|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1402
|
Posted - 2014.01.20 03:02:00 -
[1] - Quote
RuckingFetard wrote:Seriously, why shoot at triple-hardened HAVs using only Militia Forge-Guns? Plus, the infantry surrounding them is usually even more ******** ( had a NovaScout try and ambush me in a complex,, with about 7 friendlies surrounding me. Finished dat bugger off with my breach ScP ) How are they supposed to know? There is no way for them to tell. Also, using 3 hardeners is douchey.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1407
|
Posted - 2014.01.20 03:19:00 -
[2] - Quote
Scout Registry wrote:@ Tankers You guys are so good at this game. I know! I'm so jelly of their finely honed skills! I wish could just get in a militia tank and be as good as they are.
Oh, wait...
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1407
|
Posted - 2014.01.20 03:27:00 -
[3] - Quote
RuckingFetard wrote:Fizzer94 wrote:RuckingFetard wrote:Seriously, why shoot at triple-hardened HAVs using only Militia Forge-Guns? Plus, the infantry surrounding them is usually even more ******** ( had a NovaScout try and ambush me in a complex,, with about 7 friendlies surrounding me. Finished dat bugger off with my breach ScP ) How are they supposed to know? There is no way for them to tell. Also, using 3 hardeners is douchey. Normally, it's easy to guess by checking the damage dealt with 1 shot against it. Though I'd like a sort of warning when they've activated more than 1 , sort of like damage mods Of course, how could I forget! Its so easy to tell the difference between doing a a super OP 40% damage compared to the ultra-balanced 21.6% damage that you deal when there are 3 hardeners! Gosh, they should just make hardeners passive modules... That way no master-race tanker will ever again be unfairly killed by some FotM AVer!
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1425
|
Posted - 2014.01.20 05:55:00 -
[4] - Quote
Borne Velvalor wrote:Fizzer94 wrote:Edit: O'golly me. It seems I did my math wrong and though 3 hardeners only provided a measly 79.4% resistance. It appears they provide a (much more balanced IMO) 94.6% resistance. That seems far more fitting for a tanker, they deserve the best. Gosh tankers are so skilled, and are the best kind of people. The resistance is, to the best of my knowledge: 1 - [(1 - 0.6) * (1 - 0.6 * 0.5^[((2 - 1) / 2.22292081) ^2]) * (1 - 0.6 * 0.5^[((3 - 1) / 2.22292081) ^2])]
Or, simply, 1 - [(1 - 0.6) * (1 - 0.5215) * (1 - 0.3423)]which comes out to 87.4% resistance. So, we take 12.6% damage. Not sure how you got such a high resistance. Hopefully this is correct. This is enough to have a proto swarm hitting you once every second and just rep through it. They have stacking penalties? Thank god, they might be OP if they didn't.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
|
|
|
|