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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:04:00 -
[1] - Quote
Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Cody Sietz
Bullet Cluster Legacy Rising
2022
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Posted - 2014.01.19 02:08:00 -
[2] - Quote
How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
67
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Posted - 2014.01.19 02:13:00 -
[3] - Quote
Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Do you mean by? And i agree that they need some kind of fitting requirement reduction, as well as a hp bonus. I was thinking that they should have the same level of hp as ferroscales, at the VERY most, to not render ferroscales obsolete. But i definitely agree with the fitting reduction. But seriously, my idea of no physical impulses to shields would help SO much
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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RuckingFetard
Better Hide R Die
656
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Posted - 2014.01.19 02:16:00 -
[4] - Quote
Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Lowering CPU/PG would merely result in armor tankers dual tanking.
Running pure shield tanked Caldari 'cuz me a hippy
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Cody Sietz
Bullet Cluster Legacy Rising
2023
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Posted - 2014.01.19 02:21:00 -
[5] - Quote
RuckingFetard wrote:Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Lowering CPU/PG would merely result in armor tankers dual tanking. I really doubt it, I run a basic or sometimes a enhanced plate on my armour suit but I never run less then 2 dmg mods.
@Gav, yes sorry. I mean to raise the hp values and lower the CPU/PG values by those numbers.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
69
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Posted - 2014.01.19 02:25:00 -
[6] - Quote
RuckingFetard wrote:Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Lowering CPU/PG would merely result in armor tankers dual tanking.
then why not limit armor tanking, instead of limiting shield tanking, as was done in the last patch?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Happy Jack SD
Ahrendee Mercenaries EoN.
53
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Posted - 2014.01.19 02:28:00 -
[7] - Quote
RuckingFetard wrote:Lowering CPU/PG would merely result in armor tankers dual tanking.
This was the same argument brought forward when armour sucked and people wanted it buffed. "But shield tankers will just duel tank and pawn". Better shields would be better for shield suits.
"Have faith lest your unbelief consume you."
-The Bleeding Chalice
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Scheneighnay McBob
Learning Coalition College
3626
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Posted - 2014.01.19 02:51:00 -
[8] - Quote
There really isn't a problem here.
People use armor more not because it's better overall, but it's better for being on the frontlines, which the majority of players do.
Shield tanking is still superior for hit-and-run tactics.
We used to have a time machine
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 02:56:00 -
[9] - Quote
Happy Jack SD wrote:RuckingFetard wrote:Lowering CPU/PG would merely result in armor tankers dual tanking.
This was the same argument brought forward when armour sucked and people wanted it buffed. "But shield tankers will just duel tank and pawn". Better shields would be better for shield suits.
Agreed. The main reasons people armor tank now are-
1. Armor provides a ludicrous amount of hp at any level of module, whereas the only shield extender that provides a meaningful bonus is prototype level 2. The penalties are completely negligible for armor except on proto non-variant plates 3. Allows for stacked damage mods in the high slots 4. Much lower cpu and pg consumption for much higher quality modules 5. Armor is able to be repaired by outside sources for a superb rate (i.e. logo rep tools, or armor hives, which can be placed by the user) 6. Speed is now no longer a factor in this game, due to the introduction of incredibly potent aim assist that is impossible to break out of, no matter what speed you run at 7. Physical impulses currently affect shield users much more than armor users, as the shield users must sprint to cover if they are shot at, while armor users can jus soak up the damage, turn around, and kill whatever is shooting them with their triple proto damage mods. 8. Armor repair begins immediately, whereas shield repair takes several seconds to begin, making net armor repair in some cases (especially if the shield user is using extenders) better than shield recharge, not to mention 70 armor/sec armor hives. 9. Armor has a buffer of the shields that the suit has 10. Alpha damage weapons like the shotgun do more damage to shields than armor, so it is better for people who like to run proto and adv gear, as they cannot be instagibbed by a scout who successfully flanks them
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4683
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Posted - 2014.01.19 03:00:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:RuckingFetard wrote:Cody Sietz wrote:How about lower CPU/PG slightly and raise shield extender hp?
Lower it by this
5/0
7/1
10/2
And raise the hp to this
11
12
14.
This way Caldari assaults get a larger bonus and can get around 100 shields from one complex module. Lowering CPU/PG would merely result in armor tankers dual tanking. then why not limit armor tanking, instead of limiting shield tanking, as was done in the last patch?
1.) I lolled because second poster acts like shield tankers don't dual tank either.
2.) Armor tanking is limited and always has been. Ferroscale/Reactive plates are a ***** to even get on the suit in the first place, Armor Repairers are next to worthless and plates slow you down/prevent you from jumping over fences.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Iron Wolf Saber
Den of Swords
12320
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Posted - 2014.01.19 03:02:00 -
[11] - Quote
Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be
You do realize physical impulse only applies to dead people right?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 03:03:00 -
[12] - Quote
Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right?
Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Iron Wolf Saber
Den of Swords
12320
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Posted - 2014.01.19 03:05:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right? Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to
No and last I checked that was removed from the game due to the unpopularity of it (The best thing I remember about it was taking a railgun cannon shot to the shoulder and getting spun around but other than that it was annoying as hell) the only thing that should be causing impulses are things that would have natural amounts of push, mostly grenades, explosives, and vehicle impacts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
73
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Posted - 2014.01.19 03:08:00 -
[14] - Quote
Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right? Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to No and last I checked that was removed from the game due to the unpopularity of it (The best thing I remember about it was taking a railgun cannon shot to the shoulder and getting spun around but other than that it was annoying as hell) the only thing that should be causing impulses are things that would have natural amounts of push, mostly grenades, explosives, and vehicle impacts.
Are you certain it was removed? When i played on my scout yesterday, i was sprinting to drop an uplink, got zapped by 1 shot from a combat rifle form 80+ meters away, and slowed to a crawl
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Iron Wolf Saber
Den of Swords
12320
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Posted - 2014.01.19 03:16:00 -
[15] - Quote
I only crawl when I spawn the wrong way.
I get zapped all the time and notice no movement or aim throw off, what you're experincing is likely a bug, please report it.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
77
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Posted - 2014.01.19 04:15:00 -
[16] - Quote
Iron Wolf Saber wrote:I only crawl when I spawn the wrong way.
I get zapped all the time and notice no movement or aim throw off, what you're experincing is likely a bug, please report it. sounds good, i just don't know how, and have no recording equipment to prove that it happened, which i know is a must for them to look into it. If it is a bug, it may have something to do with kinetic catalyzers, which i run 2 of my min scout. Ive heard of similar movement bugs from people who run kin cats, such as the fire then sprint one as well
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8176
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Posted - 2014.01.19 04:33:00 -
[17] - Quote
[nitpick] "mental epiphany" as apposed to what other kinds of epiphanies? [/nitpick]
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
78
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Posted - 2014.01.19 04:34:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:[nitpick] "mental epiphany" as apposed to what other kinds of epiphanies? [/nitpick]
idk bro, ill update the title just for you, if i knew how
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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GRIM GEAR
The Enclave Syndicate Dark Taboo
169
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Posted - 2014.01.19 04:56:00 -
[19] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right? Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to No and last I checked that was removed from the game due to the unpopularity of it (The best thing I remember about it was taking a railgun cannon shot to the shoulder and getting spun around but other than that it was annoying as hell) the only thing that should be causing impulses are things that would have natural amounts of push, mostly grenades, explosives, and vehicle impacts. Are you certain it was removed? When i played on my scout yesterday, i was sprinting to drop an uplink, got zapped by 1 shot from a combat rifle form 80+ meters away, and slowed to a crawl
That Sir would be the glitch when you place an equipment and you keep moving before it deploys resulting in you not being able to sprint, mostly ending in certain death. If it happens to you again crouching resolves the glitch so you can sprint again, by the way this glitch has got me killed way too many times for my liking.
It's a bird!
No it's a plane!
Never mind it's just my shotgun in your face!
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BL4CKST4R
WarRavens League of Infamy
1601
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Posted - 2014.01.19 04:57:00 -
[20] - Quote
No
Armor and Shields are not the same!
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Radar R4D-47
0uter.Heaven Ishuk-Raata Enforcement Directive
331
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Posted - 2014.01.19 05:07:00 -
[21] - Quote
The best way to make armour and shields more balanced is to make it so dual tanking is much harder. Take for example our current gallente and caldari. Both have identical stats in every way. The only differences of the suit is a reversed slot layout (3,4/4,3). It is odd to think a caldari should have as much pg as a gallente and a gallente to have as much CPU as a caldari. So in order to bring balance caldari get pg reduced and CPU raised. Gallente get pg raised and cpu dropped. To compensate pg of shield extenders would go down slightly. CPU of armor would go down. Pg of basic plates would need to increase to about 4. Thus making it less appealing for caldari to add 90 armour over 28% faster Regulators. This in turn would also make gallente harder to have 900armour with three damage mods. Making it only possible to have 3 damage mods If you use a low slot for a cpu upgrade. |
BL4CKST4R
WarRavens League of Infamy
1602
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Posted - 2014.01.19 05:11:00 -
[22] - Quote
Quote:
Agreed. The main reasons people armor tank now are-
1. Armor provides a ludicrous amount of hp at any level of module, whereas the only shield extender that provides a meaningful bonus is prototype level 2. The penalties are completely negligible for armor except on proto non-variant plates 3. Allows for stacked damage mods in the high slots 4. Much lower cpu and pg consumption for much higher quality modules 5. Armor is able to be repaired by outside sources for a superb rate (i.e. logo rep tools, or armor hives, which can be placed by the user) 6. Speed is now no longer a factor in this game, due to the introduction of incredibly potent aim assist that is impossible to break out of, no matter what speed you run at 7. Physical impulses currently affect shield users much more than armor users, as the shield users must sprint to cover if they are shot at, while armor users can jus soak up the damage, turn around, and kill whatever is shooting them with their triple proto damage mods. 8. Armor repair begins immediately, whereas shield repair takes several seconds to begin, making net armor repair in some cases (especially if the shield user is using extenders) better than shield recharge, not to mention 70 armor/sec armor hives. 9. Armor has a buffer of the shields that the suit has 10. Alpha damage weapons like the shotgun do more damage to shields than armor, so it is better for people who like to run proto and adv gear, as they cannot be instagibbed by a scout who successfully flanks them
1) buff std and enhanced shields then. 2) they are definitely not negligible... 3) damage mods are stupid OP and guess what dual tanked suits benefit the most from armor and damage mods. They get the best passive repair highest ehp and a 20% damage bonus. 4) higher quality my ass, this game has such a witch hunt against armor the majority of weapons are made to kill armor and it's not even self repairing. 5) as if anybody ever gives a damn to stop and repair somebody. The only thing an armor suit can hope for is a hybrid hive. 6) you can out strafe aim assist easily... you act like it aims for you it really doesn't... 7) what physical impact? 8) This is a load of bull crap... With 1 armor rep module as a Assault I will rep 35 HP before shields begin repping, at 8 seconds I have 40 and a shield suit has 25 at 9 seconds I have 45 and a shield suit has 50 at 20 seconds I have 55 and a shield suit has 75. 9) what? 10) what? High alpha damage weapons affect everybody equally because the damage is so high that the % differences don't matter. The exception would be grenades because even though they have high alpha there is an extremely huge margin of damage between shield and armor.
