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Palatinate
Fatal Absolution Covert Intervention
234
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Posted - 2014.01.21 04:44:00 -
[1] - Quote
Just a thought that came up in my head when I jumped off a cliff and died with full HP...
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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Nocturnal Soul
Immortal Retribution
1687
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Posted - 2014.01.21 04:46:00 -
[2] - Quote
Yes, I have learned in my resent trails of getting ready for the Amarr scout that every last HP counts whether it be shields or armor.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Supernus Gigas
Star Giants
97
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Posted - 2014.01.21 04:55:00 -
[3] - Quote
As a Heavy; Fall damage? lol wuts dat?
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Sneaky Fletcher
Three-body Solution
51
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Posted - 2014.01.21 05:02:00 -
[4] - Quote
Palatinate wrote:Just a thought that came up in my head when I jumped off a cliff and died with full HP...
OMIGUSH!!!
your mouth is full of truth!!
keep that up --:) |
JL3Eleven
1585
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Posted - 2014.01.21 05:04:00 -
[5] - Quote
No, they are speed oriented not shield/armor.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1661
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Posted - 2014.01.21 05:07:00 -
[6] - Quote
Fall damage is too high for all suits.
1.8 Sentinels
Damage Efficiency
Effective HP
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DUST Fiend
OSG Planetary Operations Covert Intervention
10205
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Posted - 2014.01.21 05:10:00 -
[7] - Quote
Yes
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
3060
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Posted - 2014.01.21 05:11:00 -
[8] - Quote
Jumping off a ledge takes half my shields. :(
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Aizen Intiki
Hell's Gate Inc League of Infamy
718
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Posted - 2014.01.21 05:12:00 -
[9] - Quote
JL3Eleven wrote:No, they are speed oriented not shield/armor.
This guy knows nothing about Scout it seems
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Palatinate
Fatal Absolution Covert Intervention
234
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Posted - 2014.01.21 05:14:00 -
[10] - Quote
JL3Eleven wrote:No, they are speed oriented not shield/armor. We are talking about NINJAS AND ASSASSINS!! They aren't really either of those when you see a mangled scout corpse on the floor when he fell from a 16ft ledge...
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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Palatinate
Fatal Absolution Covert Intervention
234
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Posted - 2014.01.21 05:15:00 -
[11] - Quote
Palatinate wrote:JL3Eleven wrote:No, they are speed oriented not shield/armor. We are talking about NINJAS AND ASSASSINS!! They aren't really either of those when you see a mangled scout corpse on the floor when he jumped from a 16ft ledge...
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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DUST Fiend
OSG Planetary Operations Covert Intervention
10205
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Posted - 2014.01.21 05:17:00 -
[12] - Quote
Wtb parkour
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5670
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Posted - 2014.01.21 05:17:00 -
[13] - Quote
I'm almost inclined to believe scouts shouldn't take any fall damage at all, but that may be pushing it. I definitely think having different fall damages based on the frame size of your suit is an interesting topic to look into.
ARC Commander
CPM Info and Q&A - Status: Open
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Palatinate
Fatal Absolution Covert Intervention
234
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Posted - 2014.01.21 05:20:00 -
[14] - Quote
Aero Yassavi wrote:I'm almost inclined to believe scouts shouldn't take any fall damage at all, but that may be pushing it. I definitely think having different fall damages based on the frame size of your suit is an interesting topic to look into. Do you think we should make it deal damage based off how much base HP you have?
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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Viktor Hadah Jr
Critical-Impact
1995
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Posted - 2014.01.21 05:20:00 -
[15] - Quote
I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage.
