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I-Shayz-I
I-----I
1937
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Posted - 2014.01.16 02:58:00 -
[1] - Quote
Hey guys! Figured I'd organize the new skills for the people out there that might be a bit confused, and so that the changes would be easier to see. I mainly did this for Logistics, but figured I'd go and do the Assault and Sentinel bonuses as well. I didn't do Scouts because their skills relate to an item we have no stats for, and I didn't do Commandos because their new skills are pretty easy to understand.
Keep in mind that none of these bonuses are final, and this is purely just speculation on what it might be like. They have not mentioned anything about changes to equipment, but we won't know for sure until 1.8. You can however, use these numbers to argue one way or another why a certain skill might need to be changed before 1.8.
Also, I didn't do a very in-depth look at the Assault/Sentinel bonuses because of this quote:
CCP Remnant wrote:Yeah, TTK is definitely something we're looking at improving. The reason we've not hot-fixed a blanket 10% nerf is simply because of the knock -on effects it has (e.g. reducing the damage output of an ammo guzzler like the ACR means it gets a bigger nerf than simply reduced DPS; though some might argue that's not a bad thing).|
For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor. Hope you enjoy! (Please, DO NOT quote this entire thing if you want to reply. Thank you.)
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LOGISTICS SECTION
New Logistics Skills
Logistics Suit Bonus: 5% reduction to PG/CPU cost of equipment per level.
Amarr Logistics Bonus: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Caldari Logistics Bonus: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. Gallente Logistics Bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level. Minmatar Logistics Bonus: +10% to repair tool range and +5% to repair amount per level. _____________________________________________________________________
Max Amarr Logistics Bonus: 50% reduction to drop uplink spawn time and +10 to max. spawn count per level.
STD Uplink: 10 second spawn time, 10 max spawns | 5 second spawn time, 20 max spawns
ADV Uplink: 9 second spawn time, 15 max spawns | 4.5 second spawn time, 25 max spawns ADV Flux: 6.75 second spawn time, 15 max spawns | 3.38 second spawn time, 25 max spawns
PRO Uplink: 5 second spawn time, 20 max spawns | 2.5 second spawn time, 30 max spawns PRO Flux: 3.75 second spawn time, 20 max spawns | 1.88 second spawn time, 30 max spawns PRO 'Abyss': 2.5 second spawn time, 5 max spawns | 1.25 second spawn time, 15 max spawns _____________________________________________________________________
Max Caldari Logistics Bonus: +50% to nanohive max. nanites and +25% to supply rate and repair amount per level.
STD Nanohive: 36 nanites, 10% supply rate | 54 nanites, 12.5% supply rate STD Compact: 25 nanites, 25% supply rate, 50 HP/s | 38 nanites, 31.25% supply rate, 62.5 HP/s
ADV Nanohive: 72 nanites, 15% supply rate | 108 nanites, 18.75% supply rate ADV Nanohive (R): 72 nanites, 7.5% supply rate, 20 HP/s | 108 nanites, 9.38% supply rate, 25 HP/s
PRO Nanohive: 72 nanites, 30% supply rate | 108 nanites, 37.5% supply rate PRO Nanohive (R): 72 nanites, 15% supply rate, 40 HP/s | 108 nanites, 18.75% supply rate, 50 HP/s PRO Triage: 101 nanites, 70 HP/s | 151.5 nanites, 87.5 HP/s _____________________________________________________________________
Max Gallente Logistics Bonus: +50% to active scanner visibility duration and +25% to active scanner precision per level.
STD Scanner: 5 second visibility, 46 dB | 7.5 second visibility, 34.5 dB STD Flux: 8 second visibility, 46 dB | 12 second visibility, 34.5 dB
ADV Scanner: 5 second visibility, 36 dB | 7.5 second visibility, 27 dB ADV Quantum: 16 second visibility, 36 dB | 24 second visibility, 27 dB
PRO Scanner: 5 second visibility, 28 dB | 7.5 second visibility, 21 dB PRO Quantum: 25 second visibility, 28 dB | 37.5 second visibility, 21 dB PRO Focused: 5 second visibility, 15 dB | 7.5 second visibility, 11.25 dB _____________________________________________________________________
Max Minmatar Logistics Bonus: +50% to repair tool range and +25% to repair amount per level.
