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LJG XX
Death Firm. Canis Eliminatus Operatives
6
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Posted - 2014.01.17 15:17:00 -
[91] - Quote
HYENAKILLER X wrote:Do you really think that you are actually doibg what everyone else is?
Are you seriously impressed with the fact you hide in a tank all game?
Do you have any idea how easy it is to make you guys miss?
Does it even cross your mind that you arent even close to the same level as 99% of the dust community.
I bet your really digging this tank exploit thing arent you?
it is pathetic the way you guys impact this game vs your actuall skill.
BE PROUD WARRIORS!!!!!!!!!! I run tanks to do one thing, engage in battle with other tanks. I'm sure you don't complain when one of us comes along and pops that "scrub" in a soma with a blaster suppressing you in a building so you can go about your honourable killing without a squad. I could really care less about killing infantry, I enjoy tank on tank combat.
Douchebag...
Do you even dust bro?
I didn't think so...
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The Attorney General
1775
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Posted - 2014.01.17 15:17:00 -
[92] - Quote
Atiim wrote:Kinda hard to be part of the problem that somebody else created.
Yet you blame people that obviously had nothing to do with it either. The only party that could rightly be faulted is CCP.
Tankers were willing to engage with CCP while the medium frame AV'ers insisted everything was fine. Tankers knew the data would back them up, it did, and changes were made.
If those people who had resisted so hard seen the winds of change and taken an active role in the discussion, the nerf would probably not been so severe.
The main difference between your campaign and those that came before it was that we had no partner in dialogue, and so debate was impossible. You have many willing to enter into discussion with you, but not once have you presented any sort of detailed idea of how you think AV should be.
Do you have any idea of what sort of buffs or nerfs to tanks or AV you want? Or is everything just a blob of nerf tanks and buff AV?
I amuse myself with your posts, but I am keenly aware that you are not a rational actor, and clearly have no intention of providing meaningful feedback.
Your posts are all emotion, no substance.
Mr. Hybrid Vayu.
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The Attorney General
1775
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Posted - 2014.01.17 15:29:00 -
[93] - Quote
Chaos Scum wrote:
I would blame certain tankers, but also the vast horde of infantry who refused to even discuss anything about the OP av of the time.
What is funny is that you complain about not wanting to spec into a forge and a fat suit to deal with tanks, but I as a vehicle driver had to spec into a dropsuit, a sniper rifle, and a whole host of supporting skills so that I could get people off of rooftops before 1.7.
Did I cry about it? Nope, I just dumped 4 million SP into countering my counter. Did I want to do it? Of course not, who wants to be a scrub sniper? But the game gave me no choice, so I adapted.
Now you can continue blaming everyone else, and trying to act high and mighty. Because you could never be part of the problem at all could you?
you are not a tank. you are infantry. you chose not to put skills into infantry in favor of using one piece of equipment on the battle field. the tank is immune to almost every weapon. the infantry you are making your argument against are vulnerable to every weapon including your tank. everyones choices are different, AV is not for everyone, neither is tanking. If the tankers and AVers could fight this out without everyone else being dragged into it, it would be preferable. The way CCP has it set up is the person who skilled into tanks has the upper hand. this should have never have happened, it is making everyone miserable.[/quote]
I spent my SP into tanks when swarms had a range of 400 metres, but were visible only from 100m and closer, if you were lucky. Oh, and they also hit for 3k armor damage a volley. And since reps took 4-5 seconds to activate, you would eat a whole mag before any reps started.
FGs had the same render problem, except they did even more damage than they do now.
And AV nades were much more powerful, such that they could knock out a hardened Madrugar in 5 nades versus a double hardened Maddy.
On top of that tanks were slower, and had less resist.
I am not arguing against infantry, I am stating a fact about the attitudes of people on the forums during the 1.0-1.6 timeframe. The manner of the debate was wholly dysfunctional. Tankers knew what they saw, and complained accordingly, people benefiting from the situation told them to HTFU.
