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ADAM-OF-EVE
Dead Man's Game
810
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Posted - 2014.01.20 18:43:00 -
[1] - Quote
1) rapid assault forge gun,
fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would also have a shorter range similar to that of the hmg. this allows them to av but also be effective as ap weapon aswell (get some of those forge snipers on the ground)
2) high caliber machine gun (HCMG)
fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this should limit its effectiveness against soft targets. its range should be limited to cqc with vehicles where other av would be less effective. this weapons does basic kinetic damage to soft targets but on contact with vehicles does explosive damage with no blast radius
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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TheD1CK
Dead Man's Game
423
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Posted - 2014.01.20 18:45:00 -
[2] - Quote
That HMG would be epic!
And CCP would finally be delivering the promise that Heavys could go toe 2 toe with HAV
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
372
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Posted - 2014.01.20 18:50:00 -
[3] - Quote
ADAM-OF-EVE wrote: 2) high caliber machine gun (HCMG)
fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this should limit its effectiveness against soft targets. its range should be limited to cqc with vehicles where other av would be less effective. this weapons does basic kinetic damage to soft targets but on contact with vehicles does explosive damage with no blast radius
This would be awesome but unlikely to come :(
Cheer up a bit will you
(n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º
Personal best K/A/D in 1.7 26/5/1
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1633
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Posted - 2014.01.20 18:51:00 -
[4] - Quote
Laser HMG!
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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ADAM-OF-EVE
Dead Man's Game
811
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Posted - 2014.01.20 18:51:00 -
[5] - Quote
Hecarim Van Hohen wrote:ADAM-OF-EVE wrote: 2) high caliber machine gun (HCMG)
fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this should limit its effectiveness against soft targets. its range should be limited to cqc with vehicles where other av would be less effective. this weapons does basic kinetic damage to soft targets but on contact with vehicles does explosive damage with no blast radius
This would be awesome but unlikely to come :(
never say never..... cloak was once a "it will never come"
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Hynox Xitio
The Southern Legion The Umbra Combine
5
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Posted - 2014.01.20 21:03:00 -
[6] - Quote
For now I'd be content with seeing the Gallente and Amarr heavy weapons added in, and hey, what the hell, who says we only need 1 heavy weapon for each faction? |
Squagga
The State Protectorate
30
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Posted - 2014.01.20 23:45:00 -
[7] - Quote
I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG?
Reloading, the silent killer.
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akira 1999
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
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Posted - 2014.01.21 00:13:00 -
[8] - Quote
new ones for amarr..
gatling laser rapid fire anti infantry light target weapon tight firing pattern but with extreme heat issues ( short burst weapon )
beam cannon.. like a forge gun.. 1-4 second charge then it fires when trigger released.. fires a foot long wide solid beam for like .75 of a second.
new for caldari
a rail mini gun has the same prefire build up then fire sequece as all rail weapons.. similar profile as HMG minigun with a slight range advantage
already has the forge
new for gallante
rail m240 style belt fed machine gun using micro burst rounds (6mm) using anti matter rounds that detonate on contact with well anything.. small blast area of only 18 inches (maybe only 12 inches for simplicity)
not sure for a heavy anti vehicle weapon.. forge gun should have been gallante and an advanced heavy missile for caldaris heavy anti tank weapon
new for minmatar
the recoiless rifle 60mm anti tank weapon large shoulder slung artillery weapon
already has the heavy machine gun
these would stay in keeping with the standard weapons for the 4 races. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1634
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Posted - 2014.01.21 00:24:00 -
[9] - Quote
Squagga wrote:I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG?
Minmatar Missile HMG makes no sense. Caldari are the missile guys. Minmatar are Projectile. So the one we already have.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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ADAM-OF-EVE
Dead Man's Game
813
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Posted - 2014.01.21 00:26:00 -
[10] - Quote
what about
MLRS
this fits on the heavies back as missile pods on either shoulder. the heavy with this fit carries a targeting device in his hand which sends targeting data to the missile pods. these missiles when fired shoot up into the air and dependant on version (ap/av) carpet bomb the target area with proximity devices which detonate on contact with enemy or after a set period of time. the ultimate area denial but ultimately less effective than the direct heavy weapons
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Squagga
The State Protectorate
31
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Posted - 2014.01.21 05:35:00 -
[11] - Quote
Aikuchi Tomaru wrote:Squagga wrote:I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG? Minmatar Missile HMG makes no sense. Caldari are the missile guys. Minmatar are Projectile. So the one we already have.
