|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Akira Regendorf
OSG Planetary Operations Covert Intervention
42
|
Posted - 2014.01.23 00:49:00 -
[1] - Quote
Leonid Tybalt wrote:You mean im supposed to depend on some backstabbing eve-pilot to ferry me wherever I need to go?
No thanks!
We're dust mercs, we are lore-wise capable of jump cloning to every battle we're sent to. Therefore we should be able to clone jump to any system we want to go to. I refuse to ask Eve pilots to "give me a ride". And if that's your idea, then it sucks ass... I agree with some of what the OP says and some of what this guy is getting at.
As far as transfering ourselves we should be able to utilize whatever superluminal communications devices are present to 'cast our consciousness to any station with a clone vat. We would have to pay for the clone and maybe have a modifier for the distance to account for the higher energy cost of farther 'casts. We could have the ability to purchase a storage tank for the clone on the station, so if it's a region we go to frequently we would only have to pay a small amount for the 'cast itself.
This would also mean that we could deploy to any battlefield in New Eden from any location.
Now that just covers our consciousness, which according to lore can be reduced to packets of data, what about physical goods like guns, dropsuits, tanks etc.? For these we would have to rely on capsuleers or the NPC corp mentioned by the OP and could utilize the same system of pricing and such that OP mentions.
"Now wait, if you can instantly deploy to anywhere in New Eden but your gear needs time to transport how is that going to work?" you might ask. My solution for this is that you could have a storage locker on a station, and whatever gear you have in that locker would be available to you at any battle in that region, so you have a locker on a station in Molden Heath you can use the gear anywhere in Molden Heath. If you don't have a locker in a region then the corp you are taking the contract from could provide gear for a price, so if you are jumping into a pub match made by NPC corps, you could say have access to std level gear at a slightly higher than average market price, or access to the 'starter' fits for free. If you are entering a Factional contract they could have access to higher tiers of gear and such but most likely only gear made by that faction, so if you use Cal gear and are doing Gal FW and don't have any of your gear in region well you should have thought that one through. If it's a player (either DUST or EVE side) that is making the contract they could offer whatever selection of gear they want (as long as they own it and it's in a locker in that region obviously) at whatever price they want, it could be free, could be expensive, or they could not offer any and make it a "contractor must supply their own hardware" type of contract.
You start off with a locker in whatever station you start in and can use that gear in any matches in the region. You can then purchase storage lockers in other stations to expand your area of operations, you could also sell off lockers if you have no interest in that system any more. Also Corps would have access to hangars like in EVE, they can have a general pool of gear that their mercs in the region could have access to for whatever prices they want to designate for their troops, also corp members could open up personal storage in the Corps hanger for their own specialized gear.
Now obviously features like this are way out and there are many more areas of this game that needs to be worked on, and this would also require the introduction of a number of systems that don't exist yet (contracts among others) and a revamp of existing systems (like battle finder to filter battles [contract] by region) but I think this would be an awesome way to do things once the time comes.
Corps/alliances would have to set up supply lines like they do in EVE, they could establish a reputation for themselves in various regions that they primarily operate in, again like they do in EVE. It wouldn't limit us with regard to what contracts we can take so, if some scrub gets himself stranded in 0.0 he can still enter pub matches back in hi-sec to earn the isk to get out of there, if you want to deploy with some buddies but are on the other side of New Eden you still can, you may just have to rely on basic gear, or if they are really your friend they could sell you some of theirs. |
Akira Regendorf
OSG Planetary Operations Covert Intervention
42
|
Posted - 2014.01.23 01:27:00 -
[2] - Quote
knight of 6 wrote:okay, I'm in a corp of 400ish people, there is no reason for us to be in any particular system so we spread out in popular systems there are as many as ten of us so one's always online. we create an effective network of impossible to remove spies, all it takes is a careless post in local and we can relay and track you position across new eden. If a system such as what I suggested above your post was used the position of your consciousness strategically wouldn't matter |
Akira Regendorf
OSG Planetary Operations Covert Intervention
42
|
Posted - 2014.01.23 01:48:00 -
[3] - Quote
Teilka Darkmist wrote:As regards your gear, how can you have any of the dropsuits you've bought yourself and the attached modules at any CRU on the battlefield even if it was moments ago in the hands of the opposing team? That question has actually been bugging me a little lately. My ideas so far are either every CRU potentially has stocks of every suit and module and what you've bought is the ability to draw one out of the stores for any CRU, Supply Depot or Uplink anywhere in the galaxy, or they're somehow constructed, maybe an advanced form of 3D printing, each time you clone. this is a good point and I don't know, if it was a 3D printing thing and you have purchased the rights to produce x number of that suit/module/ whatever, which makes the most sense to me, then it would seemingly negate the need to transport anything. which would be totally lame |
Akira Regendorf
OSG Planetary Operations Covert Intervention
42
|
Posted - 2014.01.23 04:12:00 -
[4] - Quote
Kallas Hallytyr wrote:Lore reasoning for why you can't just jump wherever the hell you want: you do not have standings with the relevant corporations and as such do not have a present Jump Clone.
What this means is that you (and/or your Corp?) would need to get your standings with the relevant corporations to get the permission/access to facilities to have a Jump Clone held at certain stations. This would be much more in-line with EVE and would have immense connections with PVE, but still having connections with PVP (ie, Public Contracts.)
As for the idea of the thread: OP, you will get a like on any post you make whenever I notice your name for the next few days. It's a great and well thought out idea. C'mon the Blue Tags! You are 100% right, Neglected to mention that in my post +1
Denn Maell wrote:Corporations (the bigger ones) should have the ability to hire/buy outright their own war barges. NPC Corporations and Faction War could provide these to Dust Mercs for limited use in public contracts and Fac War.
War Barges used in PC should definitely be a ship (occupying eve space). These would have very high resistances and Shields/armor to make them very tough to stop. But completely NPC controlled (Dust merc would simply tell it where to go and the AI would pilot).
My thoughts on this is it would allow us to actually have a war with strategy instead of 'planet fight club'. From what I understand that will one day be the case, however the only place I think the Warbarge will be important is in null sec where we will have a much more complex PC system. In which case I think they should be piloted by EVE pilots, Null sec is the ultimate end game and should be for alliances of EVE and DUST players, DUST players should have to rely on EVE players and EVE players should need DUST players as well, idk how the dependency should be laid out but EVE coalitions should be at a disadvantage if they don't have mercs fighting for them.
Outside of that I don't think the warbarge should play much of a roll |
|
|
|