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Ripley Riley
320
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Posted - 2014.01.14 16:17:00 -
[1] - Quote
CCP Saberwing wrote:PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this!
But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at.
This was the last we have heard from CCP regarding PvE content. Draxus Prime was kind enough to condense what we know about PvE so far into one thread, linky.
PvE has the potential to not only boost the satisfaction of current players, but draw in new players. It is key to the long term health of Dust 514.
So, what about it? Other than a post stating you would love to do it, can we learn anything about your PvE plans? Or are they so far in the future they haven't even been settled on yet?
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Smooth Assassin
Stardust Incorporation
707
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Posted - 2014.01.14 16:18:00 -
[2] - Quote
Never gonna happen, dream on.
Assassination is my thing.
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iceyburnz
Crux Special Tasks Group Gallente Federation
1319
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Posted - 2014.01.14 16:21:00 -
[3] - Quote
Ripley Riley wrote:CCP Saberwing wrote:PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this!
But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at. This was the last we have heard from CCP regarding PvE content. Draxus Prime was kind enough to condense what we know about PvE so far into one thread, linky. PvE has the potential to not only boost the satisfaction of current players, but draw in new players. It is key to the long term health of Dust 514. So, what about it? Other than a post stating you would love to do it, can we learn anything about your PvE plans? Or are they so far in the future they haven't even been settled on yet?
100% agree with you on this.
"other things to do" (OTTD) is something sorely lacking in dust. Until there are OTTD dust will feel like a striped down multiplayer experience for a single player game that has not yet been released.
Dust sorely needs the following to feel complete (for me):
a) racial parity b) crafting/industry (huge draw for a demographic of gamers) c) PVE (another huge draw for some) d) Player Market e) freeform/exploration gameplay (go to planet in squad, wander around district, find stuff, mine stuff, oh noes someone else got the same idea as us! Think of it like a annotated form of DayZ).
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1567
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Posted - 2014.01.14 16:22:00 -
[4] - Quote
I too would like an update on PvE. Mainly I want to know one single thing: is CCP already working on it again or is it still shelved? Because that was the last thing we heard regarding the development of PvE: That CCP isn't working on it anymore at the moment.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Ripley Riley
322
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Posted - 2014.01.14 16:26:00 -
[5] - Quote
Aikuchi Tomaru wrote:Because that was the last thing we heard regarding the development of PvE: That CCP isn't working on it anymore at the moment. I sorely hope this isn't the case. I know that Dust has other "pain points" that need to be addressed first, such as racial dropsuit parity, but I would hate to think such an important feature has been put on ice.
iceyburnz wrote:"other things to do" (OTTD) is something sorely lacking in dust. Until there are OTTD dust will feel like a striped down multiplayer experience for a single player game that has not yet been released. OTTD is a good way of putting it. I can play the three gamemodes we have so many times before it becomes very dull. Even if another gamemode was added it would become stale quickly since you are always fighting the same thing: mercs like yourself. With PvE you are opening up the potential baddies to be drones, one of the pirate factions, Jove, carnivorous flora and fauna, the list goes on.
Smooth Assassin wrote:Never gonna happen, dream on. I've got to try.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Soraya Xel
The Corporate Raiders Top Men.
1085
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Posted - 2014.01.14 16:28:00 -
[6] - Quote
There's almost no purpose to adding PvE until there's a market and the crucial bleeding issues of Planetary Conquest income design are fixed. There needs to be a functional economy first.
I'd like to be your CPM1 candidate
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Ripley Riley
323
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Posted - 2014.01.14 16:32:00 -
[7] - Quote
Soraya Xel wrote:There's almost no purpose to adding PvE until there's a market and the crucial bleeding issues of Planetary Conquest income design are fixed. There needs to be a functional economy first.
You make a point, but that doesn't mean CCP is not working on PvE. I'm requesting an update, not for them to drop what they are doing and work on PvE instead.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Kharga Lum
Arcana Imperii Ltd.
231
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Posted - 2014.01.14 16:33:00 -
[8] - Quote
iceyburnz wrote:Ripley Riley wrote:CCP Saberwing wrote:PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this!
But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at. This was the last we have heard from CCP regarding PvE content. Draxus Prime was kind enough to condense what we know about PvE so far into one thread, linky. PvE has the potential to not only boost the satisfaction of current players, but draw in new players. It is key to the long term health of Dust 514. So, what about it? Other than a post stating you would love to do it, can we learn anything about your PvE plans? Or are they so far in the future they haven't even been settled on yet? 100% agree with you on this. "other things to do" (OTTD) is something sorely lacking in dust. Until there are OTTD dust will feel like a striped down multiplayer experience for a single player game that has not yet been released. Dust sorely needs the following to feel complete (for me): a) racial parity b) crafting/industry (huge draw for a demographic of gamers) c) PVE (another huge draw for some) d) Player Market e) freeform/exploration gameplay (go to planet in squad, wander around district, find stuff, mine stuff, oh noes someone else got the same idea as us! Think of it like a annotated form of DayZ).