I could be wrong about this. The reason why I came up with this idea was because of the flaylock. The more pressing matter really wasn't who owns the missle HMG it's releasing a missle HMG and more importantly coming up with new HMGs. I really liked the beam cannon HMG that one sounds boss
Reloading, the silent killer.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1538
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Posted - 2014.01.21 06:11:00 -
[12] - Quote
Aikuchi Tomaru wrote:Squagga wrote:I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG? Minmatar Missile HMG makes no sense. Caldari are the missile guys. Minmatar are Projectile. So the one we already have.
Minmatar have a lot of missile whoring as part of their history, and bluntly missiles have been the generic weapon of New Eden.
It's just certain ships (raven, caracal, etc.) have always outshined the others as missile boats.
according to lore the most common use missiles are matari in origin |
Lonewolf Heavy
ROGUE SPADES
34
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Posted - 2014.01.21 06:55:00 -
[13] - Quote
I just thought of a nasty little weapon, It would be a Caldari Heavy Shotgun, It would only have 2 shots and you charge it up and fire, sending Rail accelerated shrapnel forward
Give Gallente a Plasma Mortar that can only hit a radius between 50m-150m to prevent redlining with a slow reload and only 1 shot at a time but massive blast radius maybe 5-10 meters?
Minmatar gets a sort of pile driver AV weapon, Pointblank 1 shot weapon but does massive amount of damage to tanks and vehicles and can disable them if you hit their weak point
Amarr, not too sure, maybe a massive high powered laser cannon that has a somewhat long spool up time to charge up and only can sustain for maybe a few seconds at a time but deal massive damage to enemies
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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ADAM-OF-EVE
Dead Man's Game
835
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Posted - 2014.01.24 22:16:00 -
[14] - Quote
bump
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
882
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Posted - 2014.02.01 19:46:00 -
[15] - Quote
still want
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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hirise
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2014.02.01 21:22:00 -
[16] - Quote
The forge gun idea is not very practical because you would have people spamming this being made worse if they are next to a supply depot
militia rail gun? i'll take it in the face and still be alive (1700 ehp takes me to 0 ehp though) just love that fealing
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ADAM-OF-EVE
Dead Man's Game
889
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Posted - 2014.02.01 23:22:00 -
[17] - Quote
hirise wrote:The forge gun idea is not very practical because you would have people spamming this being made worse if they are next to a supply depot
not necessarily. potentially the rapid fire forge gun would be less ap effective than the hmg but its range and accuracy would be more. same as the hmg av weapon would be less av effective than the forge version. mini become close range everything while caldari becomes long range everything. caldari more effective at long range and mini at close. the others would fit into their respective places once implemented.
what is the dps of a hmg compared to that of a forge at equivalent levels. nothing is beyond balancing. 1200 over 6 secs would only be 200 dps but the range and accuracy would be at a forge gun accuracy with a lower range but more than the hmg. not saying dps should be that low but thats a dps balance issue between the versions.
I will logi the s* out of you
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Yelhsa Jin-Mao
TheLostLegion
263
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Posted - 2014.02.02 00:11:00 -
[18] - Quote
Minmitar Battle Axe, because there's nothing more terrifying than a speed tanked heavy charging at you with a two handed oversized death dealing battle cleaver.
I can has ISK
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deepfried salad gilliam
Sanguine Knights
415
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Posted - 2014.02.02 00:12:00 -
[19] - Quote
can we get a heavy flaylock rifle. exactly the same as a flaylock pistol but its a heavy weapon projectile fires twice the speed and with half the drop +3 ammo on all variants 5% bigger blast radius 4% more dmg and of course different appearance
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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deepfried salad gilliam
Sanguine Knights
415
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Posted - 2014.02.02 00:15:00 -
[20] - Quote
ADAM-OF-EVE wrote:1) rapid assault forge gun,
fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would also have a shorter range similar to that of the hmg. this allows them to av but also be effective as ap weapon aswell (get some of those forge snipers on the ground)
. seems like more ap , just this time up close
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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ADAM-OF-EVE
Dead Man's Game
897
|
Posted - 2014.02.02 00:18:00 -
[21] - Quote
deepfried salad gilliam wrote:ADAM-OF-EVE wrote:1) rapid assault forge gun,
fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would also have a shorter range similar to that of the hmg. this allows them to av but also be effective as ap weapon aswell (get some of those forge snipers on the ground)
. seems like more ap , just this time up close
thats exactly what it is...more ap, less av just like the HMG i suggested is more av less ap
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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NextDark Knight
Hellstorm Inc League of Infamy
166
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Posted - 2014.02.02 01:31:00 -
[22] - Quote
Being its the unreal engine I would like to see a firehouse like weapon that could push infantry away from you.
