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Borne Velvalor
Endless Hatred
2203
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Posted - 2014.01.20 06:30:00 -
[1] - Quote
Dual Swarm Launchers with mods and proficiency. Still worse than Forge Guns.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
2220
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Posted - 2014.01.21 00:07:00 -
[2] - Quote
gbghg wrote:actually i think both of you are calculating your maths wrong because i ended up with a 50.24% increase against Armour. you guys are remembering that you have to subtract the previous total percentage from 100% then take the percentage off that, so if you add a 15% modifier onto a 10% modifier you get a total of 23.5% because you subtract 10% off 100% then add 15% of 90%.
this would mean a proto swarm is doing 1983 damage to armour per volley. Subtracting from 100% is only required for negative modifiers. For example, you subtract the resistance into 100% at each step to flip it and get the remaining percentage of damage left so you can multiply it correctly. This prevents resistance from reaching 100%. The equivalent for positive attributes like damage is to simply multiply them as is. Nothing else is needed.
It's pretty simple. Every modifier, even if they all come from the same type of module, are multiplied together. Nothing is added. The only complicated part is adding the penalties.
Bendtner92 wrote:Toby Flenderson wrote:The OP stacked the damage increases additively. Wouldn't they stack multiplicatively since the suit/proficiency/damage mods are all separate skills? You are completely correct and your math is 100% correct as I have also showed earlier in this thread. Edit: Except that I think proto swarms do 1320 damage, but that's just a minor thing. Check the damage module bonus for his math and yours. Yours is correct as you multiplied it and can be obtained directly from the wiki's module stacking calculator. His added the two together. So, technically, his is wrong.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
2220
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Posted - 2014.01.21 00:16:00 -
[3] - Quote
Just for the record, as far as I can see, Bendtner92's math is correct. They deal around 2400 damage to armor and 1600 to shields.
Keep in mind that you can already do over 2000 damage a swarm. Calculating the damage and being in awe is useless. At the end of the day, you deal 10% more than you do now. The damage of the Minmatar Commando maxed with 2 Complex Light Damage Modifiers is only around 1% higher than the damage of any suit with 4. Take a light suit, max everything, use 4 modifiers and there you go, 1.8 Swarms. Of course, Commandos have 2 light slots and the need for only 2 Modifiers will make this easier to run and still have room for tanking in the lows but it shouldn't be Armageddon. They are sturdier and they can either defend themselves better or dual wield to minimize downtime and that's about it.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
2221
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Posted - 2014.01.21 01:07:00 -
[4] - Quote
Yoma Carrim wrote:Is it just me or did this entire thread degrade into an argument over math?
if not carry on o7 Kind of. The simplest view, IMO, is that we do 10% more damage, which you can already stack more modifiers to get in 1.7 anyway.
I've ran dual STD swarms on a Commando suit on my alt and they are hilarious. Great fun using them to destroy Somas.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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