^ This would be great. The free form exploration you're describing is what Eve is and what a lot of us were asking for back in Beta.
This would also help corporations with more players of lower quality to still be competitive in planetary conquest.
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Joseph Ridgeson
WarRavens League of Infamy
302
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Posted - 2014.01.14 16:47:00 -
[9] - Quote
Rogue drone stuff would be great. If they get it out before 5 years into the game, they have a better time frame than Mann versus Machine.
Speaking seriously, I think any game that is exclusively people versus people shouldn't be exclusively people versus people. Having some kind of PvE that has special rules that cannot exist in PvP (more enemies, enemies have additional stats, etc) adds for so much more variety to a game. Having single player content is a great way for people to learn how to play the game, whether it be "oh, this weapon works at this range", learning how to move your character as every console game feels different, or learning the maps.
I honestly consider PvE content more important than a player market as it is game content that results in playing rather than game content that results in expanded universe and a social aspect. Here's hoping both happen quickly and soon.
Be well. -Joseph. |
Kaze Eyrou
SVER True Blood Public Disorder.
425
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Posted - 2014.01.14 17:27:00 -
[10] - Quote
I want to follow this thread and believe we'll get a response about PvE....
But at the same time, I can't help but believe Smooth Assassin's words are right....
Good luck Ripley Riley.
// Support Logi / Logi Bro // Forge Gunner // @KazeEyrou
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Ripley Riley
324
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Posted - 2014.01.14 17:50:00 -
[11] - Quote
Kaze Eyrou wrote:I want to follow this thread and believe we'll get a response about PvE.... But at the same time, I can't help but believe Smooth Assassin's words are right.... Good luck Ripley Riley.
The only way it will ever get a response is if it can stay on the frontpage long enough for someone at CCP to notice... then maybe longer still for CCP to give it merit. Truthfully, I just want them to know we want PvE and are interested to hear more about it soon.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Zahle Undt
Bullet Cluster Legacy Rising
551
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Posted - 2014.01.14 18:18:00 -
[12] - Quote
PvE can be the solution to many of our current problems. How can new players grind to get ISK and SP so they can eventually compete with vets...PvE. How are small corps going to financially compete with PC ISK farming corps....PvE. How are we going to get the gaming media to take a second look at this game....add a ton of stuff including PvE and say "here review it now!" |
The Robot Devil
molon labe. Public Disorder.
1555
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Posted - 2014.01.14 18:35:00 -
[13] - Quote
Soraya Xel wrote:There's almost no purpose to adding PvE until there's a market and the crucial bleeding issues of Planetary Conquest income design are fixed. There needs to be a functional economy first.
I am nervous about the economy, seems like after a while there would be so much currency in circulation on DUST that it would be extremely difficult to open the market up. I very much would love to read some Dr. of economics views or thoughts on the the market for DUST and then merging into EVE's.
PVE is needed and wanted. I do not enjoy constant PVP against clearly better skilled and equipped teams. I don't see PVE content needing the market that bad. ISK payouts and module drops would make most people happy and a more difficult version that awarded FW points or something like it would hook most of the rest. The market is another form of PVP that people play and they play hard so I do think the market will influence PVE and PVE will influence the market but I don't think it is necessary.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Iron Wolf Saber
Den of Swords
12035
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Posted - 2014.01.14 18:38:00 -
[14] - Quote
I never saw PVE as a total solution for anything, just another tool in the box. Either way no update from previous messages.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Ripley Riley
325
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Posted - 2014.01.14 19:35:00 -
[15] - Quote
Iron Wolf Saber wrote:I never saw PVE as a total solution for anything, just another tool in the box. Either way no update from previous messages.
When I said, "the key to the long term health of Dust" I meant that variety, or as iceyburnz put it OTTD, is the key to the long term health of Dust.
I'll use Eve as an example since that is the MMO I have the most experience with. When I played Eve I would go through phases of being heavily involved in low sec PvP, corporation warfare, scanning, and planetary interaction. I even went through a short period of manufacturing/industry on my alt. I was able to switch things up as I got bored with one style of play.
Now what can we do in Dust 514? Well we have three gamemodes in public contracts. We have faction warefare, which is essentially public contracts but with a different reward mechanic and friendly fire. We have planetary conquest, which is restricted to large, skilled corporations... and also the same gameplay as public contracts.
Dust needs something else to do beside PvP; which is why I lean toward PvE because it in other games it seems to be well liked. Not to mention the current playerbase is getting restless. How many times can you play domination before you look to other games for your entertainment?
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Komodo Jones
Chaotik Serenity
379
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Posted - 2014.01.27 18:18:00 -
[16] - Quote
return bump cuz why not!
This is a signature.
You're now reading it.
You may now reply to my post.
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Havaru Fox
Golden Empire of EvE
1
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Posted - 2014.01.27 19:48:00 -
[17] - Quote
+1 for this. pleas let me stop sanshas or drones |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
190
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Posted - 2014.01.27 20:07:00 -
[18] - Quote
+1 PVE info please. |
Tim Rapp
Granite Mercenary Division Top Men.
