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Kondor Pendragon
Titans of Phoenix Legacy Rising
6
|
Posted - 2014.01.17 20:58:00 -
[1] - Quote
So I have a suggestion that might end up being a little controversial. I believe that it would be a good idea to restrict the use if certain items in different levels of gameplay. To put it simply, I don't think that prototype equipment should be usable in pub matches, meaning the basic Ambush, Skirmish and Domination game modes listed first on the battle finder.
So before everyone gets super up in arms about my suggestion, let me say just a few things and defend my point. I can fit a proto suit with most of the proto goodies that can be put on it. I don't say this because I can't run proto suits in pub matches - I can. I have the ability to, and the general funds to do so. So read the rest of this and then you can start getting mad at me for suggesting this.
1) First off, it sucks for new players. I understand, this is New Eden. I play EVE - I know the virtual world we live in. So I get the mentality of throwing the new players right in and hope they do well enough. But as far as I can see, there isn't really any big or useful continuing influx of new players. Something's not working. Few people will want to continue playing this games if the first game they're thrown into (after the academy, of course) they get completely destroyed by a team running proto suits, which they have little-to-no hope of being able to kill. It's the nature of the beast, and it works for EVE. But from my perspective, people who play First Person Shooters aren't as patient or forgiving. And if we can all agree that the game isn't dying, but it also isn't growing, I think taking proto-tier items out of thise pub matches would help keep those newer players, creating a newer growth. If everyone is on a more level playing field, so to speak, then the game introduces more success in regards to having skill, which is what a lot of people that play FPS games pride themselves on. And there wouldn't be anymore insane beat downs - at least not due to proto tier items.
2) I also think that if the game were structured a little like EVE, it might work out well. EVE has high-, low-, and null-security space. As you go down the security ladder, more items are available to your use. For example, stealth bombers can't bomb in high-sec. Bombs aren't allowed. So why don't we make pub matches high-sec space, factional warfare low-sec space, and PC null-sec space. Items up through the advanced tier can be used in pub matches, leaving players on a more even field from beginner to veteran. Saves the new player frustration, the frustration people who can't afford proto all the time, as well as people being saved from the wrath of their corpmates when they lose a proto suit or vehicle in a pub match and it "wasn't their fault." Also, if you save proto-tier for PC, there's an incentive for more players, corporations and alliances to try and get into PC. People like to use the better stuff, so if they want to use it, give them a big incentive to participate in PC. Doing that would result in an increase in PC activity, and would probably bring new players to the table to try and test their luck at it. I understand, though, that a lot of the owned districts are constantly locked, and richer corporations are better able to defend, etc., so there are obviously some PC mechanics that need to be fixed as well. But I think this would be a good thing.
I'm sure that there will be people who support this idea, as well as those who will want to tear my head from my shoulders for suggesting this. But I really think this would be a good idea. There are no cons to this change, only pros. New players won't be turned away (at least as quickly - can't help if they don't like the game), there would be a more level playing field requiring skill at the game to become a more important tool rather than only better equipment, and there would be an incentive to participate in PC, hopefully increasing PC activity and revitalizing the excitement that people had for it in the past. If there's something to work toward, people will work for it. Make it something special that people want to be a part of.
Alright, I'm done. Commence the raging. |
Artificer Ghost
Learning Coalition College
1037
|
Posted - 2014.01.17 21:06:00 -
[2] - Quote
git gud nub
But seriously, this has been suggested about 1000 times over, with no sign of CCP notice. :/
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
|
Mordecai Sanguine
What The French
294
|
Posted - 2014.01.17 21:12:00 -
[3] - Quote
Kondor Pendragon wrote:So I have a suggestion that might end up being a little controversial. I believe that it would be a good idea to restrict the use if certain items in different levels of gameplay. To put it simply, I don't think that prototype equipment should be usable in pub matches, meaning the basic Ambush, Skirmish and Domination game modes listed first on the battle finder.
So before everyone gets super up in arms about my suggestion, let me say just a few things and defend my point. I can fit a proto suit with most of the proto goodies that can be put on it. I don't say this because I can't run proto suits in pub matches - I can. I have the ability to, and the general funds to do so. So read the rest of this and then you can start getting mad at me for suggesting this.