On the flip side now, and I can point to some of those same "crybaby" tankers and them making posts about buffing AV.
"Crybaby" tankers are calling for AV buffs, but when AV was OP, where were people like Atiim to call for AV nerfs or tank buffs?
Are their irrational tankers? Sure, and some of them are annoying as all get out. But there are also lots of tankers who want to move the game forward and get back to fun interactions between vehicles and infantry, not the rail tank snoozefest we have going on right now. Engage with those people, and provide meaningful feedback instead of useless generalizations.
Also, learn to format. A solid paragraph like that is ugly, and difficult to read.
Mr. Hybrid Vayu.
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Chaos Scum
Warcaste
23
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Posted - 2014.01.17 15:32:00 -
[94] - Quote
The Attorney General wrote:Atiim wrote:Kinda hard to be part of the problem that somebody else created. Yet you blame people that obviously had nothing to do with it either. The only party that could rightly be faulted is CCP. Tankers were willing to engage with CCP while the medium frame AV'ers insisted everything was fine. Tankers knew the data would back them up, it did, and changes were made. If those people who had resisted so hard seen the winds of change and taken an active role in the discussion, the nerf would probably not been so severe. The main difference between your campaign and those that came before it was that we had no partner in dialogue, and so debate was impossible. You have many willing to enter into discussion with you, but not once have you presented any sort of detailed idea of how you think AV should be. Do you have any idea of what sort of buffs or nerfs to tanks or AV you want? Or is everything just a blob of nerf tanks and buff AV? I amuse myself with your posts, but I am keenly aware that you are not a rational actor, and clearly have no intention of providing meaningful feedback. Your posts are all emotion, no substance.
If they look at the data from pub matches its going to be far worse for tankers in the future. Think about what they did because some tanks got popped by swarms. Now think about how many infantry die in one match to tanks. now think about how many times this happens every day. I didn't believe CCP would let it continue this long. At this point I have no respect for them as game developers. You are just like everyone else who defends the Fotm. Understand balance will not be achieved by overlooking the data. those medium frame AVers didn't know a goddamn thing either. it was the cheapest most effective way to keep their playstyle intact. People like them and you would rather have the game favor your decisions than succeed. People like CCP facilitate this because they really don't know what to do.
Don't hate me because I'm dutiful.
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Atiim
Living Like Larry Schwag
3577
|
Posted - 2014.01.17 15:35:00 -
[95] - Quote
In can't reply to your first post Attorney, as my laptop is going to die and I don't have enough time. So I'll just put state this.
I have said multipule time that vehicles needed a buff. Benjamin Ciscko made a thread asking me about that here.
This was my official stance on AV before 1.7
I'm bored.
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The Attorney General
1775
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Posted - 2014.01.17 15:45:00 -
[96] - Quote
Atiim wrote:In can't reply to your first post Attorney, as my laptop is going to die and I don't have enough time. So I'll just put state this. I have said multipule time that vehicles needed a buff. Benjamin Ciscko made a thread asking me about that here.This was my official stance on AV before 1.7
That post is useless.
Your argument back then still doesn't stand up concerning tanks requiring teamwork, and saying that tanks needed a price decrease is no revelation.
Once again, there is no substance in your arguments. I can make arguments for why I think things are in need of changes, I can put together numerical models of what I think would work, and yet you can never produce anything above the most simple of posts.
The funny thing is that vehicles didn't need the total overhaul they got. If there had been some reasonable nerf to swarms while they fixed the rendering, this all would have been moot. Because the AV lobby refused to give any ground, this is what we got.
So even though I can say give swarms 15% more damage, and 10% more range, give the FG its charge times from 1.6, and give the PLC 25% more damage, 20% faster pre-charge, and a 15% reduction to reload, you never did make such a proposition for tanks.
