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LovinBoston ICD
Namtar Elite Gallente Federation
0
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Posted - 2014.01.18 20:58:00 -
[1] - Quote
I understand drop suites and vehicles still need tweaking but aren't you guys getting tired of the same old thing |
N1ck Comeau
Ahrendee Mercenaries EoN.
1827
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Posted - 2014.01.18 21:02:00 -
[2] - Quote
it would be nice to get 1-3 new game modes. a few new maps would be awesome as well.
Minmatar Assault.
Hopeful Caldari Scout soon. praying for that respec.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
657
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Posted - 2014.01.18 21:03:00 -
[3] - Quote
Be patient, conquest will come soon. |
Deltahawk Durango
Molon Labe. Public Disorder.
23
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Posted - 2014.01.18 21:09:00 -
[4] - Quote
maybe some PvE for noobs n alts... its gotta be scary coming in a pub match with 562k SP |
Ryder Azorria
Amarr Templars Amarr Empire
834
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Posted - 2014.01.18 21:16:00 -
[5] - Quote
We're probably getting at least one new outpost with 1.8 - so thats something. |
sira draco
Ancient Erectiles
28
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Posted - 2014.01.18 21:25:00 -
[6] - Quote
7 years |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8156
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Posted - 2014.01.18 21:28:00 -
[7] - Quote
New maps always come, usually in sets of 3s (called battlegrounds), so I'm not worried about that. What I am worried about is new modes. Ambush is broken because of spawning, and has been broken since closed beta over a year ago. Both teams should have 2 heavily defended spawn bases to spawn in; they already
Domination is boringly on-sided where one side just gains the objective, and spams uplinks and holds it forever. The objective needs to cycle to different location to give the losing team a chance.
Skirmish is the only mode we have that actually works alright.
All of these modes are boring and generic. I miss the original Skirmish 1.0 where one side had to attack a series of defense relays, and the null cannons objectives are unlocked once the defense relays are destroyed. Something like this original Skirmish needs to added.
I want these original new modes:
Confrontation
KAGEHOSHI Horned Wolf wrote:A game mode composed of 3 stages. Winning 2 out of 3 means victory. If a team won the first 2 stages, then the 3rd stage should be skipped.
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay.
Stage 2 - Oupost Control: Attack/defend. Defense Relay (stage 1) winners become the defenders, and their clone reserves increase by 100 because of the clones stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed.
Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost Control (stage 2); in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
This specific order ensures that at least one battle is neutral, and at least one is attack/defend. This makes it more interesting IMO.
Scan & Destroy
KAGEHOSHI Horned Wolf wrote: Starts with 2 teams, each team has an MCC. The MCCs are shooting each other.
Each team has 3 to 5 cloaked hidden missile defense arrays (MDA) that shoots down (preferably with a kickass laser) incoming missiles from the enemy MCC.
There are 3 neutral objectives. These objectives are massive scanner installations. If you hack 2/3 of the scanner installations, they will scan and locate 1 of enemy's MDAs.
Once your scanner installation locates and decloaks an MDA, the MDA will be marked on your team's HUD/map, and it will be destructible by hacking, or by damaging. Until it is scanned, MDAs will be cloaked and indestructible. There will be a few minutes for the "attackers" to destroy the spotted MDA before it cloaks again, and becomes indestructible.
After a spotted MDA is destroyed, control of the scanner installations reset back to being neutral.
The goal is to gain control of the scanner installations in order to locate and decloak your enemy's MDAs (missile defense arrays), and then destroy them. Destroying MDAs will allow more of your MCC's missiles to successfully hit your enemy's MCC, thus allowing your MCC to destroy the enemy one.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Rynoceros
Rise Of Old Dudes
2154
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Posted - 2014.01.18 21:32:00 -
[8] - Quote
Caldari Production Facility was scheduled for 1.7 at one point, but I haven't heard anything of it for a little while.
Natalie Portman.
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McFurious
TeamPlayers Negative-Feedback
482
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Posted - 2014.01.18 21:33:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:Ambush is broken because of spawning, and has been broken since closed beta over a year ago. Both teams should have 2 heavily defended spawn bases to spawn in; they already
There was a version of ambush where the teams always spawned on the opposite side of the map. I thought it was great except for the odd 1-3 players who somehow spawned on the enemy side. That was the only part that needed fixing.
Not sure why they got rid of it.
Half Irish. Often angry.
Closed Beta Masshole
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AP Grasshopper
The Unit 514
148
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Posted - 2014.01.18 21:37:00 -
[10] - Quote
Hopefully next update, the Caldari sockets weren't in 1.7 |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8156
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Posted - 2014.01.18 21:39:00 -
[11] - Quote
Pvt Numnutz wrote:Be patient, conquest will come soon. The last time we got a new mode was in Uprising 1.0, and that was basically the same thing as Skirmish but with a few tweaks (only 1 objective, and no spawning on the objective). We haven't had an actually interesting and good mode was back when we had the original Skirmish way over a year ago.
Asking for patience is silly at this point.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ryder Azorria
Amarr Templars Amarr Empire
835
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Posted - 2014.01.18 21:50:00 -
[12] - Quote
Rynoceros wrote:Caldari Production Facility was scheduled for 1.7 at one point, but I haven't heard anything of it for a little while. It was taken out at the last minute because of some performance issues that popped up in testing. Hopefully it'll up show in 1.8 |
Retarn Dominus
H.A.R.V.E.S.T. Legacy Rising
42
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Posted - 2014.03.24 09:39:00 -
[13] - Quote
Well 1.8 is at the door and i'm still wishing for new maps
What? You think your Complex armour plating on your sweet Proto will save you? Think again BOOM
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
542
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Posted - 2014.03.24 09:46:00 -
[14] - Quote
There should be a way to get into an mcc. make them a little bit bigger. Not new designs but more scale them to be bigger.
Give the mcc an interior. some guns players can use on the mcc and let them circle each other.
fight through the map and board the enemy mcc to take it over or blow it up. Call it broadside.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Joey-Number1
Maniacal Miners INC No Safe Haven
72
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Posted - 2014.03.24 09:50:00 -
[15] - Quote
Rynoceros wrote:Caldari Production Facility was scheduled for 1.7 at one point, but I haven't heard anything of it for a little while.
Delayed to 1.9, this was said by a developer on forums due to the performance issues, I am not sure who was it now though. Then we have a Minmatar Cargo Hub as well, which by now over 8 months it has been in development should be coming maybe with the caldari production facility. |
Appia Vibbia
Molon Labe. General Tso's Alliance
1703
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Posted - 2014.03.24 10:04:00 -
[16] - Quote
McFurious wrote:KAGEHOSHI Horned Wolf wrote:Ambush is broken because of spawning, and has been broken since closed beta over a year ago. Both teams should have 2 heavily defended spawn bases to spawn in; they already There was a version of ambush where the teams always spawned on the opposite side of the map. I thought it was great except for the odd 1-3 players who somehow spawned on the enemy side. That was the only part that needed fixing. Not sure why they got rid of it. Because every match resulted in red-line. Did it make it to Open Beta? If it did it only lasted a few months. It was pretty terrible/boring Only thing worse that that ambush mode, was Kaughst on the mushroom with a mass driver killing everyone that spawned in at the CRU because you were forced to spawn there.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Zirzo Valcyn
Kameira Lodge Amarr Empire
293
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Posted - 2014.03.24 10:38:00 -
[17] - Quote
what ya mean these are the coolest game mods ever. it took a lot of thought and quite a think tank to perfect them. i hope CCP was smart enough to patent these game mods because that would be a shame if such unique works such as domination were stolen or copied.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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