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          calisk galern 
          BurgezzE.T.F Public Disorder.
  1618
  
          
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        Posted - 2014.01.15 14:29:00 -
          [1] - Quote 
          
           
          as a developer I find the 2 weapon slot limitation very restrictive on design, so I came up with an eve inspired resoloution.
  what if we had inactive back up weapon slots on some suits.
  so for example the min scout suit might have 1 light weapon slot, and 2 back up side arm slot.
  the way these slots would work is you could open your equipment tab and activate these weapon slots like a tank activates their modules, when you do your currently active weapon is disabled and you can now use the back up weapon until you activate another weapon module.
  these slots could also work as half way slots, and a middle ground for the designers, ratehr then just taking a whole slot away maybe bump it down to a back-up slot. //////////////////////////////////////////////////////////////////////////////////////////////
  on a side note these multiple weapon slots would begin to take up a lot of cpu and pg, so I would like to suggest a simple answer for that to, give the players a racial optimization skill.
  depending on the suit the racial optimization skill will reduce a particular weapons cpu and pg by 10% each.
  so in this case the mim scout might get a 50% reduction to nova knives and flaylock pistols.
  while the mim assault might get a 50% reduction combat rifles, and the mim logi might geta 50% reduction in RE's or mass drivers | 
      
      
      
          
          Kovinis Sparagas 
          Bullet Cluster Legacy Rising
  120
  
          
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        Posted - 2014.01.15 15:03:00 -
          [2] - Quote 
          
           
          It's unrealistic to have 50 weapons in your magic backpack
 I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits 
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          Vermaak Doe 
          SVER True Blood Public Disorder.
  1198
  
          
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        Posted - 2014.01.15 15:07:00 -
          [3] - Quote 
          
           
          Kovinis Sparagas wrote:It's unrealistic to have 50 weapons in your magic backpack   Where do you think your secondary/equipment go?
 "Always fight dirty, the victor writes history" 
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy 
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          Takahiro Kashuken 
          Red Star. EoN.
  2222
  
          
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        Posted - 2014.01.15 15:18:00 -
          [4] - Quote 
          
           
          10% reduction for infantry weapons 
  Meanwhile vehicles only get 3% reduction
  lolno infantry
 Intelligence is OP 
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          Ghosts Chance 
          Inf4m0us
  807
  
          
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        Posted - 2014.01.15 15:27:00 -
          [5] - Quote 
          
           
          ive always wanted the ability to swtich to my remote explosives like i would a sidearm...
  im sure many logi bros feel the same way about their repair tools. | 
      
      
      
          
          calisk galern 
          BurgezzE.T.F Public Disorder.
  1618
  
          
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        Posted - 2014.01.15 15:32:00 -
          [6] - Quote 
          
           
          Takahiro Kashuken wrote:10% reduction for infantry weapons 
  Meanwhile vehicles only get 3% reduction
  lolno infantry   
  tanks could have a similar specialization, imo tanks aren't even finished yet.
  the current tanks are rather low grade, and feel honestly like standard tanks, I mean sure infantry can't do **** to them, butthe fights are over in 2 shots between even the best tank pilots. | 
      
      
      
          
          Joel II X 
          Dah Gods O Bacon
  522
  
          
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        Posted - 2014.01.15 15:40:00 -
          [7] - Quote 
          
           
          Kovinis Sparagas wrote:It's unrealistic to have 50 weapons in your magic backpack   Welcome to Videogames 101!
  Today, class, we'll be talking about equipments and other items carried by characters!
  As you may already know, videogames were created and shaped as an entertainer. What do we find entertaining? That's right! Doing things we otherwise can't in real life!
  Eating mushrooms to grow, shooting lightning out of our hands, and carrying an entire arsenal right in your back pocket all apply here. Physics don't matter in a videogame. It is up to the developers to play the role of God and create a universe out of nothing but code.
  Well, that's all the time we have today! Tune in next week to find out more about health potions! | 
      
      
      
          
          Takahiro Kashuken 
          Red Star. EoN.
  2222
  
          
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        Posted - 2014.01.15 15:43:00 -
          [8] - Quote 
          
           
          calisk galern wrote:Takahiro Kashuken wrote:10% reduction for infantry weapons 
  Meanwhile vehicles only get 3% reduction
  lolno infantry   tanks could have a similar specialization, imo tanks aren't even finished yet. the current tanks are rather low grade, and feel honestly like standard tanks, I mean sure infantry can't do **** to them, butthe fights are over in 2 shots between even the best tank pilots.  
  They are standard 
  We need adv/proto tanks yet CPM keep on screaming its tiercide when literally nothing else is tiercided, not the weapons, the suits, the guns, the mods, the equipment just the tanks
 Intelligence is OP 
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          Pokey Dravon 
          OSG Planetary Operations Covert Intervention
  1519
  
          
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        Posted - 2014.01.15 15:45:00 -
          [9] - Quote 
          
           
          calisk galern wrote:as a developer I find the 2 weapon slot limitation very restrictive on design, so I came up with an eve inspired resoloution.
   
  Isn't that kinda the point? To be restrictive so you're dependent upon other people in your team?
 1.8 Analysis - Sentinel Damage Efficiency Calcs 
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          calisk galern 
          BurgezzE.T.F Public Disorder.
  1618
  
          
                | 
        Posted - 2014.01.15 15:47:00 -
          [10] - Quote 
          
           
          Pokey Dravon wrote:calisk galern wrote:as a developer I find the 2 weapon slot limitation very restrictive on design, so I came up with an eve inspired resoloution.
   Isn't that kinda the point? To be restrictive so you're dependent upon other people in your team?  
  a system can be restrictive to a player, but not restrictive to a developer.
  as it stands theirs very little a developer can do with the weapon slots of the suits, this allows them to be a bit more free and add a level of uniqueness to each suit that is just not available currently. | 
      
      
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