Selling Templar BPO 250Mil
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Aqua-Regia
629
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Posted - 2014.01.21 05:24:00 -
[16] - Quote
Just for the hell of it because apparently shinobi can fly so i was told(in anime). Can my scout get glider, so when I jump I take no fall damage and can glide mid air to the obj.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó S00NGäóGòPGò¼GòºGò¬GòñGòñGò¬GòñGòºGòºGòñGò¬GòñGòñGò¬GòñGòºGòºGòíHELLOGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòúAmarrGòáGòòGòÆGòúRNDGòáGòò
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DUST Fiend
OSG Planetary Operations Covert Intervention
10205
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Posted - 2014.01.21 05:29:00 -
[17] - Quote
Viktor Hadah Jr wrote:I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage. Doesn't physics dictate that both fall at the same speed? I would think scouts take less fall damage because the suit itself is specifically designed to better disperse the impact from landing.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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JL3Eleven
1589
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Posted - 2014.01.21 05:30:00 -
[18] - Quote
Aizen Intiki wrote:JL3Eleven wrote:No, they are speed oriented not shield/armor. This guy knows nothing about Scout it seems
Yesss please tell me dear tanker
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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Viktor Hadah Jr
Critical-Impact
1996
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Posted - 2014.01.21 05:34:00 -
[19] - Quote
DUST Fiend wrote:Viktor Hadah Jr wrote:I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage. Doesn't physics dictate that both fall at the same speed? I would think scouts take less fall damage because the suit itself is specifically designed to better disperse the impact from landing.
No, if they were the exact same form/shape they would.
I think the scout suit could be sold as a suit designed so it falls slower so it will be adaptive to jumping of buildings.
Selling Templar BPO 250Mil
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Smoky Fingers
Red Star.
216
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Posted - 2014.01.21 05:36:00 -
[20] - Quote
Scoutz need them tanooki suits already
Making a post on these forums stating you're drunk implies that you're not drunk or are a total weaksauce drinker.
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JL3Eleven
1589
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Posted - 2014.01.21 05:38:00 -
[21] - Quote
Viktor Hadah Jr wrote:DUST Fiend wrote:Viktor Hadah Jr wrote:I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage. Doesn't physics dictate that both fall at the same speed? I would think scouts take less fall damage because the suit itself is specifically designed to better disperse the impact from landing. No, if they were the exact same form/shape they would. I think the scout suit could be sold as a suit designed so it falls slower so it will be adaptive to jumping of buildings.
I like your idea tbh. To me the scout is fragile and breaks easily so a fall would be considered deadly imo.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5678
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Posted - 2014.01.21 05:39:00 -
[22] - Quote
Palatinate wrote:Aero Yassavi wrote:I'm almost inclined to believe scouts shouldn't take any fall damage at all, but that may be pushing it. I definitely think having different fall damages based on the frame size of your suit is an interesting topic to look into. Do you think we should make it deal damage based off how much base HP you have? Not sure, haven't put too much thought into this yet, but it is definitely an interesting topic to explore.
ARC Commander
CPM Info and Q&A - Status: Open
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KING CHECKMATE
Ametat Security Amarr Empire
3876
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Posted - 2014.01.21 05:39:00 -
[23] - Quote
Palatinate wrote:Just a thought that came up in my head when I jumped off a cliff and died with full HP...
+1 to parkour Skills
-15% Fall damage per level
-75% fall damage at level 5 XD
LOL
GIVE ME A RESPEC CCP.
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Palatinate
Fatal Absolution Covert Intervention
234
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Posted - 2014.01.21 05:42:00 -
[24] - Quote
KING CHECKMATE wrote:Palatinate wrote:Just a thought that came up in my head when I jumped off a cliff and died with full HP... +1 to parkour Skills-15% Fall damage per level-75% fall damage at level 5 XD LOL I was going to shotgun someone too but all I did was waste a clone and gave him a good laugh.
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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devonus durga
P.L.A.N. B
151
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Posted - 2014.01.21 05:43:00 -
[25] - Quote
DUST Fiend wrote:Viktor Hadah Jr wrote:I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage. Doesn't physics dictate that both fall at the same speed? I would think scouts take less fall damage because the suit itself is specifically designed to better disperse the impact from landing.
Real life physics, yes, as long as both objects are equally aerodynamic. Tbh, since scout are smaller, they would have less expensive but less wind resistance
However speed does not equal the amount of force applied on impact. Force=mass x acceleration. So in general a larger object may accelerate slower, the over all force applied to the ground, and in return to the object. Is greater.
Tl, Dr
Scouts will fall accelerate faster, and there for hit terminal velocity sooner then a heavy, but barely. However he distance needed to reach terminal velocity is around 40 feet, and the difference in acceleration would be negligible. In the short distance of say 10 feet, a heavy object will impact with much greater force then the lighter one.