And even though I can say that the Gunloggi needs a 15% reduction in CPU, a 20% reduction in PG, and both tanks need a 5% reduction in top speed, you would never had made the call for AV nerfs before 1.6, even though they were clearly needed.
So unless you have specific, direct ideas and are willing to share them, from now on I will be doing nothing but mocking you for failing at debate and AV.
Edit: And blaster turrets need a 30% nerf to range, they are stupid right now.
Mr. Hybrid Vayu.
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zibathy numbertwo
Nox Aeterna Security
332
|
Posted - 2014.01.17 16:10:00 -
[97] - Quote
Jason Pearson wrote:I think I'm holding points and killing tanks, as instructed.
I'm pretty impressed that I'm the guy people call on to deal with other tanks.
Erm, is it? I don't seem to miss much, please try and make me miss.
You're right, I'm 99% better.
Exploit?
If it takes such little skill, why are you not killing us?
"If it takes such little skill, why are you not killing us?"
Is it possible for someone to be this ******* stupid? Putting everything aside, your logic is the logic of someone with literally 2 functioning brain cells. If someone is using something overpowered, as the OP is implying, and if the overpowered thing takes no skill... How exactly does that make it easy to kill, you shitforbrains ********?
Long Live Freedom; Long Live the Federation.
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Jason Pearson
3969
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Posted - 2014.01.17 16:54:00 -
[98] - Quote
zibathy numbertwo wrote:Jason Pearson wrote:I think I'm holding points and killing tanks, as instructed.
I'm pretty impressed that I'm the guy people call on to deal with other tanks.
Erm, is it? I don't seem to miss much, please try and make me miss.
You're right, I'm 99% better.
Exploit?
If it takes such little skill, why are you not killing us? "If it takes such little skill, why are you not killing us?" Is it possible for someone to be this ******* stupid? Putting everything aside, your logic is the logic of someone with literally 2 functioning brain cells. If someone is using something overpowered, as the OP is implying, and if the overpowered thing takes no skill... How exactly does that make it easy to kill, you shitforbrains ********?
Much anger Very mad... w-
It is not me that is stupid, friend nor is my response illogical in any way. If it takes no skill to be a tanker then it obviously requires no skill to use a tank to kill another, by that "logic" you should be calling in a rail tank and killing every tank no matter what because it takes no skill to kill a skill-less player. :)
It's not overpowered, there are situations where the strength of the vehicles is amplified, such as Ambush and there are problems with hardeners and damage mods, they're not OP by themselves but you allow multiple hardeners on at once and it becomes a little silly.
Squad with a real AVer or Tanker and not get done in due to the fact you're bad at adapting or just bad at the game. And if you want to get good? Here's what I've noticed.
Anti Vehicle Infantry > Anti Vehicle tanks Anti Vehicle tanks > Anti Infantry tanks Anti Infantry tanks > Infantry/Anti-Infantry Infantry > Anti Vehicle Infantry
Follow that and you'll have a better time, see a blaster tank? You're going to need either two forge guns or you're going to need a tank, because the blaster can aim at you, and he has hardeners, you need to break his tank and one forge won't cut it/ Hell even one Forge and one Swarmer can do devastating damage.
