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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 810
 
 
      | Posted - 2014.01.20 18:43:00 -
          [1] - Quote 
 1) rapid assault forge gun,
 
 fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would also have a shorter range similar to that of the hmg. this allows them to av but also be effective as ap weapon aswell (get some of those forge snipers on the ground)
 
 2) high caliber machine gun (HCMG)
 
 fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this should limit its effectiveness against soft targets. its range should be limited to cqc with vehicles where other av would be less effective. this weapons does basic kinetic damage to soft targets but on contact with vehicles does explosive damage with no blast radius
 
 
 
 
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  TheD1CK
 Dead Man's Game
 
 423
 
 
      | Posted - 2014.01.20 18:45:00 -
          [2] - Quote 
 That HMG would be epic!
  
 And CCP would finally be delivering the promise that Heavys could go toe 2 toe with HAV
 
 Minmatar Demolitions Specialist  Plasma Cannon Pro | 
      
      
        |  Hecarim Van Hohen
 Bullet Cluster
 Legacy Rising
 
 372
 
 
      | Posted - 2014.01.20 18:50:00 -
          [3] - Quote 
 
 ADAM-OF-EVE wrote:2) high caliber machine gun (HCMG)
 
 fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this should limit its effectiveness against soft targets. its range should be limited to cqc with vehicles where other av would be less effective. this weapons does basic kinetic damage to soft targets but on contact with vehicles does explosive damage with no blast radius
 
 
 This would be awesome but unlikely to come :(
 
 Cheer up a bit will you (n+ëGùòpâ«Gùò)n+ë:n+Ñn+ƒG£º:n+Ñn+ƒG£º Personal best K/A/D in 1.7 26/5/1 | 
      
      
        |  Aikuchi Tomaru
 Subdreddit
 Test Alliance Please Ignore
 
 1633
 
 
      | Posted - 2014.01.20 18:51:00 -
          [4] - Quote 
 Laser HMG!
 
 Sign up for Caldari FW and defeat the evil Gallente Overlords! | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 811
 
 
      | Posted - 2014.01.20 18:51:00 -
          [5] - Quote 
 
 Hecarim Van Hohen wrote:ADAM-OF-EVE wrote:2) high caliber machine gun (HCMG)
 
 fires high caliber explosive rounds which detonate on impact with heavy armor (vehicles). this weapon has a large rate of fire but with a large spread, this should limit its effectiveness against soft targets. its range should be limited to cqc with vehicles where other av would be less effective. this weapons does basic kinetic damage to soft targets but on contact with vehicles does explosive damage with no blast radius
 
 This would be awesome but unlikely to come :( 
 never say never..... cloak was once a "it will never come"
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Hynox Xitio
 The Southern Legion
 The Umbra Combine
 
 5
 
 
      | Posted - 2014.01.20 21:03:00 -
          [6] - Quote 
 For now I'd be content with seeing the Gallente and Amarr heavy weapons added in, and hey, what the hell, who says we only need 1 heavy weapon for each faction?
 | 
      
      
        |  Squagga
 The State Protectorate
 
 30
 
 
      | Posted - 2014.01.20 23:45:00 -
          [7] - Quote 
 I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG?
 
 Reloading, the silent killer. | 
      
      
        |  akira 1999
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 12
 
 
      | Posted - 2014.01.21 00:13:00 -
          [8] - Quote 
 new ones for amarr..
 
 gatling laser rapid fire anti infantry light target weapon tight firing pattern but with extreme heat issues ( short burst weapon )
 
 beam cannon.. like a forge gun.. 1-4 second charge then it fires when trigger released.. fires a foot long wide solid beam for like .75 of a second.
 
 new for caldari
 
 a rail mini gun has the same prefire build up then fire sequece as all rail weapons.. similar profile as HMG minigun with a slight range advantage
 
 already has the forge
 
 new for gallante
 
 rail m240 style belt fed machine gun using micro burst rounds (6mm) using anti matter rounds that detonate on contact with well anything.. small blast area of only 18 inches (maybe only 12 inches for simplicity)
 
 not sure for a heavy anti vehicle weapon.. forge gun should have been gallante and an advanced heavy missile for caldaris heavy anti tank weapon
 
 new for minmatar
 
 the recoiless rifle 60mm anti tank weapon large shoulder slung artillery weapon
 
 already has the heavy machine gun
 
 these would stay in keeping with the standard weapons for the 4 races.
 | 
      
      
        |  Aikuchi Tomaru
 Subdreddit
 Test Alliance Please Ignore
 
 1634
 
 
      | Posted - 2014.01.21 00:24:00 -
          [9] - Quote 
 
 Squagga wrote:I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG? 
 Minmatar Missile HMG makes no sense. Caldari are the missile guys. Minmatar are Projectile. So the one we already have.
 
