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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Beren Hurin
 Onslaught Inc
 RISE of LEGION
 
 1983
 
 
      | Posted - 2014.01.17 12:22:00 -
          [1] - Quote 
 In 1.7 we have seen HAVs and vehicles in general come into their own. In a way they are like a higher class of ship in Eve, where it either takes overwhelming force of infantry or other vehicles to kill them. Infantry itself has had a fairly flat equivalence where the scouts and heavies exist at two ends of the survivability spectrum with assaults and logis fairly comfortably in the middle.
 
 I think in 1.8 we will start to see heavies (commandos and sentinals) come into their own in this next update. What I anticipate this will require is a new focus of 'heavy killers' or 'anti-heavy' roles. I think that stealthy scouts and commandos will probably have the best possible roles for this because of their respective bonuses.
 
 So while prior to 1.7, your standard medium infantry have had a fairly squishy target rich environment. With the increase of cheaper and heavier classes this target richness has dropped and will continue to do so.
 
 Players should by now have completely secondary roles that they are willing and capable of playing. I think most of the whine comes in a game where teams are full of players who do not have the pre-made suits to adapt to the battlefield.
 
 Start to think about what two or three roles you will pick for 1.8 rather than the single suit and weapon you will choose.
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        |  Aikuchi Tomaru
 Subdreddit
 Test Alliance Please Ignore
 
 1597
 
 
      | Posted - 2014.01.17 12:27:00 -
          [2] - Quote 
 If 1.8 is the rise of the heavies, then that will balance out the vehicle stomping.
 
 Sign up for Caldari FW and defeat the evil Gallente Overlords! | 
      
      
        |  steadyhand amarr
 Bragian Order
 Amarr Empire
 
 2160
 
 
      | Posted - 2014.01.17 12:28:00 -
          [3] - Quote 
 Yep its basically a must now to have two fits that change to the battle field at the moment iv noticed my catch it all fit is no longer working
 
 "i dont care about you or your goals, just show me the dam isk" winner of EU squad cup GOGO power rangers | 
      
      
        |  J0hlss0n
 Molon Labe.
 Public Disorder.
 
 91
 
 
      | Posted - 2014.01.17 12:29:00 -
          [4] - Quote 
 Minmatar Commando with Combat Rifle and Minmatar Heavy with HMG. So long have I waited for this moment...
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        |  Beren Hurin
 Onslaught Inc
 RISE of LEGION
 
 1984
 
 
      | Posted - 2014.01.17 12:57:00 -
          [5] - Quote 
 
 Aikuchi Tomaru wrote:If 1.8 is the rise of the heavies, then that will balance out the vehicle stomping. 
 
 For sure. There will be many more ways to go AV in 1.8
 
 -Dual nanohive scouts will mean lots of grenade (AV or otherwise) spam
 -commandos with light weapon bonuses and a couple damage modded highslots will make light weapon AV more deadly.
 -More heavies that can tank splash damage from missiles, grenades, etc hurling forge bolts and HAVs.
 -Caldari heavies will make pretty awesome gunners
 -very stealthy/cloaked mine laying scouts
 
 
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        |  Jade Dragonis
 GRIM MARCH
 D.E.F.I.A.N.C.E
 
 272
 
 
      | Posted - 2014.01.17 13:09:00 -
          [6] - Quote 
 I'm well spec'd into amarr heavy. But instead of a respec what I'm doing is going for all the others as well. Why have a choice of one when 4 is better?
 
 
 Forged again? Your welcome. | 
      
      
        |  The dark cloud
 The Rainbow Effect
 
 2077
 
 
      | Posted - 2014.01.17 13:15:00 -
          [7] - Quote 
 Still only 2 heavy weapons so far. HMG and forgegun... how long do we have to wait till we get more heavy weapons? New suits are nice but i would like to have a broad selection of weapons for heavys. And no light weapons are not acceptable.
 
 I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun | 
      
      
        |  Jade Dragonis
 GRIM MARCH
 D.E.F.I.A.N.C.E
 
 273
 
 
      | Posted - 2014.01.17 13:29:00 -
          [8] - Quote 
 
 The dark cloud wrote:Still only 2 heavy weapons so far. HMG and forgegun... how long do we have to wait till we get more heavy weapons? New suits are nice but i would like to have a broad selection of weapons for heavys. And no light weapons are not acceptable. 
 I know how you feel. Mid range is needed badly.
 
 Although proto cal senti with stacked damage mods will keep me entertained for a while. Lol
 
 Forged again? Your welcome. | 
      
      
        |  Mordecai Sanguine
 What The French
 
 287
 
 
      | Posted - 2014.01.17 13:30:00 -
          [9] - Quote 
 
 J0hlss0n wrote:Minmatar Commando with Combat Rifle and Minmatar Heavy with HMG. So long have I waited for this moment... 
 I hope Minmatarr weapons will receive a little "nerf".
 
