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Mortedeamor
1263
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Posted - 2014.01.20 12:59:00 -
[31] - Quote
Thumb Green wrote:Mortedeamor wrote:Thumb Green wrote:I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night. and your wrong you only have to go through a second charge up time if you let off the firing button which only a scrubby rail user would do Well that's strange because i tried it against shortly after that post and there was a charge up for each shot. I only let go of the trigger when it would get close to overheating, it began dry firing, or there wasn't anything to shoot at anymore. the large rail has a dry fire glitch it will spool up charge and even the barrel will compress but it will not shoot a projectile itll even get heat cost its very weird and i believe thats one of the glitches jason is speaking of..
personally jase i think we should drastically raise the heat cost of lower end rails so they cant just straight rip what is it 8 shots before overheat..6-8..with a gun that requires 1-3 to kill every tank in dust..hmm
really all vehicle turrets need they're clips lowered and tiered ..
for example blasters(my most used turret)
mlt 125 rounds per clip stnd 150 adv 175 proto where it is 200
this will drastically lower the attack power of the lower end havs but not eliminate they're use alltogether as a pro blaster user i can generally kill 25 people before i have to reload witha mlt blaster this is an issue..now i understand that the average newb isnt gunna hop in a soma and not miss..but the average vet will hop in and turn those 200 rounds into a huge wave of death that weaker havs should not be able to produce..as havs level up they're waves of opportunity get bigger so should they're waves of dmg.
i would like the same concept to apply to all turrets..mlt rails having 4-6 rounds a clip and overheating at 4-6 rounds fired non stop....yadayada i dont snipe has no idea how many rounds are in the rails and missile jason get on this statement and toss out the adjusted turret clips for missiles and rails..my professional opinion can only be given on blasters.
jihhhaders = av lvl 0
swarm master = av lvl 99+
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Mortedeamor
1263
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Posted - 2014.01.20 13:02:00 -
[32] - Quote
Jason Pearson wrote:Fizzer94 wrote:Jason Pearson wrote:Fizzer94 wrote:Jason Pearson wrote:Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
Also, fix the buggy rails CCP. Can't kill people with your Maddy because you've met your natural predator? Too bad. Railguns are the only AV left that actually works, and you want them nerfed too? HTFU. I'm a Gunnlogi AV pilot you ******* tard, Rails and Missiles are my domain. Wait until we have other effective options to destroy vehicles, then nerf them. Its the only thing that works anymore, if they were nerfed, Blaster Maddies would have nothing to stop them from playing whack-a -mole with infantry. Mate, it's literally just adding a second or two between shots, it doesn't change much but does allow LAVs and Dropships a little more room to manoeuvre. Against tanks not much would change. i agree with the added spool up but also think clips need adjusting as well as heat cost..if they wont add in a charge up for each shot then heat cost need to be drastically raised and adjusted through the tiers lower end turrets having higher heat cost
jihhhaders = av lvl 0
swarm master = av lvl 99+
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gbghg
L.O.T.I.S. D.E.F.I.A.N.C.E
4371
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Posted - 2014.01.20 13:02:00 -
[33] - Quote
Henchmen21 wrote:He who fires first wins. *correction* he who actually hits wins.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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