|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Ryme Intrinseca
Villore Sec Ops Gallente Federation
568
|
Posted - 2014.02.05 15:25:00 -
[1] - Quote
CCP, you need to do a full infantry respec when you release the new suits. I would have spent my weapon and equipment SP VERY differently if all the dropsuits were out. Furthermore, vehicle SP has already been refunded, so it would be unreasonable not also to refund infantry SP. |
Ryme Intrinseca
572
|
Posted - 2014.02.06 12:54:00 -
[2] - Quote
Posted in another thread, but very relevant here:
Looking at the info released so far, unless there is a major skill refund I will go from having two great proto fits to zero viable proto fits. This is because:
1. Minmatar logi is getting nerfed generally, with its only real advantage being its bonus to repair tools. That's useless to me - there had never previously been any connection between Min logi and rep tools, and I have no SP or interest in repair tools.
2. Amarr heavy frame, which has been the best heavy suit available since the game launched, will be outclassed by everything, including the Amarr sentinel, which I didn't skill into because it's bonuses were bad and I wanted a 2/3 slot layout not 1/4. Lo and behold, the Amarr sentinel is now getting that 2/3 layout PLUS a load of armour/shield resistance that the basic frame lacks.
So if there's not a big skill refund I will basically have a useless 30million SP character. Not because I made bad decisions - every decision I made was a good one. Not because I went into FOTM - Min logi and Amarr heavy frame have never been FOTM like Cal logi or Gal logi. But because I put points into suits that were perfect for my playstyle - a fast, hacking logi with proto scanner, hives, and uplinks, or a heavy with HMG/FG - but which are changing beyond all recognition.
In short, make players live by their decisions. Don't make players live by YOUR decisions to change everything about how suits work. Hence the infantry skill refund. |
Ryme Intrinseca
590
|
Posted - 2014.02.07 09:13:00 -
[3] - Quote
Kigurosaka Laaksonen wrote:Ryme Intrinseca wrote:there had never previously been any connection between Min logi and rep tools Confirming the Scimitar has never had any connections to shield reps. [/sarcasm] This thought process from Ryme illustrates the consequences of CCP not following the patterns they've established EVE and show why DUST needs to be as much like EVE as a FPS can possibly be. Ryme Intrinseca wrote:In short, make players live by their decisions. Don't make players live by YOUR decisions to change everything about how suits work. Hence the infantry skill refund. And this mentality. About every patch for EVE there's a small handful of threads asking for some type of SP refund/reimbursement/respec whatever. In DUST it's every 4 threads every day. What the hell is up with that? This is an MMO. Live with it. When vehicle skills were removed you got that SP back. When **** gets nerfed you shouldn't get anything. That being said, I've been extremely clear that I believe the only justifiable respec would be a full and final respec when all basic racial content is finally added into the game. What's a Scimitar? I'm guessing some sort of Eve thing?
Maybe if CCP had made Dust PC exclusive, and advertised it as an FPS for Eve devotees, it would be slightly more reasonable for them to change all the stats in line with Eve lore on a whim. But they didn't do that, they made it PS3 exclusive and repeatedly said they wanted to pick up console FPS players with no Eve knowledge.
Regarding vehicle skill removal, my thought is basically this: if CCP are ONLY going to give a skill refund where they remove skills, and they've decided to nerf rather than remove infantry skills, the implication is that they intend to disadvantage infantry players relative to vehicle players. OP 1.7 tanks are bad enough, I don't think the core of the playerbase (infantry) will take having their suits rendered useless, when vehicle users got a respec just a month ago. CCP surely know this, so I expect some significant skill refund with 1.8. |
Ryme Intrinseca
Fatal Absolution
645
|
Posted - 2014.02.10 09:35:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. The bonuses aren't perfect, but certainly a step in the right direction. - The reload bonus for the Caldari assault is unpopular as you have likely seen by the forum reaction, and it sucks compared to the Minmatar and Amarr bonuses. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. No one will get excited for this single reload bonus. Another alternative would be to reduce effective range of hybrid-rail weapons, but give Caldari assaults a range bonus for hybrid-rail weapons. - The Gallente bonus is also very underwhelming. I would recommend a 1% ROF increase per level of hybrid-plasma/blaster weapons + 5% dispersion reduction per level. - I LOVE the Amarr and Minmatar bonuses. The Amarr one is perfect. - About the Minmatar explosive thing, maybe should be to ammo reserves or splash radius (preferably) instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. Maxed out the clip size bonus would be close to a 200% magazine increase for the mass driver, even more for the flaylock pistol. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and depoyable explosives (REs and PMs).
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. The MD buff + rifle nerfs + the almost 200% increase of MD rounds with Minmatar assault is way too much at once. I double urge you to make it splash radius instead. This, Min assault+MD+FP is obviously the next FOTM if things stay as they are. Don't you guys remember how much everyone HATED the previous explosive spam builds? |
Ryme Intrinseca
Fatal Absolution
646
|
Posted - 2014.02.10 10:50:00 -
[5] - Quote
Summ Dude wrote:Ryme Intrinseca wrote:KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:hoo! (pt 2 of 2)
EDIT: Now, with something useful:
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. The bonuses aren't perfect, but certainly a step in the right direction. - The reload bonus for the Caldari assault is unpopular as you have likely seen by the forum reaction, and it sucks compared to the Minmatar and Amarr bonuses. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. No one will get excited for this single reload bonus. Another alternative would be to reduce effective range of hybrid-rail weapons, but give Caldari assaults a range bonus for hybrid-rail weapons. - The Gallente bonus is also very underwhelming. I would recommend a 1% ROF increase per level of hybrid-plasma/blaster weapons + 5% dispersion reduction per level. - I LOVE the Amarr and Minmatar bonuses. The Amarr one is perfect. - About the Minmatar explosive thing, maybe should be to ammo reserves or splash radius (preferably) instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. Maxed out the clip size bonus would be close to a 200% magazine increase for the mass driver, even more for the flaylock pistol. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and depoyable explosives (REs and PMs).
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. The MD buff + rifle nerfs + the almost 200% increase of MD rounds with Minmatar assault is way too much at once. I double urge you to make it splash radius instead. This, Min assault+MD+FP is obviously the next FOTM if things stay as they are. Don't you guys remember how much everyone HATED the previous explosive spam builds? But that was because every single suit could use them that way. This will only be one suit, being very specialized. Which is kinda the point of specialized suits, I think. Lets just wait and see how things look with the adjustments to slot layout, damage mods, and weapons. Specialized should not mean ludicrously OP. |
Ryme Intrinseca
Fatal Absolution
813
|
Posted - 2014.03.01 13:16:00 -
[6] - Quote
Can we please get the medium suit base stats? |
|
|
|