 Sign up for Caldari FW and defeat the evil Gallente Overlords! | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 813
 
 
      | Posted - 2014.01.21 00:26:00 -
          [10] - Quote 
 what about
 
 MLRS
 
 this fits on the heavies back as missile pods on either shoulder. the heavy with this fit carries a targeting device in his hand which sends targeting data to the missile pods. these missiles when fired shoot up into the air and dependant on version (ap/av) carpet bomb the target area with proximity devices which detonate on contact with enemy or after a set period of time. the ultimate area denial but ultimately less effective than the direct heavy weapons
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Squagga
 The State Protectorate
 
 31
 
 
      | Posted - 2014.01.21 05:35:00 -
          [11] - Quote 
 
 Aikuchi Tomaru wrote:Squagga wrote:I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG? Minmatar Missile HMG makes no sense. Caldari are the missile guys. Minmatar are Projectile. So the one we already have. 
 I could be wrong about this. The reason why I came up with this idea was because of the flaylock. The more pressing matter really wasn't who owns the missle HMG it's releasing a missle HMG and more importantly coming up with new HMGs. I really liked the beam cannon HMG that one sounds boss
 
 Reloading, the silent killer. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 1538
 
 
      | Posted - 2014.01.21 06:11:00 -
          [12] - Quote 
 
 Aikuchi Tomaru wrote:Squagga wrote:I think this is a great thread. But maybe we should come up with new racial weapons? My first idea Aikuchi said before I could, props. Caldari heavy rail HMG? Minmitar missle HMG? Plasma HMG? Minmatar Missile HMG makes no sense. Caldari are the missile guys. Minmatar are Projectile. So the one we already have. 
 Minmatar have a lot of missile whoring as part of their history, and bluntly missiles have been the generic weapon of New Eden.
 
 It's just certain ships (raven, caracal, etc.) have always outshined the others as missile boats.
 
 according to lore the most common use missiles are matari in origin
 | 
      
      
        |  Lonewolf Heavy
 ROGUE SPADES
 
 34
 
 
      | Posted - 2014.01.21 06:55:00 -
          [13] - Quote 
 I just thought of a nasty little weapon, It would be a Caldari Heavy Shotgun, It would only have 2 shots and you charge it up and fire, sending Rail accelerated shrapnel forward
 
 Give Gallente a Plasma Mortar that can only hit a radius between 50m-150m to prevent redlining with a slow reload and only 1 shot at a time but massive blast radius maybe 5-10 meters?
 
 Minmatar gets a sort of pile driver AV weapon, Pointblank 1 shot weapon but does massive amount of damage to tanks and vehicles and can disable them if you hit their weak point
 
 Amarr, not too sure, maybe a massive high powered laser cannon that has a somewhat long spool up time to charge up and only can sustain for maybe a few seconds at a time but deal massive damage to enemies
 
 Blueberries are delicious and an essential part of my diet ;) Commando/Heavy  Willing to PC for anyone for a low price | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 835
 
 
      | Posted - 2014.01.24 22:16:00 -
          [14] - Quote 
 bump
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 882
 
 
      | Posted - 2014.02.01 19:46:00 -
          [15] - Quote 
 still want
 
 https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  hirise
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 0
 
 
      | Posted - 2014.02.01 21:22:00 -
          [16] - Quote 
 The forge gun idea is not very practical because you would have people spamming this being made worse if they are next to a supply depot
 
 militia rail gun? i'll take it in the face and still be alive (1700 ehp takes me to 0 ehp though) just love that fealing | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 889
 
 
      | Posted - 2014.02.01 23:22:00 -
          [17] - Quote 
 
 hirise wrote:The forge gun idea is not very practical because you would have people spamming this being made worse if they are next to a supply depot 
 not necessarily. potentially the rapid fire forge gun would be less ap effective than the hmg but its range and accuracy would be more. same as the hmg av weapon would be less av effective than the forge version. mini become close range everything while caldari becomes long range everything. caldari more effective at long range and mini at close. the others would fit into their respective places once implemented.
 