 Instead of +10% armor and -5% shield.
 It shoud be +5% armor and -5% shield.
 
 To be balanced with the others weapon.
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        |  Beren Hurin
 Onslaught Inc
 RISE of LEGION
 
 1984
 
 
      | Posted - 2014.01.17 13:44:00 -
          [10] - Quote 
 
 Mordecai Sanguine wrote:J0hlss0n wrote:Minmatar Commando with Combat Rifle and Minmatar Heavy with HMG. So long have I waited for this moment... I hope Minmatarr weapons will receive a little "nerf". Instead of +10% armor and -5% shield. It shoud be +5% armor and -5% shield. To be balanced with the others weapon. 
 They are balanced because an armor user already will have more armor than a shield user has shield.
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        |  Iron Wolf Saber
 Den of Swords
 
 12192
 
 
      | Posted - 2014.01.17 13:50:00 -
          [11] - Quote 
 Scouts would like to have a knife with you.
 
 CPM 0 Secretary Omni-Soldier, Forum Warrior, Annoying Artist \\= Advanced Caldari Assault // Unlocked | 
      
      
        |  Roy Ventus
 Foxhound Corporation
 General Tso's Alliance
 
 906
 
 
      | Posted - 2014.01.17 14:22:00 -
          [12] - Quote 
 
 The dark cloud wrote:Still only 2 heavy weapons so far. HMG and forgegun... how long do we have to wait till we get more heavy weapons? New suits are nice but i would like to have a broad selection of weapons for heavys. And no light weapons are not acceptable. 
 Same for Scouts although we're getting an extremely cool new equipment. I need more EW stuff and infiltration-assisting gear.
 
 You guys just need some different kind of fire power. And imo, the Forge Gun shouldn't be listed as anything other than a AV weapon. It's not built for anti-infantry despite it's anti-material fire.
 
 "There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all." | 
      
      
        |  GET ATMESON
 Dem Durrty Boyz
 Renegade Alliance
 
 244
 
 
      | Posted - 2014.01.17 14:32:00 -
          [13] - Quote 
 I think the people who started playing before uprising and who started at early times of dust are happy that we are getting new suits. Until I see a blue tag saying "new heavys 1.8" I dont trust it
 
 Open Beta Fed 16th 2013. Scout fix + Heavy suits + Heavy guns = soonGäó | 
      
      
        |  Jack Boost
 Zarena Family
 
 301
 
 
      | Posted - 2014.01.17 14:33:00 -
          [14] - Quote 
 At last.. I got 'any' bonus ;)
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        |  Bethhy
 Ancient Exiles.
 Renegade Alliance
 
 862
 
 
      | Posted - 2014.01.17 14:43:00 -
          [15] - Quote 
 scouts getting huge buffs as of late... should be a hard counter for any heavies.
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        |  The Attorney General
 
 1775
 
 
      | Posted - 2014.01.17 14:46:00 -
          [16] - Quote 
 It can't really be rise of the heavies when they just took a 300hp cut.
 
 Edit: After thinking, it might only be 200.
 
 Mr. Hybrid Vayu. | 
      
      
        |  Lorhak Gannarsein
 
 1221
 
 
      | Posted - 2014.01.17 14:49:00 -
          [17] - Quote 
 
 Beren Hurin wrote:Mordecai Sanguine wrote:J0hlss0n wrote:Minmatar Commando with Combat Rifle and Minmatar Heavy with HMG. So long have I waited for this moment... I hope Minmatarr weapons will receive a little "nerf". Instead of +10% armor and -5% shield. It shoud be +5% armor and -5% shield. To be balanced with the others weapon. They are balanced because an armor user already will have more armor than a shield user has shield. 
 But every other weapon has a damage profile that rounds out to 100, as opposed to 102.5%.
 
 I'm pretty sure armour users have more armour than a shield user would when fighting those guys, too.
 
 PRO tanker and proud. | 
      
      
        |  Tallen Ellecon
 KILL-EM-QUICK
 RISE of LEGION
 
 1222
 
 
      | Posted - 2014.01.17 14:56:00 -
          [18] - Quote 
 All the title made me think was I'm going to be doing a lot more Bane impressions and a lot less "Choo Choo"ing.
 
 Where is my Gallente sidearm?
SoonGäó514 | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 League of Infamy
 
 1609
 
 
      | Posted - 2014.01.17 14:59:00 -
          [19] - Quote 
 Personally, I think there will be a lot more variety on the battlefield after 1.8, like almost a totally different game variety. It's very bland now. .
 
 Even if you're right, I like the rise of heavies better. One, I get WP for healing the blue ones. More importantly, I can run faster than the red ones.
 
