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LEHON Xeon
Pradox XVI Proficiency V.
92
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Posted - 2014.01.22 00:56:00 -
[1] - Quote
RR does need to be addressed, I must admit. However, sometimes I can still take out RR users with my CR, even at mid-partial long range. The thing I hate most are tanked fatsuits with RRs. Oh how I hate those. OP much? lol
Necrophillia: That Uncontrollable Urge To Crack Open A Cold One.
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LEHON Xeon
Pradox XVI Proficiency V.
93
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Posted - 2014.01.22 02:31:00 -
[2] - Quote
A lot of people aren't all that effective with ScR. There's some out there that are extremely good, that's a well known fact. Only reason a lot of these RR people gain any advantage is because of the enormous range they have along with DPS and really no negatives. I guarantee a lot of them can't hack it at mid range combat or under, so they have to have a crutch. Also using fatsuits allows people to compensate for CQC, which I find annoying, but that's just me.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
95
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Posted - 2014.01.22 02:50:00 -
[3] - Quote
Racro 01 Arifistan wrote:Pokey Dravon wrote:Well, the PR is outclassed by the 3 other rifles now. In addition the RR is much more difficult to use at close range due to the low fire rate and charge time, but very powerful at long range. Obviously some adjustments need to be made, but I think you get the general idea. if it wernt difficult to use in close quaters my creobreach wouldnt be gettn beaten by a rr at 20 or less while i shoot and begin to hit first.
I've used RRs myself and think they're OP. Get set up in a certain position in a building or complex and reds die one right after another, sometimes almost instantaneously if aiming head shots. I can understand them being a longer ranged weapon. That should be their special area, however they have very little drawbacks for CQC and are still just as if not more effective than a CR. I'd advocate for some sort of adjustment to CQC for them, perhaps something that makes them more accurate while ADS, or charge up time.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
95
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Posted - 2014.01.22 02:54:00 -
[4] - Quote
BuTtHuRtPEepZ wrote:ALL the rifles do need a fix imo.
SCR = more range, 25 clip RR = longer charge time (like SCR charge time), lots less kick CR = more kick, slight firecap AR = as is BuAR = more dmg BAR = more range TAR = faster firecap
I'd support that. Completely reasonable.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
95
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Posted - 2014.01.22 03:08:00 -
[5] - Quote
Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up
Well, if someone can tell me then how a RR can kill me faster than the 1.5 to 2 seconds it takes me to empty my entire CR clip into someone with basically 100% accuracy (special technique I know and no it's not a modded controller) I'm all ears. However, I digress. Under your same principle of what you wrote above, then I am going to openly say that according to that, my CR and ScR is balanced and not be touched just because I can basically make it fire full auto while others can't; that's just the special weapon skills I've learned.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
95
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Posted - 2014.01.22 03:21:00 -
[6] - Quote
Michael Arck wrote:LEHON Xeon wrote:Michael Arck wrote:Racro 01 Arifistan wrote:Trenix Keltron wrote:Feels as though you omitted much information from your memory. The ScR has been a lethal weapon for quite some time. So lethal and guarded that if someone mentioned it, mercenaries would reply with "be quiet they don't know that yet". The Viziam is quite a dose of cyanide as well.
The RR is doing its rightful job. It's a balanced weapon. RR would be balanced if it couldnt apply full damage at cqc. my mate had a proto shotty gallente scout. this pro caldari turns around after being hit once and kills my mate with his kal rr at under 5m. now when a shot gunner is behind your back fires once and drops your shield and befor he fires a 2nd shot how should he even possibly die when this caldari logi just turns around and pumps 3 RR shots in to him. conclusion ;RR is op No, I support my kirjuun on this matter. The problem is dealing with the mercenary, not the weapon. So its not supposed to be good in CQC and it isn't. Yet, the mercenary has learned his rifle. He has learned its strengths and weaknesses. So with that said, the mercenary maximized the weapons potential by using it in the smartest way possible. That doesn't qualify it as OP. If anything the user is OP and you can't nerf the user's intelligence. That's the problem here. It's bad in CQC. So mercs expect to win CQC battles when they see a RR user. That expectancy causes many mercs to die because they expect to win a CQC battle. So in effect, the lethality has lessened because they think they should win it. Meanwhile, the RR user has been training with that weapon and knows how to maximize its potential, leaving a over zealous dead merc on the ground to evaporate. So no, its not OP. In fact, it's a balanced weapon. I can't tell you how many guys I have seen in a CQC battle thinking that they should win because they have a combat rifle/AR and I have a RR. If its one of my good days, my strafing is excellent and my aim is on target. They often drop faster and you can see the shock on their faces. The CR is respected so the RR needs to be respected as well. The victims crying about RR are UP. Adjust. And stop thinking because its bad in CQC that means you get a kill a merc free card when a CQC situation pops up Well, if someone can tell me then how a RR can kill me faster than the 1.5 seconds it takes me to empty my entire CR clip into someone with basically 100% accuracy (special technique I know and no it's not a modded controller) I'm all ears. However, I digress. Under your same principle of what you wrote above, then I am going to openly say that according to that, my CR and ScR is balanced and not be touched just because I can basically make it fire full auto while others can't; that's just the special weapon skills I've learned. LOL, you're not all ears. You believe what you believe because of how you're made. Skills, damage mods, reticule glued to your cranium. And yes, the CR and ScR is just fine too. I don't know what you're getting at. The ScR has claimed more victims than the RR, but lets talk about the RR being OP. It's silly. I have fell to ScR and I didn't blame the rifle, I blamed my own self for falling to it.