 what is the dps of a hmg compared to that of a forge at equivalent levels. nothing is beyond balancing. 1200 over 6 secs would only be 200 dps but the range and accuracy would be at a forge gun accuracy with a lower range but more than the hmg. not saying dps should be that low but thats a dps balance issue between the versions.
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Yelhsa Jin-Mao
 TheLostLegion
 
 263
 
 
      | Posted - 2014.02.02 00:11:00 -
          [18] - Quote 
 Minmitar Battle Axe, because there's nothing more terrifying than a speed tanked heavy charging at you with a two handed oversized death dealing battle cleaver.
 
 I can has ISK | 
      
      
        |  deepfried salad gilliam
 Sanguine Knights
 
 415
 
 
      | Posted - 2014.02.02 00:12:00 -
          [19] - Quote 
 can we get a heavy flaylock rifle.
 exactly the same as a flaylock pistol but its a
 heavy weapon
 projectile fires twice the speed and with half the drop
 +3 ammo on all variants
 5% bigger blast radius
 4% more dmg
 and of course different appearance
 
 Proud Christian one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay. | 
      
      
        |  deepfried salad gilliam
 Sanguine Knights
 
 415
 
 
      | Posted - 2014.02.02 00:15:00 -
          [20] - Quote 
 
 ADAM-OF-EVE wrote:1) rapid assault forge gun,
 fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would also have a shorter range similar to that of the hmg. this allows them to av but also be effective as ap weapon aswell (get some of those forge snipers on the ground)
 
 .
 seems like more ap , just this time up close
 
 Proud Christian one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay. | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 897
 
 
      | Posted - 2014.02.02 00:18:00 -
          [21] - Quote 
 
 deepfried salad gilliam wrote:ADAM-OF-EVE wrote:1) rapid assault forge gun,
 fires rounds in rapid succession. pull the trigger and expend the clip slowly over time. these rounds charge and fire at 1 sec intervals for about 1200 damage over 6 secs and a clip size of 15-20 (maybe more). it would also have a shorter range similar to that of the hmg. this allows them to av but also be effective as ap weapon aswell (get some of those forge snipers on the ground)
 
 .
 seems like more ap , just this time up close 
 thats exactly what it is...more ap, less av just like the HMG i suggested is more av less ap
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  NextDark Knight
 Hellstorm Inc
 League of Infamy
 
 166
 
 
      | Posted - 2014.02.02 01:31:00 -
          [22] - Quote 
 Being its the unreal engine I would like to see a firehouse like weapon that could push infantry away from you.
 
 
 http://m.youtube.com/watch?v=ayHKDgWfgfA
 
 
 Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1. Original ROF needs to return! | 
      
      
        |  Xeger's Hammer
 Hellstorm Inc
 League of Infamy
 
 4
 
 
      | Posted - 2014.02.03 16:40:00 -
          [23] - Quote 
 Okay...more rambling:
 
 HLC Heavy Laser Cannon
 The forge gun is pretty much like that I think, the size of the blast is like .5 meters, hence how a forge sniper is able to hit from such a far range, but let's put that into consideration when creating the HLC.
 Instead of short bursting Forge, or quickly spurted beam; a continuous beam, .33 meters in diameter and good for 150m. You get damage equivalent to the portion of the beam on the target, scouts could get hurt by the beam, but not out right killed, since their body is less than .33m profile. Heavies would have the biggest disadvantage since they are fatboys, and it would be easy enough to focus the whole beam on the target.
 Second, the Damage the laser would inflict would be fairly high, since the amount of energy required to produce a beam of energy that size, also it would heat up super fast. And to build that kind of energy would require a charge time. 2 sec. So the damage of the laser would 15.0 initially, like an ant under a magnifying glass, the heat builds per 0.1 secs by intervals of 0.25 damage. A target hit by an HLC heat to the point of serious damage the longer the beam is held.
 Last, feedback damage should start after 0.5 seconds, and be continuous draining the users shields by increasing intervals the longer the beam is active until the point of lockup, when the shield is depleted and the user takes 250hp damage.
 It's very hard to keep a laser on a target for a period of time especially if the weapon is jumping or vibrating slightly. But it could crush vehicles given their size (hitting the broad side of a barn with a pellet rifle).
 HPG Heavy Plasma Gun
 It could be worked like the Rifle, except less damage. It would fire semi auto so that the charge function could be utilized, but disperse fairly quickly at 50m. The assault version could be worked in the easiest. The question is the DPS value. Maybe 4000 rpm, doing around 10 points per rnd. or so.
 HML Heavy Missile Launcher
 The guy who previously mentioned this, was in my mind a genious for a split secound he thought of it. I could be a giant revolver with 8 rnds per chamber. the damage could be about 250 to 300 direct damage, and 150 splash about 1.5m. The range could be 200 m, or: Macro Missile Launcher, 100 missiles. Either way, you should have the abilitys to lock a target, wether it be infantry or vehicle.
 KK I'm tired, going back to bed
 
 | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 954
 
 
      | Posted - 2014.02.06 16:37:00 -
          [24] - Quote 
 
  
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Al the destroyer
 NECROM0NGERS
 The CORVOS
 
 62
 
 
      | Posted - 2014.02.06 18:26:00 -
          [25] - Quote 
 A heavy shotgun somewhat like the AA with a little longer range that the current shotgun but doing less damage. Maybe fire 3 shots a second doing 200 direct damage optimal range at 30 meters now that sounds like fun!
  | 
      
      
        |  castba
 Penguin's March
 
 322
 
 
      | Posted - 2014.02.07 00:43:00 -
          [26] - Quote 
 I like all of these weapon ideas. +1 for you good Sir.
 
 
 ADAM-OF-EVE wrote:bomb's
 
 only a heavy can carry these. they are large explosives which are placed and armed. they will detonate on a timed basis activated remotely. they can only be disarmed through hacking. place this device and activate the timer and wait for the boom. this has a large blast radius. these are indiscriminate and will kill anyone/thing friend or foe.
 
 
 This could be the mythical "heavy grenade"?
 | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 987
 
 
      | Posted - 2014.02.12 18:53:00 -
          [27] - Quote 
 bump and added a new one
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  CLONE117
 planetary retaliation organisation
 ACME Holding Conglomerate
 
 665
 
 
      | Posted - 2014.02.12 19:08:00 -
          [28] - Quote 
 galente heavy weapon.
 
 clipsize:125
 
 rof: somewhere around 600.
 
 damage: some where around 50-60 damage pershot.
 
 basically it would look somewhat like a down sized variant of a large blaster turret.
 
 and a scaled up variant of the galente assault rifle.
 
 and could be given an overheat. in case its too powerful for certain proto bears.
 | 
      
      
        |  ladwar
 Death by Disassociation
 Legacy Rising
 
 1992
 
 
      | Posted - 2014.02.12 19:16:00 -
          [29] - Quote 
 i like a nuke foot. basically get near the center of map and hike the ball......BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM. +50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50
 +5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5.
 
 ammo 8 because that wouldn't be overpowered or anything.
 
 Level 2 Forum Warrior, bitter vet. I shall smite Thy Trolls with numbers and truth doing reviews in free time, want 1? | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 997
 
 
      | Posted - 2014.02.13 17:15:00 -
          [30] - Quote 
 
 ladwar wrote:i like a nuke football. basically get near the center of map and hike the ball......BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM. +50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+50+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5.
 
 ammo 8 because that wouldn't be overpowered or anything.
 
 i think my bomb would easily do that if placed on a domi map
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 1087
 
 
      | Posted - 2014.02.25 22:34:00 -
          [31] - Quote 
 anymore suggestions
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 1151
 
 
      | Posted - 2014.04.03 19:16:00 -
          [32] - Quote 
 we need full support orientated weapons for heavies. everyone things a heavies role should only be to kill while anyone else can do what they want in their suit.
 
 i think its time heavies got support items in the heavy only category to go in the heavy slot such as force field, heavy repair tools etc
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Yumi Tadaki
 Condotta Rouvenor
 Gallente Federation
 
 13
 
 
      | Posted - 2014.04.03 19:57:00 -
          [33] - Quote 
 a Ice beam and a Ice grenade launcher would be cool
 
 to stunt Merks or freezing the ground and watching Merks slipping away, that would be hilarious
  
 
 | 
      
      
        |  CLONE117
 True Pros Forever
 
 746
 
 
      | Posted - 2014.04.03 22:54:00 -
          [34] - Quote 
 well i did think of a laser heavy weapon probably isnt practical to be used in any situation though.
 