1) First off, it sucks for new players. I understand, this is New Eden. I play EVE - I know the virtual world we live in. So I get the mentality of throwing the new players right in and hope they do well enough. But as far as I can see, there isn't really any big or useful continuing influx of new players. Something's not working. Few people will want to continue playing this games if the first game they're thrown into (after the academy, of course) they get completely destroyed by a team running proto suits, which they have little-to-no hope of being able to kill. It's the nature of the beast, and it works for EVE. But from my perspective, people who play First Person Shooters aren't as patient or forgiving. And if we can all agree that the game isn't dying, but it also isn't growing, I think taking proto-tier items out of thise pub matches would help keep those newer players, creating a newer growth. If everyone is on a more level playing field, so to speak, then the game introduces more success in regards to having skill, which is what a lot of people that play FPS games pride themselves on. And there wouldn't be anymore insane beat downs - at least not due to proto tier items.
2) I also think that if the game were structured a little like EVE, it might work out well. EVE has high-, low-, and null-security space. As you go down the security ladder, more items are available to your use. For example, stealth bombers can't bomb in high-sec. Bombs aren't allowed. So why don't we make pub matches high-sec space, factional warfare low-sec space, and PC null-sec space. Items up through the advanced tier can be used in pub matches, leaving players on a more even field from beginner to veteran. Saves the new player frustration, the frustration people who can't afford proto all the time, as well as people being saved from the wrath of their corpmates when they lose a proto suit or vehicle in a pub match and it "wasn't their fault." Also, if you save proto-tier for PC, there's an incentive for more players, corporations and alliances to try and get into PC. People like to use the better stuff, so if they want to use it, give them a big incentive to participate in PC. Doing that would result in an increase in PC activity, and would probably bring new players to the table to try and test their luck at it. I understand, though, that a lot of the owned districts are constantly locked, and richer corporations are better able to defend, etc., so there are obviously some PC mechanics that need to be fixed as well. But I think this would be a good thing.
I'm sure that there will be people who support this idea, as well as those who will want to tear my head from my shoulders for suggesting this. But I really think this would be a good idea. There are no cons to this change, only pros. New players won't be turned away (at least as quickly - can't help if they don't like the game), there would be a more level playing field requiring skill at the game to become a more important tool rather than only better equipment, and there would be an incentive to participate in PC, hopefully increasing PC activity and revitalizing the excitement that people had for it in the past. If there's something to work toward, people will work for it. Make it something special that people want to be a part of.
Alright, I'm done. Commence the raging.
Didn't read. Easy solution : Public : Stay like now.
New Game mode : Warzone. (Random Game mode Skir/dom/ambush) To avoid people getting spread off too much game mode More mode = Less players in each mode.
In a warzone people don't use Proto weapons and dropsuits/Complex modules. All fit that use at least one Proto weapon / grenade / equipement or complex modules are invalid in this Mode. Rewards are little lower (15% less.)
|
deepfried salad gilliam
Sanguine Knights
384
|
Posted - 2014.01.17 21:48:00 -
[4] - Quote
As a person who has never used anything above std I must say no
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
7
|
Posted - 2014.01.17 21:48:00 -
[5] - Quote
Artificer Ghost wrote:git gud nub Don't confuse your SP with your skill level. |
Superhero Rawdon
Titans of Phoenix Legacy Rising
145
|
Posted - 2014.01.17 22:21:00 -
[6] - Quote
Mordecai Sanguine wrote:Kondor Pendragon wrote:So I have a suggestion that might end up being a little controversial. I believe that it would be a good idea to restrict the use if certain items in different levels of gameplay. To put it simply, I don't think that prototype equipment should be usable in pub matches, meaning the basic Ambush, Skirmish and Domination game modes listed first on the battle finder.
So before everyone gets super up in arms about my suggestion, let me say just a few things and defend my point. I can fit a proto suit with most of the proto goodies that can be put on it. I don't say this because I can't run proto suits in pub matches - I can. I have the ability to, and the general funds to do so. So read the rest of this and then you can start getting mad at me for suggesting this.