See a railgun tank? You could most likely three shot it, most rails are shield based so the first hit is going to knock them down to low shields, two more shots and it's done as long as it doesn't get to cover and regen its shields. Same with swarms but you're going to need to fire those volleys off quickly. I've found chasing rails down with an LAV with dual hardeners is most effective (Saga)
If you spot a maddy that never turns its hardener on, it's a rep tank, it's built specifically for its stand and deliver purpose (intended), it's going to sit there and eat your AV unless you're using more than one AVer, you can solo this with a militia rail and a single damage mod, simply because it cannout outrep the high Alpha damage you're dealing.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Atiim
Living Like Larry Schwag
3577
|
Posted - 2014.01.17 19:36:00 -
[99] - Quote
The Attorney General wrote:Atiim wrote:In can't reply to your first post Attorney, as my laptop is going to die and I don't have enough time. So I'll just put state this. I have said multipule time that vehicles needed a buff. Benjamin Ciscko made a thread asking me about that here.This was my official stance on AV before 1.7 That post is useless. Your argument back then still doesn't stand up concerning tanks requiring teamwork, and saying that tanks needed a price decrease is no revelation. Price decreasing wasn't the only buff I was in favor of. That was just one example.Once again, there is no substance in your arguments. I can make arguments for why I think things are in need of changes, I can put together numerical models of what I think would work, and yet you can never produce anything above the most simple of posts. I could easily put together numerical models of what I think would work as well. However, nobody seems that intrested in what I believe, and when they are intrested; someone else in the thread usually has an idea similar to mine. Thus, I keep my posts simple to avoid being repetitive. However, I'd love to discuss my ideas on how to fix the V/AV problem. Statistics included.The funny thing is that vehicles didn't need the total overhaul they got. If there had been some reasonable nerf to swarms while they fixed the rendering, this all would have been moot. Because the AV lobby refused to give any ground, this is what we got. There didn't need to be any "reasonable nerf to Swarms." (Well, apart from range; 400m is insane). There did however need to be a "reasonable buff to vehicles." Please tell me what only nerfing the Swarm Launcher would have solved. everyonee would just flock over to the Forge Gun. So even though I can say give swarms 15% more damage, and 10% more range, give the FG its charge times from 1.6, and give the PLC 25% more damage, 20% faster pre-charge, and a 15% reduction to reload, you never did make such a proposition for tanks. Really? When I first came here I made many suggestions on how to buff vehicles without nerfing AV. However, people only saw the "don't nerf AV" part and decided to go bat$#!t crazy. After a while I just decided to not even bother posting stats anymore.And even though I can say that the Gunloggi needs a 15% reduction in CPU, a 20% reduction in PG, and both tanks need a 5% reduction in top speed, you would never had made the call for AV nerfs before 1.6, even though they were clearly needed. Well, I do remember saying that 400m is way too much; but other than that I said to buff vehicles. I thought that this would be better because it both solves the AV problem, while also making Vehicle vs. Vehicle fights a bit longer and more exciting. So unless you have specific, direct ideas and are willing to share them, from now on I will be doing nothing but mocking you for failing at debate and AV.
If you agree to remain constructive, then I'd be happy to. Edit: And blaster turrets need a 30% nerf to range, they are stupid right now. They do need a range nerf, but I can't really comment on weather or not 30% is a good idea, for I don't remember the effective and optimal ranges of Large Blaster Turrets. Here is my idea on how to buff AV:
Swarm Launcher wrote: Increase damage to 275HP per missile.
Increase range to 215m.
Forge Gun wrote: Decrease charge times to where were in Uprising 1.6.
Add an additional 4 rounds into Max. Ammo Capacity
Plasma Cannon wrote:
3% Decrease To Reload Speed (Don't increase it too much, for there needs to be emphasis on the Rapid Reload skill).
Increase Direct Damage. (1320HP at STD 1650HP at ADV, and 1980HP at PRO)
I'm bored.
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
488
|
Posted - 2014.01.17 20:02:00 -
[100] - Quote
HYENAKILLER X wrote:
I want to fight guys with something to prove. I want to fight against guys who arent scared of nuetral territory. I want to fight men who DONT NEED THE UPPER HAND TO WIN. Ill find my place in line there no problem. Just tired of tank scrubs ruining games.
I'm sorry man, but your argument gets thrown out of the window the second you respawn after getting shot to death. Coming back from the dead is pretty much THE UPPER HAND in any deadly engagement. Why are you getting so worked up over a video game?
Militia tank nerf forthcoming (thank God!). I'm sure you'll be notching a bunch of tank kills soon enough.
