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Calanorn Blamed
Chatelain Rapid Response Gallente Federation
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Posted - 2014.01.18 21:59:00 -
[1] - Quote
Station interior maps are an excellent idea. Interior maps would also be a great way to integrate Eve and Dust without hurting game balance. Pirate bases and asteroid colonies could be taken over on missions with interior battles. One has to be careful with station control in high sec, but in lowsec or nullsec, station control could be gained with interior battles. One has to answer several questions: Why are some stations indestructible? (answer: Jovian, ancient, or alien tech that is not available to players). How does one gain control over a large station? (answer: by hacking the central computer or computers, the same way one captures null cannons). Why would anyone want a station anyway? (answer: sovereignty control of the system, for available factories or physical plant, taxes, or to deny it's use to a particular enemy). How does one get his army into a station? (answer: transfer of consciousness, microwarp gates, warbarge landing craft, or covertly placed drop uplinks, or clone reanimators). Getting equipment fits to the battle site is always a problem, but this could help explain different battle tiers or unequal numbers. I really look forward to seeing, and playing low level militia battles on pirate bases hired by low level capsuleers. Honestly I can't believe that the Dust team doesn't already have something like this in the works. It will be great! |
Calanorn Blamed
Chatelain Rapid Response Gallente Federation
8
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Posted - 2014.02.27 05:37:00 -
[2] - Quote
Kitt 514 wrote:Stations have always been a good idea. I posted in a thread just now about this two, but its important that you aren't taking ground in EVE with DUST. Station timers have a habit of producing some of the largest fights.
Control of a station? No.
Disabling station services? Yes. Very well. I really can't comment on the massive megacorp nullsec battles, simply because I don't understand them. I am much more interested in involving new players in both Dust and Eve in this massive virtual world. So how about just maps based on plexes that fairly new pilots could offer contracts for? For the moment maybe we could ignore how the clone equipment arrives. Maybe just one map until the bugs are worked out? It might be interesting to try. |
Calanorn Blamed
Chatelain Rapid Response Gallente Federation
8
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Posted - 2014.03.01 01:55:00 -
[3] - Quote
Kitt 514 wrote:Stations have always been a good idea. I posted in a thread just now about this two, but its important that you aren't taking ground in EVE with DUST. Station timers have a habit of producing some of the largest fights.
Control of a station? No.
Disabling station services? Yes. But on the other hand, If you have an army, and they cant take any ground in EVE, one then has to ask,"Whats the point?" We might as well dispense with the guns and armor, and kick a little black and white ball around the field... |
Calanorn Blamed
Chatelain Rapid Response Gallente Federation
8
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Posted - 2014.03.02 17:54:00 -
[4] - Quote
in the meantime, I have thought of another problem with station DUST PVP maps. The problem would only arise if the Eve pilot could pick the power of the dust mercs he could hire. If the pirate base mercs have fixed gear, and the eve pilot hires proto gear mercs, the battle is essentially over before it starts. One solution to this would have the eve pilot inject a drop uplink or clone reanimator into the structure, perhaps with an unmanned special landing drone. Perhaps only militia versions of this with preset fits would be available to high sec pilots doing missions, and the pilots on both sides would arrive with transfer of consciousness, (what we ruefully refer to as the "clone express" method of travel in Eve, which happens when your pod gets killed). This would make an Eve PVE mission more interesting, and add another weapon to the high sec Eve mission runner's arsenal. The 2 dust groups could battle over the gun emplacement controls, and the central computer, as well as spawn points. The eve pilot could buy clone reanimator equipped drone landing craft that have the contracts for the battle included, thus not upsetting the eve or dust economy. After the battle is over, the dust players could jettison salvage from the station, as well as find salvage themselves (that could be hauled back for a [fixed?] price). The eve pilots could come back to salvage or not as they do now. This would not require eve pilots to wait, and would really not require much more of the dust players either. It would mainly be a new weapon for low level Eve mission runners, and a new, more equal map for new dust players that doesn't require massive numbers of players to create a viable contest. It would be a great way to integrate the two games better in this truly amazing virtual universe. |
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