1) First off, it sucks for new players. I understand, this is New Eden. I play EVE - I know the virtual world we live in. So I get the mentality of throwing the new players right in and hope they do well enough. But as far as I can see, there isn't really any big or useful continuing influx of new players. Something's not working. Few people will want to continue playing this games if the first game they're thrown into (after the academy, of course) they get completely destroyed by a team running proto suits, which they have little-to-no hope of being able to kill. It's the nature of the beast, and it works for EVE. But from my perspective, people who play First Person Shooters aren't as patient or forgiving. And if we can all agree that the game isn't dying, but it also isn't growing, I think taking proto-tier items out of thise pub matches would help keep those newer players, creating a newer growth. If everyone is on a more level playing field, so to speak, then the game introduces more success in regards to having skill, which is what a lot of people that play FPS games pride themselves on. And there wouldn't be anymore insane beat downs - at least not due to proto tier items.
2) I also think that if the game were structured a little like EVE, it might work out well. EVE has high-, low-, and null-security space. As you go down the security ladder, more items are available to your use. For example, stealth bombers can't bomb in high-sec. Bombs aren't allowed. So why don't we make pub matches high-sec space, factional warfare low-sec space, and PC null-sec space. Items up through the advanced tier can be used in pub matches, leaving players on a more even field from beginner to veteran. Saves the new player frustration, the frustration people who can't afford proto all the time, as well as people being saved from the wrath of their corpmates when they lose a proto suit or vehicle in a pub match and it "wasn't their fault." Also, if you save proto-tier for PC, there's an incentive for more players, corporations and alliances to try and get into PC. People like to use the better stuff, so if they want to use it, give them a big incentive to participate in PC. Doing that would result in an increase in PC activity, and would probably bring new players to the table to try and test their luck at it. I understand, though, that a lot of the owned districts are constantly locked, and richer corporations are better able to defend, etc., so there are obviously some PC mechanics that need to be fixed as well. But I think this would be a good thing.
I'm sure that there will be people who support this idea, as well as those who will want to tear my head from my shoulders for suggesting this. But I really think this would be a good idea. There are no cons to this change, only pros. New players won't be turned away (at least as quickly - can't help if they don't like the game), there would be a more level playing field requiring skill at the game to become a more important tool rather than only better equipment, and there would be an incentive to participate in PC, hopefully increasing PC activity and revitalizing the excitement that people had for it in the past. If there's something to work toward, people will work for it. Make it something special that people want to be a part of.
Alright, I'm done. Commence the raging. Didn't read.
then why post? thanks for the input. really helpful and constructive.
i bleed chocolate milk........and poop batarangs
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Joe Macro
Subsonic Synthesis RISE of LEGION
4
|
Posted - 2014.01.17 23:04:00 -
[7] - Quote
Artificer Ghost wrote:git gud nub
But seriously, this has been suggested about 1000 times over, with no sign of CCP notice. :/
I think the twitch d-bags like having the advantage and don't want anyone to enjoy a game like the can. Makes them feel superior. It this game EVER actually gets off the ground it could never be supported by the few people who always say "Get Good".
With that line of thinking Dust wont be in any of our futures.
As it is, the advantage always goes to the veterans and the twitch D-bags.
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Foundation Seldon
Gespenster Kompanie
386
|
Posted - 2014.01.17 23:29:00 -
[8] - Quote
Yeah, having experienced the pain of running a character with <2-3m SP (making a Scout alt) it's extremely painful at the moment and I can only imagine the extreme discrepancy in gear as being the main culprit. There's only so much I can do against any player running a Kala Rail Rifle and 800+ HP on a medium frame while using exclusively STD tier equipment. Either your suggestion needs to be taken more seriously or CCP needs to make it so that STD and ADV tier equipment can effectively compete with proto.
=\
Saga v. Methana Balance
|
Superhero Rawdon
Titans of Phoenix Legacy Rising
146
|
Posted - 2014.01.18 14:28:00 -
[9] - Quote
+10000000000000 to OP
i bleed chocolate milk........and poop batarangs
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Kallas Hallytyr
Skullbreakers
279
|
Posted - 2014.01.18 14:36:00 -
[10] - Quote
Definitely agree.
Perhaps it could be explained away Lore-wise that Mercs using Prototype gear are excessively taxed in high-security space...or something. |
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Ironyimation Inception
Ancient Erectiles
50
|
Posted - 2014.01.18 15:22:00 -
[11] - Quote
Implying most people who proto stomp are any good, they use the FoTM and have terrible aim. Just learn that hip fire and circle straffing usually handles at least 99% of the proto noobs. Yesterday I got tired of tanks shooting my dropship while I was trying to be useful so I pulled out advanced gear instead of my standard gear, and Iiterally **** on everything.