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The Attorney General
1775
|
Posted - 2014.01.17 20:05:00 -
[101] - Quote
Atiim wrote:Atiim wrote:
This was my official stance on AV before 1.7
Price decreasing wasn't the only buff I was in favor of. That was just one example. Even if, that was a response to you saying that I and others on the AV side didn't call for a vehicle buff, when that is not the case at all.
I was saying that there were no AV'ers out there calling for AV nerfs. There were even some Forge Gun users who were trying to argue that thing wasn't OP versus infantry when it clearly was. Calling for a vehicle buff, one that was arguably not needed, especially in the face of the range and RoF issues, is not the same as calling for a needed nerf.
Atiim wrote: Really? When I first came here I made many suggestions on how to buff vehicles without nerfing AV. However, people only saw the "don't nerf AV" part and decided to go bat$#!t crazy. After a while I just decided to not even bother posting stats anymore.
Well, I do remember saying that 400m is way too much; but other than that I said to buff vehicles. I thought that this would be better because it both solves the AV problem, while also making Vehicle vs. Vehicle fights a bit longer and more exciting. [/i]
If you thought that AV nades and swarms were fine, which you sort of did, then it does take away a lot of the resulting post because it flies in the face of what tank drivers saw every day. It runs counter to my own experiences on the ground, and I would gather that the data CCP looked at backed that up.
Again, the Gunnloggi needed a buff. The Madrugar was a serviceable vehicle I think. All of that was masked by the rendering problems. It was impossible to balance while those problems remained. No one can say what would have happened if we had gotten 1.7 without the tank changes but with the rendering changes. Ultimately though, those types of tanks could not expand, so we got the new system.
Mr. Hybrid Vayu.
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Alldin Kan
Imperfects Negative-Feedback
920
|
Posted - 2014.01.17 20:07:00 -
[102] - Quote
HYENAKILLER X wrote:Do you really think that you are actually doibg what everyone else is?
Are you seriously impressed with the fact you hide in a tank all game?
Do you have any idea how easy it is to make you guys miss?
Does it even cross your mind that you arent even close to the same level as 99% of the dust community.
I bet your really digging this tank exploit thing arent you?
it is pathetic the way you guys impact this game vs your actuall skill.
BE PROUD WARRIORS!!!!!!!!!! When you see THE KING ALLDIN inside a tank, you are playing against the final boss.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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The Attorney General
1775
|
Posted - 2014.01.17 20:21:00 -
[103] - Quote
Atiim wrote: There didn't need to be any "reasonable nerf to Swarms." (Well, apart from range; 400m is insane). There did however need to be a "reasonable buff to vehicles." Please tell me what only nerfing the Swarm Launcher would have solved. everyonee would just flock over to the Forge Gun.
I didn't say just swarms launchers, but swarms and AV nades.
If medium or light frames want to do significant amounts of damage I believe that should be left to some form of direct fire weapon. If AV nades didn't track, they could do the same damage as fluxes.
Once this touches on a fundamental difference in how we think AV should run. Heavies are best suited as a role to AV, and should be the primary suit choice of AV players.
More forges mean more kills for medium frames being pushed forward to encounter them. It encourages more of a varied gameplay because an anti vehicle suit will be dependent on a logi for ammo and close range infantry protection, while being a serious threat to all vehicles.
Mr. Hybrid Vayu.
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Xender17
Ahrendee Mercenaries EoN.
979
|
Posted - 2014.01.17 20:38:00 -
[104] - Quote
HYENAKILLER X wrote:Do you really think that you are actually doibg what everyone else is?
Are you seriously impressed with the fact you hide in a tank all game?
Do you have any idea how easy it is to make you guys miss?
Does it even cross your mind that you arent even close to the same level as 99% of the dust community.
I bet your really digging this tank exploit thing arent you?
it is pathetic the way you guys impact this game vs your actuall skill.
