Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8019
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Posted - 2014.04.15 19:21:00 -
[1] - Quote
I like your idea a lot, but please allow me to expand, reiterate, and slightly change a few things.
Basics- When this is implemented, all Dusters will of course be in their current station and all their assets in that station as well.
- As a Duster, in lore we can clone jump so allow us to change stations without needing to travel. This would have a cool down timer and the cool down timer could be based off how far you clone jumped.
- You local changes depending on what system you are in.
- When you clone jump, you only take your consciousness to a new clone. That means all your assets are left behind.
- If you're in high sec, you can only deploy to public contracts. To deploy FW or PC, you must be in at least low sec.
- For the sake of ease, when this is initially implemented as long as you are in at least low sec you can deploy instantly to any FW or PC match like you do currently.
- When you deploy to battle you only have access to the assets that are in your station.
- You will be able to easily view where all your assets are located.
- If you wish to sell assets on the market, you can only sell them within your current region of New Eden.
- Hire EVE players to transport you and/or your assets.
How does hiring an EVE player to transport you and your assets work?- As mentioned in the original post, you put a contract up listing how many cubic meters you need to transport and where you want to go.
- How many cubic meters will be calculated for you. Again like the original post states, simply select which assets you want transported and for your security it will only list how much space it all takes up in the contract and in-lore can be assumed to travel in a "package."
- You can choose to transport both you and your assets or just your assets.
- When traveling, you (the Dust player) don't actually need to be logged in. Again like the original post, you can simply put your contract up, then log off and come back at a later point and see if anyone picked it up and got the job done.
- When traveling you cannot deploy to battle.
- When setting up the contract, you must list both a Collateral Fee and a Transport Fee. The Collateral Fee is what the EVE player must pay you to accept the contract. If the contract is completed successfully, the EVE player receives the Collateral Fee back and also receives the Transport Fee from you.
- If the EVE player is destroyed on route, you keep the Collateral Fee, you lose all your assets, and if you were on board then you clone jump to your last station. This starts the clone jump cool down timer.
- If the you were on board and contract is completed successfully, obvious no clone jump will be required and the cool down timer does not start.
- At any point during the contract, you can select to terminate the contract. At this point if you were on board you may clone jump to where ever you desire (and the cool down timer starts), you keep the Collateral Fee, and the EVE player keeps all your assets on board.
A lot of rehashing on what was already stated, but with a few tweaks. What do you think?
Amarr are the good guys.
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