You can also do what most people did: Wait four months Get proto Amarr assault? Get Proto scrambler rifle? Get damages mods? Now you two shot everything and 3 shot heavies. |
Cooper Eudaemon
DUST University Ivy League
95
|
Posted - 2014.01.18 15:27:00 -
[12] - Quote
If CCP can't find a viable solution to matchmaking soon, they need to bite the bullet and implement this.
I agree with OP's point 2 regardless. There's far too little now to differentiate hi, low, and nullsec.
I need a break from Dust! I'll just go hop on the forums...
I need a break from the forums! I'll just go hop on Dust...
|
Atom Heart Mother
Nazionali Senza Filtro
110
|
Posted - 2014.01.18 15:38:00 -
[13] - Quote
Kondor Pendragon wrote:So I have a suggestion that might end up being a little controversial. I believe that it would be a good idea to restrict the use if certain items in different levels of gameplay. To put it simply, I don't think that prototype equipment should be usable in pub matches, meaning the basic Ambush, Skirmish and Domination game modes listed first on the battle finder.
So before everyone gets super up in arms about my suggestion, let me say just a few things and defend my point. I can fit a proto suit with most of the proto goodies that can be put on it. I don't say this because I can't run proto suits in pub matches - I can. I have the ability to, and the general funds to do so. So read the rest of this and then you can start getting mad at me for suggesting this.
1) First off, it sucks for new players. I understand, this is New Eden. I play EVE - I know the virtual world we live in. So I get the mentality of throwing the new players right in and hope they do well enough. But as far as I can see, there isn't really any big or useful continuing influx of new players. Something's not working. Few people will want to continue playing this games if the first game they're thrown into (after the academy, of course) they get completely destroyed by a team running proto suits, which they have little-to-no hope of being able to kill. It's the nature of the beast, and it works for EVE. But from my perspective, people who play First Person Shooters aren't as patient or forgiving. And if we can all agree that the game isn't dying, but it also isn't growing, I think taking proto-tier items out of thise pub matches would help keep those newer players, creating a newer growth. If everyone is on a more level playing field, so to speak, then the game introduces more success in regards to having skill, which is what a lot of people that play FPS games pride themselves on. And there wouldn't be anymore insane beat downs - at least not due to proto tier items.
2) I also think that if the game were structured a little like EVE, it might work out well. EVE has high-, low-, and null-security space. As you go down the security ladder, more items are available to your use. For example, stealth bombers can't bomb in high-sec. Bombs aren't allowed. So why don't we make pub matches high-sec space, factional warfare low-sec space, and PC null-sec space. Items up through the advanced tier can be used in pub matches, leaving players on a more even field from beginner to veteran. Saves the new player frustration, the frustration people who can't afford proto all the time, as well as people being saved from the wrath of their corpmates when they lose a proto suit or vehicle in a pub match and it "wasn't their fault." Also, if you save proto-tier for PC, there's an incentive for more players, corporations and alliances to try and get into PC. People like to use the better stuff, so if they want to use it, give them a big incentive to participate in PC. Doing that would result in an increase in PC activity, and would probably bring new players to the table to try and test their luck at it. I understand, though, that a lot of the owned districts are constantly locked, and richer corporations are better able to defend, etc., so there are obviously some PC mechanics that need to be fixed as well. But I think this would be a good thing.
I'm sure that there will be people who support this idea, as well as those who will want to tear my head from my shoulders for suggesting this. But I really think this would be a good idea. There are no cons to this change, only pros. New players won't be turned away (at least as quickly - can't help if they don't like the game), there would be a more level playing field requiring skill at the game to become a more important tool rather than only better equipment, and there would be an incentive to participate in PC, hopefully increasing PC activity and revitalizing the excitement that people had for it in the past. If there's something to work toward, people will work for it. Make it something special that people want to be a part of.
Alright, I'm done. Commence the raging.
it would be better to have a militia only game mode where only passive skills apply and people can only join with militia gear, that should be fun |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1976
|
Posted - 2014.01.18 16:27:00 -
[14] - Quote
I see this post every now and then. But one thing always comes to mind. How do you define "proto"?
Is it just the weapons and suits you're looking to remove from pub matches? Or is it any item that takes level V in a skill? Could I still put a complex damage mod on a standard weapon or would that still be too powerful?
Then when you factor in actually enforcing the rule it comes to a convoluted clusterfuck of code that needs to get added to the game.
