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Atiim
Living Like Larry Schwag
3700
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Posted - 2014.01.20 05:55:00 -
[1] - Quote
Atiim wrote:If I were you, I'd be even more scared of the Minmatar Commando than the Caldari Sentinel. Here's a bit of theory crafting: The Minmatar Commando has a +2% bonus to explosive weapons per level, giving a total of 10% extra damage at level 5 (Which is a free Complex Damage Modifier). 3 Complex Damage Mods will grant a total of 26.38% extra damage, plus the extra 10% from the bonus you receive, and an additional 15% extra damage you receive from Proficiency Level V. That's a grand total of 51.38% additional damage. Now keep in mind that Swarm Launchers have a +20% damage increased towards armored vehicles, making it a grand total of 71.38% additional damage. Along with this, the Swarm Launcher AI almost always targets the weak spot of HAVs, which I assume gives a 20% damage boost as well. That's a whopping 91.38% damage boost towards armored vehicles, and a 71.38% damage boost towards shielded vehicles. So from my calculations: 2,526HP of damage per volley towards armored vehicles. 2,262HP of damage per volley towards shielded vehicles.
Why else should you be afraid you ask? A Commando has 2 Light Weapon slots and high base HP, meaning a Minmatar Commando user can (and should) be carrying a Swarm Launcher AT ALL TIMES., while not requiring support from a squad for ammo like the Sentinels, as Commando drop-suits also have an equipment slot; and without sacrificing it's Anti-Infantry abilities. Thought 1.6 was bad? At least then people actually had to go to a Supply Depot. ((This assumes that the Minmatar Commando will have at least 3 high slots at PRO, and the damage mod's stacking penalties were calculated using this tool here.))
Kill 1 and 7 more come right back.
Makes you wonder if tankers are like zombies.
Although, that would explain a lot.
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Atiim
Living Like Larry Schwag
3712
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Posted - 2014.01.20 16:50:00 -
[2] - Quote
CRISIS BATTLESUIT wrote: Nice number crunching though I think you have one fatal flaw in you're idea, the swarms are Caldari so for you're plan to work you will need to use a Caldari suit. Though perhaps you are right because its explosive damage...
Nah, Swarm Launchers are classified as an Explosive weapon, which would align into the Minmatar Commando's bonus.
Though my math is slightly flawed because the MinCommando has 2 High Slots at PRO, not 3.
I'll redo my calculations...
Be afraid pilots...
Be very afraid.
Your time is running out.
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Atiim
Living Like Larry Schwag
3712
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Posted - 2014.01.20 17:02:00 -
[3] - Quote
steadyhand amarr wrote:Failed to account for stacking penalties i would say a 50% if not less as everyone agrees damage mods need looking at Nope, I used this tool to account for stacking penalties.
Also, keep in mind that there is also the 20% bonus towards armor, and the 20% bonus given for hitting a tanks weak spot, which is where the Swarm Launcher AI targets.
Be afraid pilots...
Be very afraid.
Your time is running out.
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Atiim
Living Like Larry Schwag
3712
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Posted - 2014.01.20 17:04:00 -
[4] - Quote
Vulpes Dolosus wrote:Shield mofo. I still have an additional 64.56% extra damage towards them.
Be afraid pilots...
Be very afraid.
Your time is running out.
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Atiim
Living Like Larry Schwag
3717
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Posted - 2014.01.20 19:57:00 -
[5] - Quote
Aizen Intiki wrote:lolo, Atiim, swarms never hit the weak spot. Done the math, and they never hit it. Really, because every time I fire at a tank they always hit the back of the tank
That is the weak-spot right?
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3717
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Posted - 2014.01.20 19:58:00 -
[6] - Quote
Aizen Intiki wrote:Iron Wolf Saber wrote:I am shure when if ever they get around adding a minmatar rocket launcher the caldari one will go back to a kinetic killer. No, **** rocket launchers. I want a flak cannon to deal with DS's, and future air vehicles. Couldn't we have both?
Choices are always best.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3717
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Posted - 2014.01.20 20:06:00 -
[7] - Quote
Aizen Intiki wrote: NO, the back is not the weak spot. There's a specific spot on the HAV's that's on the back that is the weak spot. They never hit it.
Are you referring to that small crack in between the engine?
If they never hit it, then I guess I will have to edit my math again.
But later, because I couldn't be bothered right now.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3717
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Posted - 2014.01.20 20:08:00 -
[8] - Quote
Jason Pearson wrote: So what you're saying.. is we don't need to nerf HAVs? yay
Well, in a way yes I am.
