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Teilka Darkmist
46
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Posted - 2014.01.23 00:51:00 -
[1] - Quote
In Eve, where the lore originated, the racial weapons go as follows: Amarr - Energy weapons, Caldari - Missiles, Gallente - Hybrids (which means blasters and rails) and Minmatar - Projectiles.
So I get that Amarr get the Laser Rifle as a racial weapon and Minmatar get the Combat Rifle, but why is the Rail Rifle considered Caldari and not Gallente?
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Greasepalms
Ahrendee Mercenaries EoN.
426
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Posted - 2014.01.23 00:54:00 -
[2] - Quote
The caldari are fond of rail technology as well a missile systems but I do believe rail tech is originally Gallente. |
Chunky Munkey
Amarr Templars Amarr Empire
2941
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Posted - 2014.01.23 00:58:00 -
[3] - Quote
If the Gallente invented rail tech, I can only assume Caldari popularised its use.
No.
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Gelan Corbaine
Gladiators Vanguard
302
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Posted - 2014.01.23 01:01:00 -
[4] - Quote
Caldari and Gallente developed Hybrid Tech together before they had their marital tiff and split up. After that Cal focused more on Rails while Gal blasters . Cal secondary weapon was missiles an Gal was drones.
No job is worth doing if you don't get paid in the end .
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Texs Red
DUST University Ivy League
119
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Posted - 2014.01.23 01:03:00 -
[5] - Quote
The Gallente may to invented rail tech but the Caldari prefer a distanced approach to combat vs the Gallente who like to get up close and personal so they make wider use of it.
I am not super in tough with lore but based on ship stats this is what it looks like:
Gallente Primary: Hybrids (bonuses aimed at improving blasters) Secondary: Drones
Caldari Primary: Missiles Secondary: Hybrids (bonuses aimed at improving rails)
Minmatar Primary: Projectiles Secondary: MIssiles
Amarr Primary: Lasers Secondary: Drones/Missiles |
Aizen Intiki
OSG Planetary Operations Covert Intervention
732
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Posted - 2014.01.23 01:12:00 -
[6] - Quote
Gallente reinvented the rails and invented blasters. This is true. Caldari was apart of the federation when rails got invented reinvented. However, once they broke apart, Caldari kept on working on rails, and Gallente really didn't work on them. Why? Because Gallente tends to get up close with blasters, and if they hang back, the'll use drones, sometimes with Rails, but not always. Caldari however does hang back a lot (seeing as though their missiles hit for a really long distance anyways, and rails just as much), it would make sense for them to further advance the rail tech.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Teilka Darkmist
46
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Posted - 2014.01.23 01:15:00 -
[7] - Quote
Texs Red wrote:The Gallente may to invented rail tech but the Caldari prefer a distanced approach to combat vs the Gallente who like to get up close and personal so they make wider use of it.
I am not super in tough with lore but based on ship stats this is what it looks like:
Gallente Primary: Hybrids (bonuses aimed at improving blasters) Secondary: Drones
Caldari Primary: Missiles Secondary: Hybrids (bonuses aimed at improving rails)
Minmatar Primary: Projectiles Secondary: MIssiles
Amarr Primary: Lasers Secondary: Drones/Missiles
I've just taken a quick look at the sub-cap T1 ships for Caldari, probably for the first time in most cases and you're right about the Missiles/Hybrids. I already know that Gallente are Hybrids and Drones as I have two characters who are Gallente and work with Gallente ships, and Minmatar is right, I have a Minmatar as well. Never looked at the Ammar ships really as they've never appealed to me. The whole dogmatic state religion and slavery thing puts me off somewhat, but from what I've picked up over the years that seems right as well.
I still think the Rail Rifle (and consequently the Sniper rifle which is also a railgun) should be Gallente though. But as a Gallente who prefers a sniper playstyle I may be a bit biased there.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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MrShooter01
Storm Wind Strikeforce Caldari State
462
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Posted - 2014.01.23 01:15:00 -
[8] - Quote
Teilka Darkmist wrote:In Eve, where the lore originated, the racial weapons go as follows: Amarr - Energy weapons, Caldari - Missiles, Gallente - Hybrids (which means blasters and rails) and Minmatar - Projectiles.
So I get that Amarr get the Laser Rifle as a racial weapon and Minmatar get the Combat Rifle, but why is the Rail Rifle considered Caldari and not Gallente?
The Caldari = missiles thing is a common misconception caused by a sort of in-joke
Almost half of the Caldari ships in EVE are hybrid platforms with few or no missile hardpoints. They've had hybrid ships since day one.
