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DozersMouse XIII
Ultramarine Corp
100
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Posted - 2014.01.21 19:52:00 -
[1] - Quote
stamina is one of the best items a scout can have
it allows for jumping to nova knife a red dot
it allows you to jump over all the little crap others have to go around
it allows you to get up on that hilltop to snipe right off the bat
its a great bonus for uplink running
like I said before stamina can be the difference between life and death for the scout
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
100
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Posted - 2014.01.21 19:55:00 -
[2] - Quote
the amarr scout is the slowest but has 4 low slot to fit as you desire
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
100
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Posted - 2014.01.21 19:56:00 -
[3] - Quote
Aero Yassavi wrote:IgniteableAura wrote:My counter point has plenty of context. All the other suits are required to still use the mod with which they get a bonus for. If amarr got a 50% bonus they would never have a reason to fit a card reg. Tipping the scales in the other direction. 50% is just too much of a bonus.
You stated that a 2 second less stamina boost is useless, which is the current bonus for Amarr. Well you get 2 less seconds to hack as a minmitar. Is that bonus equally as useless? 2 seconds less hacking time is only when hacking, while utilizing stamina is an all battle long skill bonus. Does that mean a minmitar should never have to fit codebreakers? If so they should just get a 75% bonus to hack speed so it "frees up a slot"
I would rather as a minmitar scout have a 25% bonus to stamina than a 25% hack bonus. Stamina is the life blood of a scout. The hack bonus is uselss by itself, its only useful when coupled with the mods it bonuses that it becomes useful. Thats the whole point of the stamina bonus to amarr currently. Its not all that great until you utilize a card reg.
I understand where you are coming from in terms of "mod cost" but role bonuses are not there to "free up a slot" they are there to create a ROLE. If the Amarr scout bonus is only 5% per level, it gets 28.1 seconds of sprint. Now say it adds a complex codebreaker to get the same hacking speed as a Minmatar scout. Since the Minmatar scout doesn't need to use a module to get that hacking speed, he can use the slot instead for a complex cardiac regulator. So now the Amarr and Minmatar scout both have the same hacking speed, except the Amarr scout can sprint for 28.1 seconds and the Minmatar scout can sprint for 44.1 seconds (all while being faster too!). Please, tell me how this is valid. This is the sort of context that your arguments are lacking. the minmatar scout only has 3 low slots
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
102
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Posted - 2014.01.21 20:01:00 -
[4] - Quote
Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:IWS, you can't compare an Amarr scout with bonus AND module to the other scouts just with module. Did you even read the OP? I explained why this is a fallacy. Cant you read? Nekkid Nekkid (bonused) I was looking at the marathon stats and saw the difference between Amarr and the others and jumped a little quickly, my apologies. Still, the marathon max'd out stamina bonus comparison does not have any value as after adding one complex cardiac regulator to any scout you don't need to worry about stamina anymore. And you also do not include the comparison of Amarr with bonus versus other scouts with module, which is the most important comparison. I run gk.o scout and I have ran scout since I started DUST
and stamina mods are more important then kinkats for all my fits
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
102
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Posted - 2014.01.21 20:02:00 -
[5] - Quote
stamina is more important on a scout then most of you will ever know
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
104
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Posted - 2014.01.21 20:12:00 -
[6] - Quote
Aero Yassavi wrote:DozersMouse XIII wrote:Aero Yassavi wrote:Iron Wolf Saber wrote:Aero Yassavi wrote:IWS, you can't compare an Amarr scout with bonus AND module to the other scouts just with module. Did you even read the OP? I explained why this is a fallacy. Cant you read? Nekkid Nekkid (bonused) I was looking at the marathon stats and saw the difference between Amarr and the others and jumped a little quickly, my apologies. Still, the marathon max'd out stamina bonus comparison does not have any value as after adding one complex cardiac regulator to any scout you don't need to worry about stamina anymore. And you also do not include the comparison of Amarr with bonus versus other scouts with module, which is the most important comparison. I run gk.o scout and I have ran scout since I started DUST and stamina mods are more important then kinkats for all my fits I run a scout gk.0 as well. I'm not arguing that stamina is not important. Read the OP and get back to me. it seems most people are stuck on the total nuber of stamina instead of the most important part of the bonus
the stamina regen
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
104
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Posted - 2014.01.21 20:15:00 -
[7] - Quote
mollerz wrote:Aero Yassavi wrote: Still, the marathon max'd out stamina bonus comparison does not have any value as after adding one complex cardiac regulator to any scout you don't need to worry about stamina anymore. This is why you will never realize how ridiculous your argument is. It doesn't just lack imagination i.e. falling back to hard numbers period, it is devoid of tactical experience. That's right. You must have no idea how to play a scout. Any minja will tell you that putting a complex card reg on their suit is not endless stamina. In fact, you always have to manage it. You will easily run it down, out, and then have to contend with a second of delay before it starts recharging. Then you have to actually let it recharge, and 39.69 is slllooooooow. Why slow? Meanwhile, tanks are rolling on you, LAVS with heavies, other scouts, the entire squad your tacnet somehow didn't pick up, etc. I know this much, my C Car Reg'd 441 stamina isn't nearly enough.I'll bet if you played that amarr scout as is for a month and then tried ot play another scout you'd seriously miss that extra stamina to the point it would be hard to adapt to the lack of it. ^ the honest truth
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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DozersMouse XIII
Ultramarine Corp
105
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Posted - 2014.01.21 22:15:00 -
[8] - Quote
Marad''er wrote:Lets compromise.
10% per level. That's it. Is that too much IWS and igniteable aura?
I can agree with 10%
but it has to be applied to stamina and not regen
regen stays with the 5%
Bacon pancakes makin' bacon pancakes
Take some bacon and I'll put it a pancake
Bacon pancakes thats what it's gonna make
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