I'm not very good with my physics, but I'm sure someone could demonstrate. Just go drop a bowling ball and a soccer ball and see which one does more damage
Newbiest newberry to ever spawn a 10 page Debate
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Llast 326
An Arkhos
1494
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Posted - 2014.01.21 05:52:00 -
[26] - Quote
It may help to apply stamina to falling damage before shield/or armour damage. The stamina reserves being depleted absorbing the impact from large falls, the smaller falls resulting in less damage just sap your ability to run as far.
KRRROOOOOOM
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
380
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Posted - 2014.01.21 05:53:00 -
[27] - Quote
Give me some parkour moves like vault, catleap, speed vault, ROLL, [no fall damage if you roll] wall climbs, and wall runs for my scout!!! CCP I dare you!!!
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1469
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Posted - 2014.01.21 06:01:00 -
[28] - Quote
I like the idea of Scouts taking less fall damage. It's one of those little things that could add depth and character and fun factor to the suit.
I support SP rollover.
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Alpha 443-6732
329
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Posted - 2014.01.21 06:11:00 -
[29] - Quote
DUST Fiend wrote:Viktor Hadah Jr wrote:I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage. Doesn't physics dictate that both fall at the same speed? I would think scouts take less fall damage because the suit itself is specifically designed to better disperse the impact from landing.
They would fall at the same speed, but heavies would have a higher terminal velocity and more force acting upon it.
Because racism is realism
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Green Living
0uter.Heaven Ishuk-Raata Enforcement Directive
1164
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Posted - 2014.01.21 06:14:00 -
[30] - Quote
Yeah, it's absolutely stupid that scouts take the same amount of fall damage. Scouts are light and nimble, much like a ninja. Reduce fall damage NOW. |
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Maken Tosch
Edimmu Warfighters Gallente Federation
6513
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Posted - 2014.01.21 07:06:00 -
[31] - Quote
I agree that depleting stamina before shield/armor upon fall impact is a good temporary fix. But overall, scout suits should roll over upon landing from a moderate-to-high fall as a way to reduce damage. We are nimble ninjas after all with minimal gear and plenty of flexibility.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
834
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Posted - 2014.01.21 07:19:00 -
[32] - Quote
DUST Fiend wrote:Viktor Hadah Jr wrote:I think the fall speed should be different for each suit size. this will also be a fix for fall damage.
A heavy is large, less aerodynamic falls fast and hits the ground hard
A scout is more adaptive to jumping of high buildings, so falls slower and hits the ground lightly causing small amounts of damage. Doesn't physics dictate that both fall at the same speed? I would think scouts take less fall damage because the suit itself is specifically designed to better disperse the impact from landing.
Try jumping out of a second story window in tennis shoes. Then try the same in heavy boots while holding a 50lb dumbbell in each hand. You get my drift? But yea the velocity of the fall would be the same, but I am not sure why you brought that up.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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Teilka Darkmist
21
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Posted - 2014.01.21 07:51:00 -
[33] - Quote
Here's a though, let us use the inertial dampeners from any height in any suit.
'You can only post every 5 minutes because your account is less than 2 days old' - This gets old VERY quickly.
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Piraten Hovnoret
Molon Labe. Public Disorder.
234
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Posted - 2014.01.21 07:56:00 -
[34] - Quote
YES it's enjoying as F when you jump in shoot some one in the face then jump to get out of there because the red horde is coming just to die from the BLODEY fall.
To al shotgun users better then me FU =ƒÿ£ To al shotgun users worse then me FU =ƒÿ¥
War never changes
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
310
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Posted - 2014.01.21 07:58:00 -
[35] - Quote
I think the fall damage is to harsh for all suits but especially for scouts. I have to put a complex shield extender in my one high slot just so I don't always go into armour from small jumps. It's ridiculous.
Please fix the mic bubble bug...
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1278
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Posted - 2014.01.21 08:12:00 -
[36] - Quote
Physics 101 Why scouts should take less damage. Force equals mass times acceleration. Weight is a force which is an objects mass time the acceleration of gravity. Assuming two objects of different mass fell from the same height. The object with greater mass would fall with more force even though they'd both fall at the same rate (ignoring air resistance which is negligible for this scenario) The energy on impact would be the force times the distance traveled. The heavy would have more energy on impact than the light suit, so in theory it should take more damage. In the end even though the heavy takes more damage it has more eHP to absorb the impact energy. Light suits should take less damage from a fall as they fall with less force and therefore hit the ground with less energy.