BE PROUD WARRIORS!!!!!!!!!! 2.Yes, I got tired of hiding in 20,000 isk suit fittings so I switched to 400,000 isk fittings. 3. I don't know what you mean (not sarcasm.) 4.I always think about how im better than 99% better than the rest of the community. 5. Didn't infantry dig the AR, Flaylock, MD, AFG, SL exploit too? Infantry has had the FOTM for at least 80% of the time dust has been active.
In reply to your last sentence.
You have no idea how skilled any tanker that's been around before 1.7 is. They became skilled of the extreme risk they had to deal with. You could argue that the risk is less now. However those that existed before 1.7 still have their skills. They know when to get out, how to judge their enemy and know where they were needed. Those still exist and they dealt with crap like losing 5+ games of isk rewards in one death from 1 player.
Prt SL, SCR, SR . ADV FGs, MDs, LaZor, KNs.
Gunnlogi, Falchion, Python, Caldari LDS. (+require)
Prt L. Am, Adv HVY, LGS
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Jason Pearson
3972
|
Posted - 2014.01.17 21:28:00 -
[105] - Quote
dw, that "KING ALLDIN" boss is ez and drops pretty **** loot tbh.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
You're a total git, Jason. - kingbabar
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Militar Szintizt
duna corp
0
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Posted - 2014.01.17 21:43:00 -
[106] - Quote
Mr. HYENAKILLER X,
Tanks and vehicles have been in the game from the very start. I myself enjoy the tanks and do not consider myself a very good player. I also do not take particular "pride" in my game playing and I am guilty of pretty much all the things you hate about players in this game. However, I am extremely happy about the fact that I, and players like me, can get on the nerves of little boys like you who decided to put "pride" (of all things) into a video game (and game begin the operative word here). From now on I will drive tanks even more than I am used to and sincerely hope I will have many many battles squared against you. Are you a better player than me, since you take so much "pride" (word starting to sound funny in this context) in your gaming, you probably are. Will you get more kills then me if we square off, likely (and again the "pride" thing).
I truly feel sorry for you if you can't get the enjoyment you want out of this game because of your "pride" and other players that are playing well within the defined spectrum of the game and are simply trying to have fun. I guess by your definition I should not be having fun but be playing seriously and with "pride".
Good lord, grow up man... |
Rusty Shallows
819
|
Posted - 2014.01.17 21:49:00 -
[107] - Quote
Amarrgheddon wrote:Question to OP. If they don't care that they ruined Dust 514, what makes you think they care about your opinion? This.
Although it's not fair to blame all HAV TCs or all HAV TCs on the forums. Those responsible were a small subset of the vehicle dedicated community who had no problem taken whatever action they deemed necessary to get a blatantly unfair advantage. That's politics.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Atiim
Living Like Larry Schwag
3583
|
Posted - 2014.01.17 21:53:00 -
[108] - Quote
knight of 6 wrote: Lukeoplast is going to need to give you a thorough washing later...
Don't know him.
But seriously. WTF is a Lukeoplast anyway?
When I searched it on Google, it showed nothing credible and a link to one of my posts on the forums.
I'm bored.
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Rusty Shallows
822
|
Posted - 2014.01.18 01:48:00 -
[109] - Quote
Atiim wrote:knight of 6 wrote: Lukeoplast is going to need to give you a thorough washing later...
Don't know him. But seriously. WTF is a Lukeoplast anyway? When I searched it on Google, it showed nothing credible and a link to one of my posts on the forums. He disagreed with them and therefor was a bad person for it. Since he isn't around to defend himself character assassination is pretty easy.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Atiim
Living Like Larry Schwag
3593
|
Posted - 2014.01.18 02:44:00 -
[110] - Quote
Rusty Shallows wrote: He disagreed with them and therefor was a bad person for it. Since he isn't around to defend himself character assassination is pretty easy.
Well that explains a lot.
Though if everyone here is trying their hardest to make me look bad by exaggerating details and putting words in my mouth, then I can't imagine what these nuts did to Lukeoplast.
It's like a coming of age.
I'm bored.
