Regis Blackbird
DUST University Ivy League
152
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Posted - 2014.04.08 21:35:00 -
[2] - Quote
After reading the entire thread (phuu), I guess I have to chip in my 2 ISK.
First of, I like the ideas APART from the OPs suggestion that you are limited to battles in high / low sec, unless you relocate. This would only create too much hassle as I usually like to warm up with a public contract before joining a FW. With the proposed mechanics I would have a relocation wait time in between battles as well.
What I totally agree with is the local chat channel changing during battles.... This needs to happen CCP!
Anyway, as I see it we have two problems: Relocation of Clones and Gear.
CLONES As was stated before, the ability to instantly join battles across the galaxy already have a (official?) lore, I.e clone jumping. With that in mind, you could ask why would we have to hire the interbus to change stations. Well, I think we need to differentiate between lesure clones (in quarters) and combat clones. The leisure clone is special and you don't have millions of them located throughout the galaxy for easy access, so you just have to take the bus if you want to go somewhere. The combat clone on the other hand is different (it's ugly) and can be mass produced with minimal modifications based on the experice of the character "hosting it". It makes sence that CRUs store these clones, which can be hacked to be used by the enemy.
GEAR This one is trickier, and is the source of CCPs dilemma. As stated before, if the only thing we have in our inventories are blueprints manufactured on-site, it will completely destroy the manufacture idea from EVE. If it is physical gear, how is it transported? My suggestion would be that the CRUs also contains the gear used in battle, thus you actually do not need to transport them. HOWEVER, any gear you loose in battle will be deducted (via agreed contract with the CRU manufacturer) from your storage where your leisure clone is located.
To resolve the problem that the CRUs can't contain all players entire stock, I would like to change the fitting concept. Basically I think of the different fits as pre-set load outs, which I have X amount of when I go to battle. I.e. I don't bring my entire inventory, just the gear I associate with the different fits. This means that if you have two suites using the same module (let say 1 complex shield extender), if you loose one, the other WOULD NOT decrease in number (as it does today). So to fit 5 suites with the same module, you have to have at least 5 of them in your inventory. This would (lore vice) limit the available gear inside a CRU (which will still be massive).
One downside with this would be that you are not able to change your fit or restock during battle. What you bring you bring, no changes. You can still have multiple different fits "pre-stored", you just have to select which ones you would bring to the battle.
So, back to the market. Each merc can trade in the region market they have their leisure clone (merc quarters). If you physically travel to a different region you could access that market, no problem. If you like to join battles from that location, you can only use gear which is located where your current location is. If you want a big stockpile in one place, you need to transport yourself (and the gear) to your "home" station. They could even setup a system where you have leisure jump clones in different regions for easy access (of course determined by cost and new skills), but you still would have to haul the gear where you want it to be. |