Lorhak Gannarsein
1269
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Posted - 2014.01.22 05:32:00 -
[1] - Quote
XxGhazbaranxX wrote:To be honest the real problem with rail gun tanks and turrets is that when they see an ADS they get their double or triple damage modded redline railgun tank to take them out.
The before mentioned tactic has no drawbacks or risk due to positioning and just plainly getting behind cover if hit. These people put no isk at risk when they redline rail tank, they cannot be destroyed easily and because of their safety they can put double or triple damage mods to wreak havoc on a dropship that is on average 100k more expensive than it's tank counterpart.
If I can have my tanking buddies destroy a railgun tank, then it's no problem. It's when they can kill anything on the map without risk that a problem is created. I'm pretty sure that railgun tanks would not be going into battle triple or double damage modded if they knew there was a possibility of death unless they created an inexpensive suicide fit.
So remove active mod stacking. This includes hardeners.
Problem solved.
ADSes can live. LAVs can live. Redline sniping isn't as devastating.
AV is relevant.
Eurydice Itzhak wrote:Necrobumping but I didn't notice this post.
You see if you HIT with those rail shots, he would have died.
You inexperience leads you to miss, which is understandable. You will get used to it very quickly im sure.
Wow, you're a douche.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1272
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Posted - 2014.01.22 06:24:00 -
[2] - Quote
Eurydice Itzhak wrote:Lorhak Gannarsein wrote:XxGhazbaranxX wrote:To be honest the real problem with rail gun tanks and turrets is that when they see an ADS they get their double or triple damage modded redline railgun tank to take them out.
The before mentioned tactic has no drawbacks or risk due to positioning and just plainly getting behind cover if hit. These people put no isk at risk when they redline rail tank, they cannot be destroyed easily and because of their safety they can put double or triple damage mods to wreak havoc on a dropship that is on average 100k more expensive than it's tank counterpart.
If I can have my tanking buddies destroy a railgun tank, then it's no problem. It's when they can kill anything on the map without risk that a problem is created. I'm pretty sure that railgun tanks would not be going into battle triple or double damage modded if they knew there was a possibility of death unless they created an inexpensive suicide fit. So remove active mod stacking. This includes hardeners. Problem solved. ADSes can live. LAVs can live. Redline sniping isn't as devastating. AV is relevant. Eurydice Itzhak wrote:Necrobumping but I didn't notice this post.
You see if you HIT with those rail shots, he would have died.
You inexperience leads you to miss, which is understandable. You will get used to it very quickly im sure.
Wow, you're a douche. Proto rail with no Dmod still two/three shots any dropship. nothing has changed. same thing for any tank (if theyre hit without hardeners) I'm a douche but it was uncalled for with that post. He said himself hes inexperienced. Theres next to no instances of any dropship ever surviving 5 shots. I'm not entirely sure with any setup that its even possible.
I appreciate that, but proto rail (and blaster too, actually, and missile) eats everything inside five shots (or rapidly, rather), and a missile doesn't necessarily need a damage mod to butcher tanks.
I think that the problem is more to do with being unable to shoot back than any unreasonably poor life expectancy, after all, vehicle combat is far shorter than it was previously. Once I'd spend thirty seconds destroying a tank, from first shots fired, up to a full minute, just beating through hardeners. Now, no matter what I use, things die rapidly.
I don't think it's reasonable to give ADSes an inflated EHP pool either; consider the Enforcer hulls for an example. Were they left in the game, their price would be dramatically higher than the ADS, and unlike the ADS, their survivability was lower than the base hull.
And I don't actually have a problem with railgun performance at the moment, with MLT HAV performance what it is. Were it nerfed, there'd be no efficient counter to the tank spam.
And my comment was more to do with the fact that it was heavily implied that he hit with all four shots. And it was presumably an MLT rail.
Look, in the end I'm not a pilot. But I've found that the only infantry counter to a DS is a forge, and he pilots who it's worth bothering attacking don't die to those very readily.
The forge is very effective against tanks, but the only counter that's comparatively effective is the rail gun. I imagine that synched shots from forges would also work, but that adds rather more issues, particularly considering that it's easier to kill a tank with a forge.
I use a prof 3 2x complex modded Ishukone for forging, by the way: it usually takes a third shot, by which point the ADS is longn gone.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Lorhak Gannarsein
1272
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Posted - 2014.01.22 07:01:00 -
[3] - Quote
1st Lieutenant Tiberius wrote:I don't care that you can 2 shot me, I care that you hide in a redline; unreachable and unkillable regardless of my skill in piloting and firing my turret.
Thats my problem
This.
I don't like that I can hit you for 3600 damage, though, or anyone else, for that matter. That's ridiculous anyway.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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