 "The line between disorder and order lies in logistics" -Sun Tzu Amarr victor! Forum Warrior lv.1 | 
      
      
        |  I-Shayz-I
 I-----I
 
 1994
 
 
      | Posted - 2014.01.17 15:16:00 -
          [20] - Quote 
 
 The Attorney General wrote:It can't really be rise of the heavies when they just took a 300hp cut. 
 Edit: After thinking, it might only be 200.
 
 Amarr Heavies and Commandos still have the same EHP, but they now have more armor and less shield. They didn't lose anything, you're just looking at those stats and not seeing the bonuses being applied.
 
 i.e. right now Amarr sentinels have 480 shields/armor, but skill bonuses bump it up to 600/600. The new Amarr sentinels have 600 armor BEFORE bonuses.
 
 And let's not forget the damage resistances and explosive resistance giving them an even higher EHP, or the extra slots commandos are getting.
 
 Links: List of Most Important Threads I make logistics videos! | 
      
      
        |  Broonfondle Majikthies
 Dogs of War Gaming
 Zero-Day
 
 729
 
 
      | Posted - 2014.01.17 15:17:00 -
          [21] - Quote 
 You forgot scouts
  
 "...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear" | 
      
      
        |  knight of 6
 SVER True Blood
 Public Disorder.
 
 1139
 
 
      | Posted - 2014.01.17 15:39:00 -
          [22] - Quote 
 "scouts will be a hard counter to heavys"
 
 in the same way a can of soda is the hard counter to a pavement roller. cloaky shotty scouts may be a counter but it's far from hard, it would take multiple rounds and that's risky business.
 
 the new scout suits are awesome don't get me wrong. but my first though wasn't "more slots, bigger tank, kill heavys." it was "hell yea! I can fit a range extender and a cardiac regulator now!"
 
 
 
 "God favors the side with the best artillery" ~ Napoleon Ko6, scout. CLOSED BETA VET | 
      
      
        |  Forlorn Destrier
 Bullet Cluster
 Legacy Rising
 
 2317
 
 
      | Posted - 2014.01.17 16:38:00 -
          [23] - Quote 
 
 steadyhand amarr wrote:Yep its basically a must now to have two fits that change to the battle field at the moment iv noticed my catch it all fit is no longer working 
 Glad people are starting to realize this. I, personally, have many fits for all types of contingencies that happen on the battlefield. This allows me to effectively change tactics as needed, and therefore help change the flow of the battle. This is life in New Eden - I do the same thing in Eve and never rely heavily on one fitting for the exact same reasons.
 
 What will be your legacy? Will you rise, or will you fall? | 
      
      
        |  Ivy Zalinto
 Lo-Tech Solutions Ltd
 
 256
 
 
      | Posted - 2014.01.17 16:38:00 -
          [24] - Quote 
 Speaking of overwhelming force to get rid of higher classes of vehicles. My squadmate death shard and my tanker Lily the scarred were in a skirmish match late last night/early morning. 1 caldari rain tank and one gallente blaster tank vs a 5 tank zerg that ran right up to us. We killed all of them in the ensuing brawl. Got them into a place where they could only funnel in 2 at a time. Ended up killing 4 more tanks that game myself and death got a few of them as well. Finally had my tank killed by one of them in a jihad car that i didnt hear in time to raise my hardeners. Talk about a rush XD
 
 Dedicated Stealth Scout.  Scout instructor; Learning Coalition Scrambler Pistol dedication | 
      
      
        |  MassiveNine
 0uter.Heaven
 Ishuk-Raata Enforcement Directive
 
 776
 
 
      | Posted - 2014.01.17 16:50:00 -
          [25] - Quote 
 
 I-Shayz-I wrote:The Attorney General wrote:It can't really be rise of the heavies when they just took a 300hp cut. 
 Edit: After thinking, it might only be 200.
 Amarr Heavies and Commandos still have the same EHP, but they now have more armor and less shield. They didn't lose anything , you're just looking at those stats and not seeing the bonuses being applied. i.e. right now Amarr sentinels have 480 shields/armor, but skill bonuses bump it up to 600/600. The new Amarr sentinels have 600 armor BEFORE bonuses. With bonuses we're looking at 450/750. Same 1200 EHP And let's not forget the damage resistances and explosive resistance giving them an even higher EHP, or the extra slots commandos are getting. @OP: I'm super excited for my minmatar logistics bonus. Proto Flux... 47.25 meter range, 87.5 HP/s, repping two heavies at once from across the map. Or for CQC I have the Core Focused clocking in at record 218.75 HP/s, with a bonus 6 meters of range from the new skill so that I never lose a lock. The abundance of new heavies, plus the lower shield stats means I'll have plenty of armor to rep, and tons of points to gain. 
 
 I too, was confused as well but caught on pretty quick this was without skill bonuses
 
 Official DUST514 LAV Mechanic | 
      
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