http://m.youtube.com/watch?v=ayHKDgWfgfA
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Xeger's Hammer
Hellstorm Inc League of Infamy
4
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Posted - 2014.02.03 16:40:00 -
[23] - Quote
Okay...more rambling:
HLC Heavy Laser Cannon The forge gun is pretty much like that I think, the size of the blast is like .5 meters, hence how a forge sniper is able to hit from such a far range, but let's put that into consideration when creating the HLC. Instead of short bursting Forge, or quickly spurted beam; a continuous beam, .33 meters in diameter and good for 150m. You get damage equivalent to the portion of the beam on the target, scouts could get hurt by the beam, but not out right killed, since their body is less than .33m profile. Heavies would have the biggest disadvantage since they are fatboys, and it would be easy enough to focus the whole beam on the target. Second, the Damage the laser would inflict would be fairly high, since the amount of energy required to produce a beam of energy that size, also it would heat up super fast. And to build that kind of energy would require a charge time. 2 sec. So the damage of the laser would 15.0 initially, like an ant under a magnifying glass, the heat builds per 0.1 secs by intervals of 0.25 damage. A target hit by an HLC heat to the point of serious damage the longer the beam is held. Last, feedback damage should start after 0.5 seconds, and be continuous draining the users shields by increasing intervals the longer the beam is active until the point of lockup, when the shield is depleted and the user takes 250hp damage. It's very hard to keep a laser on a target for a period of time especially if the weapon is jumping or vibrating slightly. But it could crush vehicles given their size (hitting the broad side of a barn with a pellet rifle). HPG Heavy Plasma Gun It could be worked like the Rifle, except less damage. It would fire semi auto so that the charge function could be utilized, but disperse fairly quickly at 50m. The assault version could be worked in the easiest. The question is the DPS value. Maybe 4000 rpm, doing around 10 points per rnd. or so. HML Heavy Missile Launcher The guy who previously mentioned this, was in my mind a genious for a split secound he thought of it. I could be a giant revolver with 8 rnds per chamber. the damage could be about 250 to 300 direct damage, and 150 splash about 1.5m. The range could be 200 m, or: Macro Missile Launcher, 100 missiles. Either way, you should have the abilitys to lock a target, wether it be infantry or vehicle. KK I'm tired, going back to bed
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ADAM-OF-EVE
Dead Man's Game
954
|
Posted - 2014.02.06 16:37:00 -
[24] - Quote
I will logi the s* out of you
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Al the destroyer
NECROM0NGERS The CORVOS
62
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Posted - 2014.02.06 18:26:00 -
[25] - Quote
A heavy shotgun somewhat like the AA with a little longer range that the current shotgun but doing less damage. Maybe fire 3 shots a second doing 200 direct damage optimal range at 30 meters now that sounds like fun! |
castba
Penguin's March
322
|
Posted - 2014.02.07 00:43:00 -
[26] - Quote
I like all of these weapon ideas. +1 for you good Sir.
ADAM-OF-EVE wrote: bomb's
only a heavy can carry these. they are large explosives which are placed and armed. they will detonate on a timed basis activated remotely. they can only be disarmed through hacking. place this device and activate the timer and wait for the boom. this has a large blast radius. these are indiscriminate and will kill anyone/thing friend or foe.
This could be the mythical "heavy grenade"? |
ADAM-OF-EVE
Dead Man's Game
987
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Posted - 2014.02.12 18:53:00 -
[27] - Quote
bump and added a new one
I will logi the s* out of you
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
665
|
Posted - 2014.02.12 19:08:00 -
[28] - Quote
galente heavy weapon.
clipsize:125
rof: somewhere around 600.
damage: some where around 50-60 damage pershot.
basically it would look somewhat like a down sized variant of a large blaster turret.
and a scaled up variant of the galente assault rifle.
and could be given an overheat. in case its too powerful for certain proto bears. |
ladwar
Death by Disassociation Legacy Rising
1992
|
Posted - 2014.02.12 19:16:00 -
[29] - Quote
i like a nuke foot. basically get near the center of map and hike the ball......BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM. +50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50 +5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5.