 
 5 round clip. rof around 100. damage per shot around 300.
 
 charged shot does 8k damage. time it takes to charge the gun to use the charged shot is 300 seconds. thought of it as a joke.
 
 
 asides from all that what i would enjoy most for my heavy suit would be a small passive ammo regeneration ability.
 
 mlt vets are eternal. they shall be the bane to proto scrubs everywhere... | 
      
      
        |  Carter ATHENE
 BurgezzE.T.F
 General Tso's Alliance
 
 0
 
 
      | Posted - 2014.04.04 23:51:00 -
          [35] - Quote 
 I think the only way for the heavy dropsuits to be weaponly effective agains HAVs are to be overpowered. Unless you have a scaling factor on the plasma cannon, because they have a volatile composition the increased size of vehicles allows more of the concoction to land.
 
 Anyways I think a shield is in order
 
 Im a Gallente/Minmatar guy but this shield is going to be of Amarrian design just because they where the first to make heavy suits and I think it'd be only reasonable that they'd be the first to advance it. Don't worry I have more shields for other suits and races can't leave out my homies.
 
 Well the shield is most acclaimed for the speed of the nanites ability to seemingly outrun bullets, and the efficiency of the trio of nanites that work through group effort to make this a viable shield on the battlefield. This shield is made using prototype nanites and is only made up of them, the effective use of these two nanites allow heavier drop suits to reduce the damage of high, slow moving and explosive attacks, also using absorbed materials to repair armor. To increase the already formidable force of heavy drop suits.
 
 The first nanite basophils uses optical sensors and a magnetometric beams and a close nit lace of millions of themselves to spot and recite information to set rallies for confirmation. Though coding they prioritize more dangerous projectiles.
 
 For lymphocytes that produce small amounts of magnetic energy by using your shields electromagnetic spectrum (similar to hydroelectric dams), allowing them to vibrate causing scientific awe-inspiring amounts of heat at millions of microscopic points, spinning in a inward fashion causing energy to split to the nanites and dissipate from the sudden change in heat. Also, almost completely melting the material of most rounds
 
 This is where phagocytes come in they allow a molten skin to form then harden. They use it to replace destroyed armor, they would otherwise melt from the heat if they didn't do the opposite of lymphocytes spinning outwards, attempt to remove any excess energy, and using a coolant system from their origin compartment zone freezing to -200 c speeding up their processing allow them to completely cover themselves in molt, tell other phagocytes, and start to return to their freeze zone in milliseconds, they react so fast they can uncoordinatedly absorb some of the explosion from proximity mines and sudden explosions, but are very slow moving. Since they are sometimes destroyed by the extreme heat they have a considerably higher count than the other two
 
 Call it the beeshield? The immune system? I dunno i'm not sure how many basophils will be needed to effectively cover yourself in microscopic camera beams. Yes its a reference to white blood cells.
 
 Standard
 
 hp = 480 hp
 absorbs 51% of all damage taken increasing to 80% depending on the damage of the round with some exceptions. railguns
 not lasers and explosions
 if their absorb percentage is above lets say 50% they start repairing armor for every excess percent.
 In the event of a flux grenade and the shield goes down the nanites stay active for 10 more seconds slowly dying of without a power source while the boundless version starts eating you armor.
 
 I think I covered anything
 
  Eyes open waiting for responses  
 wow that's a lot of words that might not be put into the game
 | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 1178
 