Armor and Shields are not the same!
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ROMULUS H3X
research lab
14
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Posted - 2014.01.19 05:21:00 -
[23] - Quote
Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Gavr1lo Pr1nc1p wrote:Its easy- slightly increase the physical impulse effect, but render it null on shields, in addition to increasing all suits base recharge rate and recharge delay (NOT shield depleted recharge delay) by 25%, to make it the type of module shields are supposed to be You do realize physical impulse only applies to dead people right? Isn't physical impulses where when the person is getting shot at, they slow down? That is the effect i was referring to No and last I checked that was removed from the game due to the unpopularity of it (The best thing I remember about it was taking a railgun cannon shot to the shoulder and getting spun around but other than that it was annoying as hell) the only thing that should be causing impulses are things that would have natural amounts of push, mostly grenades, explosives, and vehicle impacts.
I believe you are really wrong on this, or havn't played much since 1.7. Every weapon that hits you causes physical impulses now (yes even before you are dead) I get slowed down to a crawl all the time by enemy rifle fire...ALL THE TIME.
I believe having shields provide none of that impulse effect would be a great addition to gameplay... Especially seeing as the shield isn't phyically attatched, you shouldn't be held back from bullet fire..... It just makes sense, don't it? |
Nocturnal Soul
Immortal Retribution
1640
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Posted - 2014.01.19 05:22:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:[nitpick] "mental epiphany" as apposed to what other kinds of epiphanies? [/nitpick] Thought the same thing just didn't feel like typing.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Kaze Eyrou
SVER True Blood Public Disorder.
430
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Posted - 2014.01.19 05:27:00 -
[25] - Quote
Gavr1lo Pr1nc1p wrote:KAGEHOSHI Horned Wolf wrote:[nitpick] "mental epiphany" as apposed to what other kinds of epiphanies? [/nitpick] idk bro, ill update the title just for you, if i knew how I believe all you have to do is edit your first post. Then change the "Subject" line and then you've changed the topic successfully. :)
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Emerald Bellerophon
Nenikekamen
98
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Posted - 2014.01.19 06:40:00 -
[26] - Quote
I want to hear about your physical epiphany. |
RemingtonBeaver
Molon Labe. Public Disorder.
30
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Posted - 2014.01.19 06:43:00 -
[27] - Quote
Emerald Bellerophon wrote:I want to hear about your physical epiphany.
gross
We can pickle that.
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jordy mack
Ultramarine Corp
108
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Posted - 2014.01.19 06:57:00 -
[28] - Quote
U gus are way over thinking this... Damage mods=low slot=problem solved
Less QQ more PewPew
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NK Scout
Storm Wind Strikeforce Caldari State
11
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Posted - 2014.01.19 07:01:00 -
[29] - Quote
jordy mack wrote:U gus are way over thinking this... Damage mods=low slot=problem solved The recharge delay base is a bit too high and the base recharge rate is too low |
jordy mack
Ultramarine Corp
108
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Posted - 2014.01.19 08:02:00 -
[30] - Quote
NK Scout wrote:jordy mack wrote:U gus are way over thinking this... Damage mods=low slot=problem solved The recharge delay base is a bit too high and the base recharge rate is too low
I totally agree but I just figure that's the easiest fix, shield suits could have high dps but low hp tank and would still have to stick to cover/ambushing ppl, heavy armoured suiits would be doing less damge to us, giving us a chance to at least have a decent 1v1 fight then hide,wait, re-engage another stragler. In my opinion caldari should be able to hit and run on a galllente, and be able to dictate the range of engagment due to the speed advantage. But that said the gallente should easily out tank the caldari on a purely hp basis( not accounting for shield/armor bonuses to weapons).
Less QQ more PewPew
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