It won't really help too much either. You'd still have some people grinding out their SP in advanced gear with prof v and maxxed core skills dominating anyway. I stress 'some' because if this went through you'd have many people saying "**** this, I'm not grinding out SP in bad gear" and then just quit. This wouldn't force more people to PC, it would just force them out of the game.
Everything said and done adding gear restrictions to matches can't be just as simple as flipping a switch and CCP is too busy so I'd say there is about 0 chance of this happening.
Try to kill it all you want CCP, I still <3 my laser.
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Munin-Frey
Fish Spotters Inc.
89
|
Posted - 2014.01.18 16:56:00 -
[15] - Quote
+1 something has to be done to make this game fun for newbies or people who are playing just for fun and don't want to worry about their ISK/match profit margins.
Closed Beta Veteran
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REDBACK96USMC
Titans of Phoenix Legacy Rising
0
|
Posted - 2014.01.18 18:44:00 -
[16] - Quote
You know, long ago in EVE there was a very similar problem with New Players vs Old Players. There was no way a noob could even come close to competing on any level with them. The answer then was added SP on start up. It wasn't exactly a heralded change, but it worked in the end.
Maybe as the average SP level of players goes up, so should the starting SP level. Increase base stats for Basic Suits slightly and new players would get more sooner and be able to compete skill wise.
As for Proto Stomping in Pub matches. I have no problem with it what so ever. Going 8/8 or 10/10 in basic gear and still winning the match puts a smile on my face every time.
Also, for anyone saying "Get Gud" to Kondor check his stats and then find him in game. I am positive your outlook will change very quickly. Especially if you are on the receiving end.
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Dericha
A.N.O.N.Y.M.O.U.S.
6
|
Posted - 2014.01.18 19:29:00 -
[17] - Quote
Talos Alomar wrote:I see this post every now and then. But one thing always comes to mind. How do you define "proto"?
Is it just the weapons and suits you're looking to remove from pub matches? Or is it any item that takes level V in a skill? Could I still put a complex damage mod on a standard weapon or would that still be too powerful?
Then when you factor in actually enforcing the rule it comes to a convoluted clusterfuck of code that needs to get added to the game.
It won't really help too much either. You'd still have some people grinding out their SP in advanced gear with prof v and maxxed core skills dominating anyway. I stress 'some' because if this went through you'd have many people saying "**** this, I'm not grinding out SP in bad gear" and then just quit. This wouldn't force more people to PC, it would just force them out of the game.
Everything said and done adding gear restrictions to matches can't be just as simple as flipping a switch and CCP is too busy so I'd say there is about 0 chance of this happening.
Right. Core skills are underrated and someone with 15M SP in BPOs will crush new players in a militia only battle mode. I personally hate protostomping in pub matches, but I'm not sure keeping out proto will help. Teamwork is more important and CCP needs to find a way to instill that with new players quickly. 3 militia ARs will shred a proto suit.
The worst pub matches I see are the ones where no one works together. Those are the ones where my support logi goes 5/7 with 600 WP, I'm 3rd on the list, and perpetually being spawn camped or shot in the back. And I want to break my controller. It's lack of teamwork, not OMG PROTO. The guys with teamwork are camping the spawns whatever their gear. With 2 good teammates and less getting shot in the back, I'm going KD 2.0 and 2000 WP. PCs, which have the best teamwork, are 3000 WP 2 death games.