 
      | Posted - 2014.04.04 23:56:00 -
          [36] - Quote 
 
 Carter ATHENE wrote:I think the only way for the heavy dropsuits to be weaponly effective agains HAVs are to be overpowered. Unless you have a scaling factor on the plasma cannon, because they have a volatile composition the increased size of vehicles allows more of the concoction to land. Anyways I think a shield is in order  Im a Gallente/Minmatar guy but this shield is going to be of Amarrian design just because they where the first to make heavy suits and I think it'd be only reasonable that they'd be the first to advance it. Don't worry I have more shields for other suits and races can't leave out my homies. Well the shield is most acclaimed for the speed of the nanites ability to seemingly outrun bullets, and the efficiency of the trio of nanites that work through group effort to make this a viable shield on the battlefield. This shield is made using prototype nanites and is only made up of them, the effective use of these two nanites allow heavier drop suits to reduce the damage of high, slow moving and explosive attacks, also using absorbed materials to repair armor. To increase the already formidable force of heavy drop suits.  The first nanite basophils uses optical sensors and a magnetometric beams and a close nit lace of millions of themselves to spot and recite information to set rallies for confirmation. Though coding they prioritize more dangerous projectiles.  For lymphocytes that produce small amounts of magnetic energy by using your shields electromagnetic spectrum (similar to hydroelectric dams), allowing them to vibrate causing scientific awe-inspiring amounts of heat at millions of microscopic points, spinning in a inward fashion causing energy to split to the nanites and dissipate from the sudden change in heat. Also, almost completely melting the material of most rounds This is where phagocytes come in they allow a molten skin to form then harden. They use it to replace destroyed armor, they would otherwise melt from the heat if they didn't do the opposite of lymphocytes spinning outwards, attempt to remove any excess energy, and using a coolant system from their origin compartment zone freezing to -200 c speeding up their processing allow them to completely cover themselves in molt, tell other phagocytes, and start to return to their freeze zone in milliseconds, they react so fast they can uncoordinatedly absorb some of the explosion from proximity mines and sudden explosions, but are very slow moving. Since they are sometimes destroyed by the extreme heat they have a considerably higher count than the other two Call it the beeshield? The immune system? I dunno i'm not sure how many basophils will be needed to effectively cover yourself in microscopic camera beams. Yes its a reference to white blood cells. Standard hp = 480 hp absorbs 51% of all damage taken increasing to 80% depending on the damage of the round with some exceptions. railguns not lasers and explosions if their absorb percentage is above lets say 50% they start repairing armor for every excess percent. In the event of a flux grenade and the shield goes down the nanites stay active for 10 more seconds slowly dying of without a power source while the boundless version starts eating you armor. I think I covered anything   Eyes open waiting for responses  wow that's a lot of words that might not be put into the game 
 sorry but you have completely lost me. what are you talking about
 
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        |  Terry Webber
 Turalyon 514
 Turalyon Alliance
 
 426
 
 
      | Posted - 2014.04.05 04:20:00 -
          [37] - Quote 
 Since the Minmatar like explosive weapons, maybe a MInmatar flak cannon can be their AV weapon. It will fire an explosive which detonates when within a certain distance from a vehicle.
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        |  ADAM-OF-EVE
 Dead Man's Game
 
 1182
 
 
      | Posted - 2014.04.05 15:21:00 -
          [38] - Quote 
 
 Terry Webber wrote:Since the Minmatar like explosive weapons, maybe a MInmatar flak cannon can be their AV weapon. It will fire an explosive which detonates when within a certain distance from a vehicle. 
 with extra damage to dropships
 
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        |  ADAM-OF-EVE
 Dead Man's Game
 
 1248
 
 
      | Posted - 2014.04.18 09:30:00 -
          [39] - Quote 
 bump
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  Ecshon Autorez
 Villore Sec Ops
 Gallente Federation
 
 255
 
 
      | Posted - 2014.04.18 17:47:00 -
          [40] - Quote 
 Meh, I'll throw my hat into the ring too.
 
 Flak Cannon
 
 Recruiter Link thread | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 1509
 
 
      | Posted - 2014.04.18 18:20:00 -
          [41] - Quote 
 
 
 well thinking about it its similar to the HCMG i suggested but i guess it could be an alternate version with long range. probably lower ammo capacity than the HCMG, 30 like you suggest would be fine with a larger blast radius. this would make it an ineffective AP/AT weapon but for anti dropship it would be very effective. not so much in killing as area denial but the chance to hit would be high so earning wp or grabbing a lucky kill would be viable.
 
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        |  ADAM-OF-EVE
 Dead Man's Game
 
 1509
 
 
      | Posted - 2014.04.21 22:56:00 -
          [42] - Quote 
 added a new one
 
 I will logi the s* out of you https://forums.dust514.com/default.aspx?g=posts&t=99075&find | 
      
      
        |  ADAM-OF-EVE
 Dead Man's Game
 
 1543
 
 
      | Posted - 2014.06.30 20:35:00 -
          [43] - Quote 
 bump
 
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