ammo 8 because that wouldn't be overpowered or anything.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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ADAM-OF-EVE
Dead Man's Game
997
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Posted - 2014.02.13 17:15:00 -
[30] - Quote
ladwar wrote:i like a nuke football. basically get near the center of map and hike the ball......BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM. +50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50 +5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5.
ammo 8 because that wouldn't be overpowered or anything.
i think my bomb would easily do that if placed on a domi map
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1087
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Posted - 2014.02.25 22:34:00 -
[31] - Quote
anymore suggestions
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1151
|
Posted - 2014.04.03 19:16:00 -
[32] - Quote
we need full support orientated weapons for heavies. everyone things a heavies role should only be to kill while anyone else can do what they want in their suit.
i think its time heavies got support items in the heavy only category to go in the heavy slot such as force field, heavy repair tools etc
I will logi the s* out of you
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Yumi Tadaki
Condotta Rouvenor Gallente Federation
13
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Posted - 2014.04.03 19:57:00 -
[33] - Quote
a Ice beam and a Ice grenade launcher would be cool
to stunt Merks or freezing the ground and watching Merks slipping away, that would be hilarious
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CLONE117
True Pros Forever
746
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Posted - 2014.04.03 22:54:00 -
[34] - Quote
well i did think of a laser heavy weapon probably isnt practical to be used in any situation though.
5 round clip. rof around 100. damage per shot around 300.
charged shot does 8k damage. time it takes to charge the gun to use the charged shot is 300 seconds. thought of it as a joke.
asides from all that what i would enjoy most for my heavy suit would be a small passive ammo regeneration ability.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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Carter ATHENE
BurgezzE.T.F General Tso's Alliance
0
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Posted - 2014.04.04 23:51:00 -
[35] - Quote
I think the only way for the heavy dropsuits to be weaponly effective agains HAVs are to be overpowered. Unless you have a scaling factor on the plasma cannon, because they have a volatile composition the increased size of vehicles allows more of the concoction to land.
Anyways I think a shield is in order
Im a Gallente/Minmatar guy but this shield is going to be of Amarrian design just because they where the first to make heavy suits and I think it'd be only reasonable that they'd be the first to advance it. Don't worry I have more shields for other suits and races can't leave out my homies.
Well the shield is most acclaimed for the speed of the nanites ability to seemingly outrun bullets, and the efficiency of the trio of nanites that work through group effort to make this a viable shield on the battlefield. This shield is made using prototype nanites and is only made up of them, the effective use of these two nanites allow heavier drop suits to reduce the damage of high, slow moving and explosive attacks, also using absorbed materials to repair armor. To increase the already formidable force of heavy drop suits.
The first nanite basophils uses optical sensors and a magnetometric beams and a close nit lace of millions of themselves to spot and recite information to set rallies for confirmation. Though coding they prioritize more dangerous projectiles.
For lymphocytes that produce small amounts of magnetic energy by using your shields electromagnetic spectrum (similar to hydroelectric dams), allowing them to vibrate causing scientific awe-inspiring amounts of heat at millions of microscopic points, spinning in a inward fashion causing energy to split to the nanites and dissipate from the sudden change in heat. Also, almost completely melting the material of most rounds
This is where phagocytes come in they allow a molten skin to form then harden. They use it to replace destroyed armor, they would otherwise melt from the heat if they didn't do the opposite of lymphocytes spinning outwards, attempt to remove any excess energy, and using a coolant system from their origin compartment zone freezing to -200 c speeding up their processing allow them to completely cover themselves in molt, tell other phagocytes, and start to return to their freeze zone in milliseconds, they react so fast they can uncoordinatedly absorb some of the explosion from proximity mines and sudden explosions, but are very slow moving. Since they are sometimes destroyed by the extreme heat they have a considerably higher count than the other two
Call it the beeshield? The immune system? I dunno i'm not sure how many basophils will be needed to effectively cover yourself in microscopic camera beams. Yes its a reference to white blood cells.
Standard
hp = 480 hp absorbs 51% of all damage taken increasing to 80% depending on the damage of the round with some exceptions. railguns not lasers and explosions if their absorb percentage is above lets say 50% they start repairing armor for every excess percent. In the event of a flux grenade and the shield goes down the nanites stay active for 10 more seconds slowly dying of without a power source while the boundless version starts eating you armor.
