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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
67
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Posted - 2014.01.21 08:40:00 -
[1] - Quote
Jason Pearson wrote:Teilka Darkmist wrote:Jason Pearson wrote: As a guy in a tank all the time, the redline doesn't really bother me too much considering I can easily sit back here and gun people down, but the idea has been thrown about recently and they all seem unbalanced and unfair, I think this suggestion would add to it if the redline was removed. Anyways, it shouldn't require a tank to take out a tank, but due to the redline it's the only way to do it because it can just pull back a little and not get hit at all.
It SHOULD take a tank or at least heavy weapon to take out a tank. At range that basically means a tank as heavy weapons should sacrifice range in scaling the heavy weapons down to make them carryable. As to a tank pulling back to not get hit at all, in that case it shouldn't be able to hit anything anyway. A tank or a sniper opens themselves up to the possibility of return fire when they move into a position to shoot. I believe it should take a vehicle or a heavy weapon to fight a tank, sure, but light weapons should be able to bring down a vehicle either through teamwork or skill. The redline prevents this from happening, I've experienced both sides of this and it's very annoying. What do you mean it shouldn't be able to hit anything anyway? Is that the redline tank shouldn't or it shouldn't be hit? And if a good redline tank is in position, it doesn't matter if it exposes itself or not.
ANTI-TANK WARFARE
as you and others say only tanks should take out tanks, I would like to hear you thoughts after going to that link |
Slightly-Mental
Planetary Research and Investments Ash's to Ash's
67
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Posted - 2014.01.21 09:09:00 -
[2] - Quote
Didn't word the oval suggestion and exploit right hence that's why i removed it. sry :)
My post was aimed at everyone who crys "It SHOULD take a tank or at least heavy weapon to take out a tank"
the issue of "Also balancing off of realism is weak ground in a Video Game" I posted the info of the RPG-29 for one reason, and one reason only.
SWARM LAUNCHERS
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Slightly-Mental
Planetary Research and Investments Ash's to Ash's
67
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Posted - 2014.01.21 10:21:00 -
[3] - Quote
Jason Pearson wrote:
There should be numerous counters to each playstile, there should be no redlines. A scout should be able to sneak up behind a sniper anywhere and knife him in the back, a Dropship should be able to hover over a tank and smash him off his well defended area. IF you can't push the railtank off, because it destroys every tank you've thrown at it, well you're ****** and now you don't get to have any vehicles because the redline tank just sits here killing everything that comes in on the RDV. I do it, it's funny. "Oh look, an Assault Dropship" *pop* "Oh look an RDV" *pop* etc after destroying like 8 rail tanks, they realize they can't do **** and give up.
And good luck getting heavy weapons near to me, I'm only able to be hit from the mountain about 400m away and your forge can only hit 300m, what a shame.
I fully agree with this. And as a sniper I've had numerous scouts sneak up and knife me. But I dont want to see the redline totally removed. We both have seen what happens when there isn't some sorta safe zone. reduce the redline, adjust the spawn points, and make it so nobody can shot in or out of it. But, not all the maps we have now would fully support this, or your oval idea, hence lets get new maps with a reducing redline first. Then fine tune. I also believe that infantry should be able to pop tanks, and swarms shouldn't of been nerfed as hard as they did, adjusted but not made useless. And the icing on the cake is, we wouldn't have this problem of redline tanks, if lessons were learned, from closed beta. Its my believe, that at this present time they are more pressing matters that need addressing before the redline issue. A number of roles/weapons are broke, and need fixing. Academy needs a total rewrite.
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