But doesn't this concern you?
4x Complex Damage Mods with Wyrikomi Breach Forge Guns and Minmatar Commando's dealing about 2.5k HP per swarm.
Maybe I should send The Attorney General some mail and ISK saying that he finally won.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3720
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Posted - 2014.01.20 20:13:00 -
[9] - Quote
Lonewolf Heavy wrote:CCP wolfman already said there was going to be changes to Damage mods so that TTK wouldn't be so low Oh.
Well then he better up the damage on Niche weapons that rely on them, otherwise the rifles would still out-perform them in every way possible.
And AV weapons.... They would die.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3721
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Posted - 2014.01.20 20:39:00 -
[10] - Quote
Jason Pearson wrote:Doesn't really. Walk me through how we're going to have these very good suits with high damage and such, You're going to need fully spec'd suits to do this sort of damage, no? The Wyrikomi Breach Forge gun is the hardest hitting infantry AV weapon in the game. Now slap 4 Complex Damage Mods onto that.
As For The Minmatar Commando, it has a bonus to explosive weapons, which packs an extreme punch when you add damage mods and an alleged hit to the weak-spot.
Jason Pearson wrote:I'll still be strong due to my Hardeners, but will you wreck a hell of a lot faster now, which is good. Exactly.
With hardeners up, AV will be able to push you back; giving friendly infantry units some breathing room to focus and re-assess the situation.
With hardeners down, AV will LOLWTFBBQPWN you.
Hopefully this is working as intended.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3730
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Posted - 2014.01.21 00:21:00 -
[11] - Quote
...
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3731
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Posted - 2014.01.21 00:59:00 -
[12] - Quote
@Zeylon Rho
I parsed the Swarm Launcher as an explosive weapon because there is a page on DUST 514's website that explains shield/armor damage modifications due to weapon types;
In this page, the Swarm Launcher is listed as an explosive weapon, which would also explain it's -/+20% damage bonus to shields and armor respectively.
I can't find the link though.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3731
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Posted - 2014.01.21 01:01:00 -
[13] - Quote
Adelia Lafayette wrote:this is why I'm annoyed damage types were not included from the beginning. missiles should be coming in 4 flavors. Currently its a caldari weapon firing minmatar ammo when it should be a weapon all 4 races use with their specific ammo. Damage types are included.
Hybrid, Laser, Explosive, and Projectile.
A Caldari weapon firing explosives doesn't necessarily mean that it's firing rounds produced by Minmatar corporations.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3731
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Posted - 2014.01.21 01:02:00 -
[14] - Quote
Yoma Carrim wrote:Is it just me or did this entire thread degrade into an argument over math?
if not carry on o7 It's a lot better than what I predicted it would degrade into...
Anyways, I'm just glad to see signs of intelligence on the forums.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3735
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Posted - 2014.01.21 03:02:00 -
[15] - Quote
Charlotte O'Dell wrote:There Atiim. You have your EZ mode OHK swarms again. Now stop complaining. My Swarms won't be a "roflezmodelolwtfbbqpwnage" weapon.
With hardeners, I can push you back, giving friendly units more breathing room.
Without hardeners, well lets just say someone's getting a +150 notification on their screen.
Though it will be nice to see how "quality"pilots perform without their crutches.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3735
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Posted - 2014.01.21 03:16:00 -
[16] - Quote
Aizen Intiki wrote:Why would I be afraid of Caldari sentinels? blaster and shields, rail and shields. nothing to fear. Just picture a Heavy on a roof with a Wyrikomi Breach Forge Gun. Now with 45% extra damage.
Anyways, the people who should really be concerned are the Assault Dropship pilots using Missile Turrets.
-20% dmg towards shields, and -25% dmg from explosive weapons with the Sentinel's bonus maxed out.
Anyone with missiles going up against them will get their @$$ handed to them.
Though my real concern is people with Swarm Launchers doing 2k HP of damage while not sacrificing Anti-Infantry abilities, and people carrying them around 24/7.
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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Atiim
Living Like Larry Schwag
3735
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Posted - 2014.01.21 03:17:00 -
[17] - Quote
Pokey Dravon wrote:As a vehicle guy, I fully support this. I would rather see the Heavy Frame and all of its variants become the king of AV, rather than nerf vehicles back down to where mere medium and light frames terrorize us constantly What was the problem with this exactly?
What Would Larry Do?
He'd probably drink some Quafe...
Goes To Refrigerator
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