BL4CKST4R
WarRavens League of Infamy
1602
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Posted - 2014.01.19 05:11:00 -
[2] - Quote
Quote:
Agreed. The main reasons people armor tank now are-
1. Armor provides a ludicrous amount of hp at any level of module, whereas the only shield extender that provides a meaningful bonus is prototype level 2. The penalties are completely negligible for armor except on proto non-variant plates 3. Allows for stacked damage mods in the high slots 4. Much lower cpu and pg consumption for much higher quality modules 5. Armor is able to be repaired by outside sources for a superb rate (i.e. logo rep tools, or armor hives, which can be placed by the user) 6. Speed is now no longer a factor in this game, due to the introduction of incredibly potent aim assist that is impossible to break out of, no matter what speed you run at 7. Physical impulses currently affect shield users much more than armor users, as the shield users must sprint to cover if they are shot at, while armor users can jus soak up the damage, turn around, and kill whatever is shooting them with their triple proto damage mods. 8. Armor repair begins immediately, whereas shield repair takes several seconds to begin, making net armor repair in some cases (especially if the shield user is using extenders) better than shield recharge, not to mention 70 armor/sec armor hives. 9. Armor has a buffer of the shields that the suit has 10. Alpha damage weapons like the shotgun do more damage to shields than armor, so it is better for people who like to run proto and adv gear, as they cannot be instagibbed by a scout who successfully flanks them
1) buff std and enhanced shields then. 2) they are definitely not negligible... 3) damage mods are stupid OP and guess what dual tanked suits benefit the most from armor and damage mods. They get the best passive repair highest ehp and a 20% damage bonus. 4) higher quality my ass, this game has such a witch hunt against armor the majority of weapons are made to kill armor and it's not even self repairing. 5) as if anybody ever gives a damn to stop and repair somebody. The only thing an armor suit can hope for is a hybrid hive. 6) you can out strafe aim assist easily... you act like it aims for you it really doesn't... 7) what physical impact? 8) This is a load of bull crap... With 1 armor rep module as a Assault I will rep 35 HP before shields begin repping, at 8 seconds I have 40 and a shield suit has 25 at 9 seconds I have 45 and a shield suit has 50 at 20 seconds I have 55 and a shield suit has 75. 9) what? 10) what? High alpha damage weapons affect everybody equally because the damage is so high that the % differences don't matter. The exception would be grenades because even though they have high alpha there is an extremely huge margin of damage between shield and armor.
Armor and Shields are not the same!
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