Caldari hybrid platforms are known for large optimal range bonuses, which are especially effective on the already long-range railguns. Ishukone in particular makes t2 ships with some extreme range bonuses, up to 50% bonus stacked twice.
It's just that, for a long time until some balance patches finally made them and railguns in general decent, these ships were frankly a waste of minerals. Railguns were only good on gallente ships that got a damage bonus to them.
Nobody wanted to use caldari hybrid ships except clueless newbies, and Caldari ships in general weren't very popular in PVP. The only caldari ships anybody noticed or cared about were the missile and ECM boats. If you asked for a good caldari rail sniper fit, you would get laughed at.
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KING CHECKMATE
Ametat Security Amarr Empire
3929
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Posted - 2014.01.23 01:20:00 -
[9] - Quote
Greasepalms wrote:The caldari are fond of rail technology as well a missile systems but I do believe rail tech is originally Gallente.
Which make sense because if im not mistaken, LORE WISE, Caldaris ARE Gallente in origin........
GIVE ME A RESPEC CCP.
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Teilka Darkmist
47
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Posted - 2014.01.23 01:22:00 -
[10] - Quote
MrShooter01 wrote:Teilka Darkmist wrote:In Eve, where the lore originated, the racial weapons go as follows: Amarr - Energy weapons, Caldari - Missiles, Gallente - Hybrids (which means blasters and rails) and Minmatar - Projectiles.
So I get that Amarr get the Laser Rifle as a racial weapon and Minmatar get the Combat Rifle, but why is the Rail Rifle considered Caldari and not Gallente? The Caldari = missiles thing is a common misconception caused by a sort of in-joke Almost half of the Caldari ships in EVE are hybrid platforms with few or no missile hardpoints. They've had hybrid ships since day one. Caldari hybrid platforms are known for large optimal range bonuses, which are especially effective on the already long-range railguns. Ishukone in particular makes t2 ships with some extreme range bonuses, up to 50% bonus stacked twice. It's just that, for a long time until some balance patches finally made them and railguns in general decent, these ships were frankly a waste of minerals. Railguns were only good on gallente ships that got a damage bonus to them. Nobody wanted to use caldari hybrid ships except clueless newbies, and Caldari ships in general weren't very popular in PVP. The only caldari ships anybody noticed or cared about were the missile and ECM boats. If you asked for a good caldari rail sniper fit, you would get laughed at.
That'll be where I've got my misconception from then, I started EVE seven years ago as a Gallente and pretty much exclusively in PvE. It's only in the last few months I've started experimenting with Blaster fits.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Teilka Darkmist
47
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Posted - 2014.01.23 01:25:00 -
[11] - Quote
KING CHECKMATE wrote:Greasepalms wrote:The caldari are fond of rail technology as well a missile systems but I do believe rail tech is originally Gallente. Which make sense because if im not mistaken, LORE WISE, Caldaris ARE Gallente in origin........
The Caldari were a part of the Gallente Federation for a long time, I'm probably recalling wrong but for some reason my memory's telling me the Caldari and Gallente 'home worlds' are in the same system.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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Reav Hannari
Red Rock Outriders
2744
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Posted - 2014.01.23 01:28:00 -
[12] - Quote
The Amarr are more lasers and drones while the Khanid are missiles and I guess lasers. Once CCP catches up on the big four they should get busy on all the subfactions and the pirates. I so want an Angel Domination Assault Dropship.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2745
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Posted - 2014.01.23 01:29:00 -
[13] - Quote
Teilka Darkmist wrote:The Caldari were a part of the Gallente Federation for a long time, I'm probably recalling wrong but for some reason my memory's telling me the Caldari and Gallente 'home worlds' are in the same system.
Which lead to the famous battle over and on Caldari Prime inside of Gallente space. I was there, man. I was there...
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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KING CHECKMATE
Ametat Security Amarr Empire
3929
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Posted - 2014.01.23 01:31:00 -
[14] - Quote
Im going to leave this here since it will be ignored and then i can say i never hid it.
Im actually a Sanshas NationSpy/Elite citizen.
ehem.
ok back to the thread....
GIVE ME A RESPEC CCP.
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Reav Hannari
Red Rock Outriders
2745
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Posted - 2014.01.23 01:34:00 -
[15] - Quote
KING CHECKMATE wrote:Im going to leave this here since it will be ignored and then i can say i never hid it.
Im actually a Sanshas NationSpy/Elite citizen.
ehem.
ok back to the thread....
