Ydubbs81 RND
Ahrendee Mercenaries EoN.
2417
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Posted - 2014.02.08 15:13:00 -
[1] - Quote
BLUNT SMKR wrote:CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. The logi bonuses look good. But not sure on the assault ones the amarr is good but others are meh. I guess the minmatar could be nice. when its says +5% to projectile light/sidearm weaponry clip size that means combat rifle rite? probably a stupid question but not sure if there just talking about MD n Flaylock. But i was hoping Assaults would get a damage bonuse of some kind especially the minmatar
I agree....the logi bonuses are cool. I mean, tbh, you can't really go wrong with logi bonuses as long as the bonuses apply to the equipment.
But the assault suit bonuses could be better. The reload speed for the railguns are not necessary as they are longer range weapons and reload doesn't matter when you're that far from the fight. The Gallente assault bonus is almost redundant since there isn't that much dispersion and kick in any of the weapons. I've specced into sharpshooter lvl 5 for both the assault and combat rifles and I don't see a difference. It seems to be one the most useless skills in the game.
Why not incorporate some sort of bonus to the suit for which they are designed? For example..some sort of bonus to shields for caldari, armor for gallente, speed for minmatar, etc. Not really bonuses on shield/armor extensions but maybe recharge delay or reps/sec, etc? Or, if there is a particular race weapon, then give the bonus for that specific race?
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2418
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Posted - 2014.02.08 17:50:00 -
[2] - Quote
iOwn AE Glitchers wrote:WITHOUT AN ACROSS THE BOARD DAMAGE BOOST FOR ASSAULTS, SLAYER LOGIS WILL REMAIN SUPREME
THAT CALDARI BONUS IS A JOKE BTW, HOW DOES .2 SECONDS OF FASTER RELOAD MAKE MY SUIT BETTER THAN A SLAYER LOGI WITH 1k EHP AND THREE DAMAGE MODS?
GFG CCP
******* preach!!
IN CAPS, SO THAT CCP CAN UNDERSTAND HOW IMPORTANT THIS IS...........YOU HAVE TO GIVE THE ASSAULT SUITS BONUSES SO THAT ASSAULT ROLE PLAYERS WILL RETURN TO ASSAULT SUITS INSTEAD OF LOGI SUITS.
RIGHT NOW, THE ROLES ARE BLURRED AND I'M TIRED OF TRYING TO DEFEND IT AMONGST PLAYERS WHEN IT IS TRUE. IF YOU'RE SUPPORT, THEN YOU SHOULD BE IN A LOGI SUIT. IF YOU'RE AN ASSAULT/SLAYER, THEN YOU SHOULD BE IN AN ASSAULT SUIT. IT'S BALANCED.....IT WAS LIKE THAT BEFORE YOU GUYS MADE THE LOGI SUIT THE END ALL, BE ALL.
weRideNDie2getha since 2010
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