I think I covered anything Eyes open waiting for responses
wow that's a lot of words that might not be put into the game |
ADAM-OF-EVE
Dead Man's Game
1178
|
Posted - 2014.04.04 23:56:00 -
[36] - Quote
Carter ATHENE wrote:I think the only way for the heavy dropsuits to be weaponly effective agains HAVs are to be overpowered. Unless you have a scaling factor on the plasma cannon, because they have a volatile composition the increased size of vehicles allows more of the concoction to land. Anyways I think a shield is in order Im a Gallente/Minmatar guy but this shield is going to be of Amarrian design just because they where the first to make heavy suits and I think it'd be only reasonable that they'd be the first to advance it. Don't worry I have more shields for other suits and races can't leave out my homies. Well the shield is most acclaimed for the speed of the nanites ability to seemingly outrun bullets, and the efficiency of the trio of nanites that work through group effort to make this a viable shield on the battlefield. This shield is made using prototype nanites and is only made up of them, the effective use of these two nanites allow heavier drop suits to reduce the damage of high, slow moving and explosive attacks, also using absorbed materials to repair armor. To increase the already formidable force of heavy drop suits. The first nanite basophils uses optical sensors and a magnetometric beams and a close nit lace of millions of themselves to spot and recite information to set rallies for confirmation. Though coding they prioritize more dangerous projectiles. For lymphocytes that produce small amounts of magnetic energy by using your shields electromagnetic spectrum (similar to hydroelectric dams), allowing them to vibrate causing scientific awe-inspiring amounts of heat at millions of microscopic points, spinning in a inward fashion causing energy to split to the nanites and dissipate from the sudden change in heat. Also, almost completely melting the material of most rounds This is where phagocytes come in they allow a molten skin to form then harden. They use it to replace destroyed armor, they would otherwise melt from the heat if they didn't do the opposite of lymphocytes spinning outwards, attempt to remove any excess energy, and using a coolant system from their origin compartment zone freezing to -200 c speeding up their processing allow them to completely cover themselves in molt, tell other phagocytes, and start to return to their freeze zone in milliseconds, they react so fast they can uncoordinatedly absorb some of the explosion from proximity mines and sudden explosions, but are very slow moving. Since they are sometimes destroyed by the extreme heat they have a considerably higher count than the other two Call it the beeshield? The immune system? I dunno i'm not sure how many basophils will be needed to effectively cover yourself in microscopic camera beams. Yes its a reference to white blood cells. Standard hp = 480 hp absorbs 51% of all damage taken increasing to 80% depending on the damage of the round with some exceptions. railguns not lasers and explosions if their absorb percentage is above lets say 50% they start repairing armor for every excess percent. In the event of a flux grenade and the shield goes down the nanites stay active for 10 more seconds slowly dying of without a power source while the boundless version starts eating you armor. I think I covered anything Eyes open waiting for responses wow that's a lot of words that might not be put into the game
sorry but you have completely lost me. what are you talking about
I will logi the s* out of you
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Terry Webber
Turalyon 514 Turalyon Alliance
426
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Posted - 2014.04.05 04:20:00 -
[37] - Quote
Since the Minmatar like explosive weapons, maybe a MInmatar flak cannon can be their AV weapon. It will fire an explosive which detonates when within a certain distance from a vehicle. |
ADAM-OF-EVE
Dead Man's Game
1182
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Posted - 2014.04.05 15:21:00 -
[38] - Quote
Terry Webber wrote:Since the Minmatar like explosive weapons, maybe a MInmatar flak cannon can be their AV weapon. It will fire an explosive which detonates when within a certain distance from a vehicle.
with extra damage to dropships
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1248
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Posted - 2014.04.18 09:30:00 -
[39] - Quote
bump
I will logi the s* out of you
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Ecshon Autorez
Villore Sec Ops Gallente Federation
255
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Posted - 2014.04.18 17:47:00 -
[40] - Quote
Meh, I'll throw my hat into the ring too.
Flak Cannon
Recruiter Link
thread
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ADAM-OF-EVE
Dead Man's Game
1509
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Posted - 2014.04.18 18:20:00 -
[41] - Quote
well thinking about it its similar to the HCMG i suggested but i guess it could be an alternate version with long range. probably lower ammo capacity than the HCMG, 30 like you suggest would be fine with a larger blast radius. this would make it an ineffective AP/AT weapon but for anti dropship it would be very effective. not so much in killing as area denial but the chance to hit would be high so earning wp or grabbing a lucky kill would be viable.
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1509
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Posted - 2014.04.21 22:56:00 -
[42] - Quote
added a new one
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1543
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Posted - 2014.06.30 20:35:00 -
[43] - Quote
bump
All Hail Legion
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