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
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Ronan Elsword
Dead Six Initiative Lokun Listamenn
124
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Posted - 2014.01.21 08:32:00 -
[37] - Quote
Tallen Ellecon wrote:Physics 101 Why scouts should take less damage. Force equals mass times acceleration. Weight is a force which is an objects mass time the acceleration of gravity. Assuming two objects of different mass fell from the same height. The object with greater mass would fall with more force even though they'd both fall at the same rate (ignoring air resistance which is negligible for this scenario) The energy on impact would be the force times the distance traveled. The heavy would have more energy on impact than the light suit, so in theory it should take more damage. In the end even though the heavy takes more damage it has more eHP to absorb the impact energy. Light suits should take less damage from a fall as they fall with less force and therefore hit the ground with less energy.
In this case my heavy landing on the ground should have splash damage around it and impact damage if you land on somebody. (Just for lols)
In terms of taking less damage per frame size, would make sense. I would also think Light frames should be able to glide to a certain extent on longer falls. Right now the movement in air isn't very much at all.
"Nice House you have here Gallente, you can just feel the Freedom."
-Looks in Closet-
"Dear God"
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hgghyujh
Expert Intervention Caldari State
228
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Posted - 2014.01.21 11:55:00 -
[38] - Quote
YES! scouts should take no fall damage unless they fail to activate their inertial dampers. |
Benjamin Ciscko
The Generals General Tso's Alliance
1291
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Posted - 2014.01.21 12:01:00 -
[39] - Quote
Supernus Gigas wrote:As a Heavy; Fall damage? lol wuts dat? Well that's cause you can't jump so you would never make it down the hill.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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hgghyujh
Expert Intervention Caldari State
228
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Posted - 2014.01.21 12:02:00 -
[40] - Quote
Palatinate wrote:JL3Eleven wrote:No, they are speed oriented not shield/armor. We are talking about NINJAS AND ASSASSINS!! They aren't really either of those when you see a mangled scout corpse on the floor when he fell from a 16ft ledge...
you mean a ledge I could jump in full kit in real life??? some supper soldiers. |
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Palatinate
Fatal Absolution Covert Intervention
243
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Posted - 2014.01.21 12:25:00 -
[41] - Quote
Benjamin Ciscko wrote:Supernus Gigas wrote:As a Heavy; Fall damage? lol wuts dat? Well that's cause you can't jump so you would never make it down the hill. Indeed. We all know heavies cant jump.
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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Dheez
STRONG-ARMED BANDITS Public Disorder.
36
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Posted - 2014.01.21 14:54:00 -
[42] - Quote
I would like to suggest Scouts get a Flying Squirel suit so they can glide off the MCC instead of a straight vertical fall. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
371
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Posted - 2014.01.21 14:59:00 -
[43] - Quote
+1 I hate lossing all my shields jumping off a platform to ninja kill someone on the ground |
Dheez
STRONG-ARMED BANDITS Public Disorder.
37
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Posted - 2014.01.21 15:04:00 -
[44] - Quote
Palatinate wrote:Benjamin Ciscko wrote:Supernus Gigas wrote:As a Heavy; Fall damage? lol wuts dat? Well that's cause you can't jump so you would never make it down the hill. Indeed. We all know heavies cant jump.
Written Proof About Heavies & Jumping
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Palatinate
Fatal Absolution Covert Intervention
245
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Posted - 2014.01.21 20:53:00 -
[45] - Quote
Dheez wrote:Palatinate wrote:Benjamin Ciscko wrote:Supernus Gigas wrote:As a Heavy; Fall damage? lol wuts dat? Well that's cause you can't jump so you would never make it down the hill. Indeed. We all know heavies cant jump. Written Proof About Heavies & Jumping If only you were there! I was cracking up when I saw he couldn't jump over the tiny railing!
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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lee corwood
Knights Of Ender Public Disorder.
390
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Posted - 2014.01.21 21:07:00 -
[46] - Quote
Supernus Gigas wrote:As a Heavy; Fall damage? lol wuts dat?
Says the person who cringes when they see a 4 inch sidewalk
I still love you heavies anyways!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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