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Maken Tosch
Edimmu Warfighters Gallente Federation
6500
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Posted - 2014.01.19 20:59:00 -
[1] - Quote
Bones McGavins wrote:Agreed. Even without cloak, unless assault fittings are drastically changed, the scout looks to be the next big thing. The inherent ability to slip under advanced scanners without ANY mods is huge. Plus smaller hitbox, speed, stamina and an extra equipment?
eHP on even the advanced suits, without sacrificing speed is in the mid 500s. You allow for speed sacrifice and its more like 700-800 (still a lot faster than most assaults at like 5.0/7.3).
Im fine with this, as I run a minmitar assault with dampeners to get my stealthy (sorta speedy) combat on. So ill be able to slide right in to one of the new scouts and go to town.
The inherent ability to avoid some active scanners is not that big if you do the math without modules included.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6500
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Posted - 2014.01.19 21:07:00 -
[2] - Quote
Cat Merc wrote:Maken Tosch wrote:Bones McGavins wrote:Agreed. Even without cloak, unless assault fittings are drastically changed, the scout looks to be the next big thing. The inherent ability to slip under advanced scanners without ANY mods is huge. Plus smaller hitbox, speed, stamina and an extra equipment?
eHP on even the advanced suits, without sacrificing speed is in the mid 500s. You allow for speed sacrifice and its more like 700-800 (still a lot faster than most assaults at like 5.0/7.3).
Im fine with this, as I run a minmitar assault with dampeners to get my stealthy (sorta speedy) combat on. So ill be able to slide right in to one of the new scouts and go to town. The inherent ability to avoid some active scanners is not that big if you do the math without modules included. Actually it is. In order to avoid an advanced scanner, you need a complex profile damp on assaults. Scouts have that built in lol
So?
Scouts are suppose to be that good at profile dampening compared to other classes. Why should all other suits be allowed to marginalize the scout so much?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6502
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Posted - 2014.01.19 21:15:00 -
[3] - Quote
Reign Omega wrote:Scouts should excel in areas other suits don't. Speed, scanning, stealth, infiltration, hit and run guerilla tactics. It only makes sense that the suit specializes inherently in things others dont
Exactly. We scouts had to sacrifice so much in terms of armor and shield. We are scouts after all. That said, why shouldn't we be the go-to suits for stealth, recon, and infiltration?
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6503
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Posted - 2014.01.19 21:21:00 -
[4] - Quote
Beck Weathers wrote:I personaly think we will se even more heavys than ever before, with built in resists, and the ability to equip any gun in the game they can do what every they freaken want, and will easily have 3-5x the HP of most scouts. Commandos will likely be fairly popular aswell.
I definitely see heavies and commandos being used a lot more than the scouts.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6508
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Posted - 2014.01.20 03:10:00 -
[5] - Quote
I agree with Ozarow. Us scouts have had it rough for the past year and I will be angry as hell if the scouts get nerfed once again because people will think they are OP when they might not be. We have trained vigorously as scouts to fight in suits that are so handicapped that we are finally happy for once in our lives to see scouts getting the love they deserve. And we will be damned if we let scouts get nerfed once again.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
Edimmu Warfighters Gallente Federation
6508
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Posted - 2014.01.20 04:13:00 -
[6] - Quote
IgniteableAura wrote:Really you think scouts will be FOTM? Especially since heavys are getting 15% dmg reductions to the primary dmg dealing weapons to their tank type. I see heavys with >1500hp already. Add another 15% on top of that....
I think all the different suits will have a nice role to play. Scouts will have way less dmg projection and HP than all the other suit types. You will be sorely disappointed if you have never played scout and you spec into it, thinking it will be OP. We still have less HP, less CPU/PG than any other suit class in the game.
It may sound scary to face a scout with 500hp in shields but a flux nade will give them 80hp and a long delay to get it back. I don't think they will be OP. There will actually be interesting game mechanics to employ now instead of stack a single mod and proto weapon.
All I can say to those wanting to flip over to scout. Good luck and welcome to hard mode. The current scouts will let CCP know if we are OP. We don't want it to be FOTM or OP.
Spot on.
Veteran scouts will be the ones to truly tell if the suit is OP or not after the changes. Not some inexperienced noob who is trying out scouts for the first time.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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