STD Repair: 15 meter range, 40 HP/s | 22.5 meter range, 50 HP/s STD Flux: 22.5 meter range, 40 HP/s | 33.75 meter range, 50 HP/s
ADV Repair: 18 meter range, 60 HP/s | 27 meter range, 75 HP/s ADV Triage: 18 meter range, 75 HP/s | 27 meter range, 93.75 HP/s
PRO Repair: 21 meter range, 70 HP/s (x2) | 31.5 meter range, 87.5 HP/s (x2) PRO Flux: 31.5 meter range, 70 HP/s (x2) | 47.25 meter range, 87.5 HP/s (x2) (Vehicle 131) PRO Triage: 21 meter range, 88 HP/s (x2) | 31.5 meter range, 110 HP/s (x2) PRO Focused: 10.5 meter range, 175 HP/s | 15.75 meter range, 218.75 HP/s (Vehicle 151)
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I make logistics videos!
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I-Shayz-I
I-----I
1937
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Posted - 2014.01.16 02:58:00 -
[2] - Quote
ASSAULT SECTION
New Assault Skills
Assault Suit Bonus: 2% to light weapon RoF per level.
Amarr Assault Bonus: 5% to repair rate of armor repair modules per level. Caldari Assault Bonus: 5% to HP bonus of shield extender modules per level. Gallente Assault Bonus: 5% to HP bonus of armor plate modules per level. Minmatar Assault Bonus: 5% to damage bonus of damage modifier modules per level. _____________________________________________________________________
Max Amarr Assault Bonus: 25% to repair rate of armor repair modules per level. (With Armor Repair 5) Basic: 2.5 HP/s | Enhanced: 3.75HP/s | Complex: 6.25 HP/s Basic: 3.13 HP/s | Enhanced: 4.69 HP/s | Complex: 7.81 HP/s
Max Caldari Assault Bonus: 25% to HP bonus of shield extender modules per level. (With Shield Extension 5) Basic: 24.2 HP | Enhanced: 36.3 HP | Complex: 72.6 HP Basic: 30.25 HP | Enhanced: 45.38 HP | Complex: 90.75 HP
Max Gallente Assault Bonus: 25% to HP bonus of armor plate modules per level. (With Armor Plating 5) Basic: 93.5 HP | Enhanced: 121 HP | Complex: 148.5 HP Basic: 116.88 HP | Enhanced: 151.25 HP | Complex: 185.63 HP
Max Minmatar Assault Bonus: 25% to damage bonus of damage modifier modules per level. Damage mods are changing in 1.8, therefore I don't want to speculate ____________________________________________________________________
SENTINEL SECTION
New Sentinel Skills
Sentinel Suit Bonus: 5% resistance to blast damage per level
Amarr Sentinel Bonus: 3% armor resistance to projectile weapons, 2% shield resistance to hybrid - blaster weapons. Caldari Sentinel Bonus: 3% shield resistance to hybrid - blaster weapons, 2% shield resistance to laser weapons. Gallente Sentinel Bonus: 3% armor resistance to hybrid - railgun weapons, 2% armor resistance to projectile weapons. Minmatar Sentinel Bonus: 3% shield resistance to laser weapons, 2% armor resistance to hybrid - blaster weapons. _____________________________________________________________________
Max Sentinel Suit Bonus: 25% resistance to blast damage per level Grenades | STD: 400 HP | 500 HP | 600 HP | STD: 300 HP | 375 HP | 450 HP Strong resistance to: FGs, MDs, PCs, Flaylocks
Max Amarr Sentinel Bonus: 15% armor resistance to projectile weapons, 10% shield resistance to blaster weapons. Strong armor resistance to: HMGs, CRs, SMGs | Decent shield resistance to: ARs
Max Caldari Sentinel Bonus: 15% shield resistance to blaster weapons, 10% shield resistance to laser weapons. Strong shield resistance to: ARs | Decent shield resistance to: SCRs, LRs, SCR Pistols
Max Gallente Sentinel Bonus: 15% armor resistance to railgun weapons, 10% armor resistance to projectile weapons. Strong armor resistance to: FGs, RRs, Snipers | Decent armor resistance to: HMGs, CRs, SMGs
Max Minmatar Sentinel Bonus: 15% shield resistance to laser weapons, 10% armor resistance to blaster weapons. Strong shield resistance to: SCRs, LRs, SCR Pistols | Decent armor resistance to: ARs _____________________________________________________________________
MISC SECTION
New Commando Skills
Commando Suit Bonus: 5% reduction to reload speed of light weapons per level.
Amarr Commando Bonus: +2% damage to laser light weapons per level Caldari Commando Bonus: +2% damage to hybrid - railgun light weapons per level. Gallente Commando Bonus: +2% damage to hybrid - blaster light weapons per level. Minmatar Commando Bonus: +2% damage to projectile and explosive light weapons per level. _____________________________________________________________________
New Scout Skills
Scout Suit Bonus: 10% bonus to PG/CPU cost of cloak field per level.