Load yer guns and charge yer knives, boys. We've got one of them damned citizens in our midst.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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MrShooter01
Storm Wind Strikeforce Caldari State
462
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Posted - 2014.01.23 01:34:00 -
[16] - Quote
Reav Hannari wrote:The Amarr are more lasers and drones while the Khanid are missiles and I guess lasers. Once CCP catches up on the big four they should get busy on all the subfactions and the pirates. I so want an Angel Domination Assault Dropship.
And the bizzare shield/armor split of the current amarr suits would actually make some sense on Khanid dropsuits Jet black with silver highlights and blue glowy bits... |
Dagger-Two
Gespenster Kompanie
207
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Posted - 2014.01.23 01:38:00 -
[17] - Quote
Indeed, the Gallente were technologically ahead of the Caldari when they discovered them living just one planet over in their shared solar system, and they stayed that way for quite some time.
In terms of weaponry used on starships, Texs is basically correct, though I would modify his Gallente and Caldari entries to say:
Gallente: Hybrids (bonuses aimed at increasing damage and tracking)
Caldari: Hybrids (bonuses aimed at increasing range and damage)
Lore and gameplay wise, Gallente ships often make great use of railguns, and they are very commonly used among ships of the Gallente Navy. Their bonuses gear them towards being better able to hit faster moving vessels, and they give the Gallente a long-range weapon with good effectiveness as such.
The Caldari on the other hand use them as supplementary / support weapons (like was said) at very long ranges, dealing damage from safety, and where tracking speed is not an issue. It is not uncommon to see Caldari ships fitted with Blasters, as well. Some are even quite good with them.
That being said, it is VERY IMPORTANT to remember that this is DUST, not EVE; ground combat, not space combat. Things are very different down here.
For example, bullet-firing weapons are still used by ALL the empires, not just the Minmatar, and have been for some time. They are cheap to make, can be extremely effective thanks to advanced propellants and materials, and are easy to maintain and keep functioning in harsh environments.
The Gallente and Caldari both use Plasma and Rail-based small arms in bulk, and are hardly exclusive to one or the other. Both have tactical advantages and disadvantages, and would be used depending on the situation.
The Minmatar like projectile weapons for their reliability, but they also have access to large amount of Gallentean weaponry and technology. The 'mass driver' in DUST is just that, a mass driver: a magnetic accelerator of some kind, firing grenades without the need for propellant. The fusion of technologies means a bigger bang for your buck, as the grenades can be filled with more explosive where previously you would need to put propellant.
The Amarr love their lasers, but lasers in lore are underwhelming and resource intensive on a personal application. Ineffective against body armour, military beam lasers needed large power supplies to generate the kind of heat needed to melt through modern body armour (this lore went out the window with the Laser Rifle, but hey, major breakthroughs are always possible I guess). As such, plasma weapons are also very commonly used by the Amarr (with the benefit that they still fill the 'cleansing fire' trope they love so much), but projectile firearms of Amarrian design are still in use by their armed forces.
All of this is aside from the fact that ground forces from every nation would use missile technology, as it is an extremely effective way to combat vehicles.
Playing since 1st batch of closed beta keys.
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True Adamance
Kameira Lodge Amarr Empire
6085
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Posted - 2014.01.23 01:44:00 -
[18] - Quote
Teilka Darkmist wrote:Texs Red wrote:The Gallente may to invented rail tech but the Caldari prefer a distanced approach to combat vs the Gallente who like to get up close and personal so they make wider use of it.
I am not super in tough with lore but based on ship stats this is what it looks like:
Gallente Primary: Hybrids (bonuses aimed at improving blasters) Secondary: Drones
Caldari Primary: Missiles Secondary: Hybrids (bonuses aimed at improving rails)
Minmatar Primary: Projectiles Secondary: MIssiles
Amarr Primary: Lasers Secondary: Drones/Missiles I've just taken a quick look at the sub-cap T1 ships for Caldari, probably for the first time in most cases and you're right about the Missiles/Hybrids. I already know that Gallente are Hybrids and Drones as I have two characters who are Gallente and work with Gallente ships, and Minmatar is right, I have a Minmatar as well. Never looked at the Ammar ships really as they've never appealed to me. The whole dogmatic state religion and slavery thing puts me off somewhat, but from what I've picked up over the years that seems right as well. I still think the Rail Rifle (and consequently the Sniper rifle which is also a railgun) should be Gallente though. But as a Gallente who prefers a sniper playstyle I may be a bit biased there.
Amarr are the only race worth playing.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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