Well then I misunderstood what you were writing and I'll have to move over to your side and agree (kind of surprising I'm sure). My main aggravation stemmed from people thinking that CR range should be cut, but RR was fine and should be left alone. That's what I thought the main idea was going in here. Guess I had a poor comprehension to what was written on this one. What I'm trying to say is that if these things go through (AR range was already cut), RR would be the only true gun of any range left and used en masse by people as a FOTY with nothing left to get it at it from any significant range besides forges, vehicles, and snipers.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
95
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Posted - 2014.01.22 03:27:00 -
[7] - Quote
Was also partially my fault as well, so you can't blame yourself lol. I have a bad habit of that. Due to having a very good memory, I read tons of posts and the write according to everything I've read, not just the thread I'm writing under. Brought in things from another one with people wanting to demolish CR ranges
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
98
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Posted - 2014.01.22 03:30:00 -
[8] - Quote
I knew RR was pretty powerful when I was in a PC against Nyain San and killed 17 of them across a street, from an enclosed position next to a CRU lol. Haven't been able to duplicate that unfortunately.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
98
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Posted - 2014.01.22 03:58:00 -
[9] - Quote
Shiruba Ryou wrote:Pokey Dravon wrote:Well, the PR is outclassed by the 3 other rifles now. In addition the RR is much more difficult to use at close range due to the low fire rate and charge time, but very powerful at long range. Obviously some adjustments need to be made, but I think you get the general idea. Really..... difficult at close range? Low rate of of fire? We're playing the same game right? The thing has no real weakness.
No it really doesn't lol. I like the challenge of the other weapons. Always more enjoyable to just bring down a heavy right before your ScR overheats as you duck back behind the box to reload, it's like a perfect timing thing. RR, it's just point and shoot and lay down large amounts of highly damaging fire, or use scope and kill someone that can't even most likely see you lol.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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LEHON Xeon
Pradox XVI Proficiency V.
98
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Posted - 2014.01.22 04:08:00 -
[10] - Quote
Son-Of A-Gun wrote:LEHON Xeon wrote:A lot of people aren't all that effective with ScR, easy to tell who is and isn't. There's some out there that are extremely good, that's a well known fact. Only reason a lot of these RR people gain any advantage is because of the enormous range they have along with DPS and really no negatives. I guarantee a lot of them can't hack it at mid range combat or under, so they have to have a crutch. Also using fatsuits allows people to compensate for CQC, which I find annoying, but that's just me. Anyway, my main point is I already had my AR nerfed with a huge range reduction and DPS. I finally get used to another weapon (i.e. the CR) and people want that nerfed, but you apparently you think RR is fine because of your comment. I've used all rifles for some time and each have their uses for certain situations, but RR is just ridiculous as it can basically be used for almost everything (just like the old AR) and renders the majority of remaining weapons obsolete. I usually use a RR because I like range combat, however I like to mix it up every now and then. About two days ago I went 23/4, in a skirmish, in a Dren scout with a std breach AR and a TT-3 ASP. More than half of my kills were with the breach. I prefer ranged combat, doesn't mean I'm not any good in CQC. You ever seen that final duel in the movie Quigley Down Under? http://www.youtube.com/watch?v=rwDmV1KWrKQ&feature=youtube_gdata_playerYup that pretty much sums it up.
Now did I say that everybody that used it was poor at CQC??? I said a lot of them are because I've watched many of these guys with a heavy suit and a RR use the pray and spray routine inside of buildings, which unfortunately takes out a lot of people because it's a confined area and the dispersion clips them, while their fatsuit HP reserve manages to tank large damage amounts from other weapons. To me, the competent RR users can eliminate people just as efficiently at CQC along with distances.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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