Amarr Scout Bonus: 5% reduction to cloak field cooldown per level. Caldari Scout Bonus: 5% reduction to firing cloak cost per level. Gallente Scout Bonus: 5% to dropsuit scan radius and 5% reduction to scan profile per level. Minmatar Scout Bonus: 5% to melee and nova knife damage per level.
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I make logistics videos!
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I-Shayz-I
I-----I
1947
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Posted - 2014.01.16 08:51:00 -
[3] - Quote
shady merc wrote:My thoughts on the "NEW" dropsuit bonuses.
...
That all I have for now will update with logi later. .
Honestly, while your thoughts are good and strong, the idea is that commandos are getting bonuses to weapons, and assaults are getting bonuses to modules. To continue on, logistics are getting bonuses to equipment.
I'm not going to point out specific parts, but we should try and stay with that idea. Instead, things like the current Amarr Assault bonus could always be changed to something like "Amarr Assault Proficiency".
I'd still like to see your thoughts on logi stuff though.
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I-Shayz-I
I-----I
1955
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Posted - 2014.01.16 19:14:00 -
[4] - Quote
Bump
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I-Shayz-I
I-----I
1956
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Posted - 2014.01.16 19:42:00 -
[5] - Quote
Iron Wolf Saber wrote:Due to the early nature of you guys getting this information do not throw a rage fit if it changes.
It better change, just not all of it.
That nanohive bonus is kind of ridiculous. But the Repair Tool bonus is perfect.
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I-Shayz-I
I-----I
1967
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Posted - 2014.01.17 02:15:00 -
[6] - Quote
Mister Goo wrote:Great information Shayz same as all ways well organized and looking out for the rest of us.
+1
GOO!
Another great logi that I have truely missed.
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I-Shayz-I
I-----I
2011
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Posted - 2014.01.19 05:52:00 -
[7] - Quote
Bump
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I-Shayz-I
I-----I
2019
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Posted - 2014.01.19 07:51:00 -
[8] - Quote
Skihids wrote:Every increase in repair rate means fewer cycles required which means fewer WPs. As noted TTK is so short there's no point in trying to keep up with damage in real time, you simply can't match the DPS of the enemy's weapon. Healing is an out of battle task, especially when you are wearing the softest Logi suit in the game.
Yeah no. You are SO wrong. Look what I can do with a core focused: https://www.youtube.com/watch?v=P9OUEQFfao0&feature=youtube_gdata_player
1. The better the repair tool, the FASTER you gain rewards. You don't lose out on anything by using a better repair tool, only by using a better injector.
2. TTK might be short, but as long as you use cover as dodge as many bullets as possible, 220 HP/s makes the person practically invincible unless they're getting shot at from 5 people at the same time. You might not be able to match DPS while standing still, or on paper, but it works in the actual game.
3. Healing is NOT an out of battle task.
4. Minmatar Logi (The one I'm using in the video) is perfectly viable if you know how to fit a support logi properly (i.e. shield energizers and armor reps).
5. The bonus to range on the core focued means that it loses its only disadvantage (the 10 meter range sucks, you can even see in the video how hard it was to keep a lock sometime). Flux repair at proto is almost 50 meters. You could stand up on a building or tabletop and rep two people down below, or be far enough from the fight that people won't know where you are.
Dude, do you even logi or are you pulling all of this out of your ass?
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I-Shayz-I
I-----I
2025
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Posted - 2014.01.19 10:51:00 -
[9] - Quote
CrotchGrab 360 wrote:All I can say is, CALDARI LOGI ALL THE WAY
Being a logibro got too expensive for me but this + a respec would be the best.
I'd put all my SP into support, and with the new bonuses I'm going to repping even more. Don't be surprised if you see me in game and I follow you around and heal you all game.
I'm honestly considering getting caldari logi to 5 just for the nanohive bonus.
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I-Shayz-I
I-----I
2101
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Posted - 2014.01.28 06:42:00 -
[10] - Quote
I need to update this with the new equipment info lol
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I-Shayz-I
I-----I
2110
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Posted - 2014.01.28 23:09:00 -
[11] - Quote
fawkuima juggalo wrote:include isk prices?
This is just a 1.8 skill bonus thing and how it would affect equipment stats. No skill is going to affect isk prices, so I didn't list them, nor did I list any other stats that would change.
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