As an aside, this is also why I'm excited for 1.8's rumored changes, though I may not stay logi (scanbot?, no thanks). With Commandos being the new DD and thus less giggly assault guys and more armor for Logis, roles are much better defined. Greater incentive for teamwork. The "rep me while I run solo into open space" players will continue to be frustrated. |
Sgt Buttscratch
1331
|
Posted - 2014.01.18 19:40:00 -
[18] - Quote
So spend months and months, collecting enough SP to run a good Proto suit, earning enough ISK to fund them, finding a corp full of other crutch players who share your need to always have proto. Then find out you're no longer allowed to use your suits in public matches. Using Proto in FW is expensive, the payouts from winning a match don't cover 1 full FW proto suit. Planetary Conquest; Is ****, flat out ka ka poo poo doo doo ****, dominated by those who give the most reach around to those who win and hold districts through known methods of lagging the opposition. Locked into tmers that basically destroy your night, having to listen to some self righteous **** below out orders over the comms and listen to some of the most annoying people in the world acting bad ass... There is no reason to run PC, not for the average Dust player, FW is great but you do not earn ISK, that leaves pub matches, where I personally will use what ever the **** I want, earlier I was using full proto scrub suits with officers AR coupled with an Officers SMG, when the oppostion got some high ground I ran to the supply depot grabbed my officers sniper rfle and cleaned up. My gear my game.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Superhero Rawdon
Titans of Phoenix Legacy Rising
146
|
Posted - 2014.01.18 20:30:00 -
[19] - Quote
Sgt Buttscratch wrote:So spend months and months, collecting enough SP to run a good Proto suit, earning enough ISK to fund them, finding a corp full of other crutch players who share your need to always have proto. Then find out you're no longer allowed to use your suits in public matches. Using Proto in FW is expensive, the payouts from winning a match don't cover 1 full FW proto suit. Planetary Conquest; Is ****, flat out ka ka poo poo doo doo ****, dominated by those who give the most reach around to those who win and hold districts through known methods of lagging the opposition. Locked into tmers that basically destroy your night, having to listen to some self righteous **** below out orders over the comms and listen to some of the most annoying people in the world acting bad ass... There is no reason to run PC, not for the average Dust player, FW is great but you do not earn ISK, that leaves pub matches, where I personally will use what ever the **** I want, earlier I was using full proto scrub suits with officers AR coupled with an Officers SMG, when the oppostion got some high ground I ran to the supply depot grabbed my officers sniper rfle and cleaned up. My gear my game.
this attitude in general is why new players dont stick with the game. think about that the next time u want to spout off some more of this^ nonsense.
and save your bad personal experiences for oprah, u whiny f*$#
i bleed chocolate milk........and poop batarangs
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Aqil Aegivan
The Southern Legion The Umbra Combine
272
|
Posted - 2014.01.18 21:01:00 -
[20] - Quote
CCP already tried to control gear level through cost/benefit. If you watch the videos from last Fanfest concerning the economy you can see what they were going for. Unfortunately they didn't really understand their own model.
In order to do things properly we shouldn't just lock things out. Instead, when you deploy in a suit that suit should be lost. Once you spawn even if you go x/0 you lose whatever you were wearing. Want to swap suits at a supply depo? It's going to cost you the value of what you're wearing. Combine this with a better contract system where a minimum match payout is established beforehand and you've got a much better system. Add a mechanic where I can select what level of payout I'm interested in and spawn contracts with varying payouts and you'll have better player controlled matchmaking. |
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bogeyman m
Learning Coalition College
23
|
Posted - 2014.01.19 13:06:00 -
[21] - Quote
Aqil Aegivan wrote:CCP already tried to control gear level through cost/benefit. If you watch the videos from last Fanfest concerning the economy you can see what they were going for. Unfortunately they didn't really understand their own model.
In order to do things properly we shouldn't just lock things out. Instead, when you deploy in a suit that suit should be lost. Once you spawn even if you go x/0 you lose whatever you were wearing. Want to swap suits at a supply depo? It's going to cost you the value of what you're wearing. Combine this with a better contract system where a minimum match payout is established beforehand and you've got a much better system. Add a mechanic where I can select what level of payout I'm interested in and spawn contracts with varying payouts and you'll have better player controlled matchmaking.
Brilliant. Yes please. |
bogeyman m
Learning Coalition College
23
|
Posted - 2014.01.19 13:32:00 -
[22] - Quote
As a newish player, I whole heartedly endorse this idea. Thank you for posting Kondor.
One of the most frustrating things in this game is being fodder for a bunch of seriously overpowered players. I am definitely not alone in this sentiment. An increasing trend has been for people to first check what corps/players are on the other side of a match before spawning. If a corp is recognized as one who runs a lot of proto gear, it is not uncommon for people to bail on the match and try again. After all, it's their game/time/enjoyment also.
The simplest thing to start with could be just limiting proto suits. If a player could fit proto equipment and weapons into a lesser suit, they would have to trade that benefit against giving up something else, right? After a reasonably short review period, determine if addition steps, such as limiting proto weapons as well, would be required. However, CCP would have to review the possibility of removing the weapon proficiency skill. Limiting proto weapons doesn't mean as much when someone could still run a GEK with L5 Prof. (Although I have seen a lot of Militia Amarr Heavy suits using proto Rail Rifles lately.) |
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