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The Attorney General
1776
|
Posted - 2014.01.18 02:51:00 -
[111] - Quote
Rusty Shallows wrote:Amarrgheddon wrote:Question to OP. If they don't care that they ruined Dust 514, what makes you think they care about your opinion? This. Although it's not fair to blame all HAV TCs or all HAV TCs on the forums. Those responsible were a small subset of the vehicle dedicated community who had no problem taken whatever action they deemed necessary to get a blatantly unfair advantage. That's politics.
Keep blaming the players for CCP and their design decisions.
Makes you seem like someone that others should really try to reason with.
Mr. Hybrid Vayu.
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SGT NOVA STAR
Ahrendee Mercenaries
200
|
Posted - 2014.01.18 03:28:00 -
[112] - Quote
8+ kdr since build 1, always top 20 on weekly kdr, I got nothing to prove or be proud of, I just happen to be good at what other people TRY to do. Keep using militia tanks, the true tankers always win. The fact your making this thread proves iv done my job, that'll be 20 mill isk for my services.
VAYU! I CHOOSE YOU!
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Leadfoot10
molon labe. Public Disorder.
246
|
Posted - 2014.01.18 03:56:00 -
[113] - Quote
Most of the good tankers I know are just as good with a weapon in their hands.
Just some food for thought. |
Rusty Shallows
824
|
Posted - 2014.01.18 04:22:00 -
[114] - Quote
The Attorney General wrote:Rusty Shallows wrote:Amarrgheddon wrote:Question to OP. If they don't care that they ruined Dust 514, what makes you think they care about your opinion? This. Although it's not fair to blame all HAV TCs or all HAV TCs on the forums. Those responsible were a small subset of the vehicle dedicated community who had no problem taken whatever action they deemed necessary to get a blatantly unfair advantage. That's politics. Keep blaming the players for CCP and their design decisions. Makes you seem like someone that others should really try to reason with. I haven't blamed the players. I blamed CCP for caving in to the demands of a small group inside another subset of players. The better part of 2013 was spent trying to approach issues in a rational way only to get shouted out by the endless nerf politics.
What else can a guy do?
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Alpha 443-6732
302
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Posted - 2014.01.18 06:33:00 -
[115] - Quote
The Attorney General wrote:
I spent my SP into tanks when swarms had a range of 400 metres, but were visible only from 100m and closer, if you were lucky. Oh, and they also hit for 3k armor damage a volley. And since reps took 4-5 seconds to activate, you would eat a whole mag before any reps started.
FGs had the same render problem, except they did even more damage than they do now.
And AV nades were much more powerful, such that they could knock out a hardened Madrugar in 5 nades versus a double hardened Maddy.
On top of that tanks were slower, and had less resist.
I am not arguing against infantry, I am stating a fact about the attitudes of people on the forums during the 1.0-1.6 timeframe. The manner of the debate was wholly dysfunctional. Tankers knew what they saw, and complained accordingly, people benefiting from the situation told them to HTFU.
On the flip side now, and I can point to some of those same "crybaby" tankers and them making posts about buffing AV.
"Crybaby" tankers are calling for AV buffs, but when AV was OP, where were people like Atiim to call for AV nerfs or tank buffs?
Are their irrational tankers? Sure, and some of them are annoying as all get out. But there are also lots of tankers who want to move the game forward and get back to fun interactions between vehicles and infantry, not the rail tank snoozefest we have going on right now. Engage with those people, and provide meaningful feedback instead of useless generalizations.
Also, learn to format. A solid paragraph like that is ugly, and difficult to read.
You are doing God's work, AG.
Because racism is realism
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Twenty Hours
Paladin Survey Force Amarr Empire
2
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Posted - 2014.01.18 06:43:00 -
[116] - Quote
guys let me share my opinion ( i didnt saw last replies page 2 and 3 )
i think this can be fixed with making a real matchmaking, with protos vs protos and rookies vs rookies, and give other ways to kill tanks. very simple, make sense, very easy |
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