102
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Posted - 2014.01.27 20:13:00 -
[19] - Quote
Bump |
Soldiersaint
Deepspace Digital
700
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Posted - 2014.01.27 21:19:00 -
[20] - Quote
/Signed |
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calisk galern
BurgezzE.T.F Public Disorder.
1679
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Posted - 2014.01.27 21:21:00 -
[21] - Quote
market is more important atm, all I want is a way to sell my ****** salvage.
we don't need the player trading aspect of it all just let us sell our over stock =/ |
CrotchGrab 360
The Men In The Mirror
1400
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Posted - 2014.01.27 21:40:00 -
[22] - Quote
Ripley Riley wrote:CCP Saberwing wrote:PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this!
But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at. This was the last we have heard from CCP regarding PvE content. Draxus Prime was kind enough to condense what we know about PvE so far into one thread, linky. PvE has the potential to not only boost the satisfaction of current players, but draw in new players. It is key to the long term health of Dust 514. So, what about it? Other than a post stating you would love to do it, can we learn anything about your PvE plans? Or are they so far in the future they haven't even been settled on yet?
Put forth this question to the Council of Planetary Management, known to lesser-beings as "the CPM".
DUST VIDEOS
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Ripley Riley
377
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Posted - 2014.01.27 21:45:00 -
[23] - Quote
CrotchGrab 360 wrote:Put forth this question to the Council of Planetary Management, known to lesser-beings as "the CPM".
IWS weighed in on this:
Iron Wolf Saber wrote:I never saw PVE as a total solution for anything, just another tool in the box. Either way no update from previous messages.
Is that what you mean? Or is there some special forum section for this?
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Teilka Darkmist
119
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Posted - 2014.01.27 21:54:00 -
[24] - Quote
Here's the thing. We don't get to request updates from CCP whenever we want. Not and have them give us one anyway. First, that's part of the job of the CPM, and second, if they're not ready to announce anything, they're not going to say anything. Well, the CPM might hear, but it would be followed up by a 'this is covered by the NDA, don't tell anyone' (or it would if they thought the CPM was likely to leak it, which I doubt). The best we'll get is 'We're not ready to announce anything yet.'
PvE is a big thing for them to add. It'll take time to do right and when it does, most likely the launch will be part of an expansion. Let them get all the suits, modules and vehicles in first. And then we need the market before PvE. Otherwise we're going to end up with a load of items, loot and salvage, that we can do nothing with.
That's my opinion anyway.
When I play as a sniper, I'm more likely to be nearer to the opponents redline than my own.
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RINON114
B.S.A.A. General Tso's Alliance
491
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Posted - 2014.01.29 15:41:00 -
[25] - Quote
iceyburnz wrote:Ripley Riley wrote:CCP Saberwing wrote:PvE is something that we've stated numerous times publicly that we'd love to do. CCP Rouge in particular is very keen on this!
But - we don't want to rush and push something out the door if it's not ready. It might take a while, but when we do release it we want to be satisfied with where it's at. This was the last we have heard from CCP regarding PvE content. Draxus Prime was kind enough to condense what we know about PvE so far into one thread, linky. PvE has the potential to not only boost the satisfaction of current players, but draw in new players. It is key to the long term health of Dust 514. So, what about it? Other than a post stating you would love to do it, can we learn anything about your PvE plans? Or are they so far in the future they haven't even been settled on yet? 100% agree with you on this. "other things to do" (OTTD) is something sorely lacking in dust. Until there are OTTD dust will feel like a striped down multiplayer experience for a single player game that has not yet been released. Dust sorely needs the following to feel complete (for me): a) racial parity b) crafting/industry (huge draw for a demographic of gamers) c) PVE (another huge draw for some) d) Player Market e) freeform/exploration gameplay (go to planet in squad, wander around district, find stuff, mine stuff, oh noes someone else got the same idea as us! Think of it like a annotated form of DayZ). I particularly like the idea of just exploring a district. It would be nice if we could even GÇ£landGÇ¥ in a holographic representation of a district so we could remain undisturbed by others and test out fits.
We need PvE in any form, and there are so many ways we could get just rudimemtary PvE:
- Exploration of maps (private matches with salvage as a reward). - Attacking GÇ£bunkersGÇ¥. Red turrets drop and you destroy them. - Paper targets. A short assault course with targets to shoot.
Option 3 would take the most work but the others already exist as components of the game. |
Ripley Riley
413
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Posted - 2014.01.29 16:25:00 -
[26] - Quote
RINON114 wrote: It would be nice if we could even GÇ£landGÇ¥ in a holographic representation of a district so we could remain undisturbed by others and test out fits.
This, right here, is something that many would consider extremely low hanging fruit.
Allow mercs to enter a 100m x 100m virtual room. At one end of the room area targets sized from small (medium dropsuit sized) to large (HAV or dropship). Against one wall is a resupply depot "console" that allows you to swap fittings. Your weapons never run out of ammo here, though the clips still need to be reloaded.
That's it! So many new players would use this to determine which weapons to spec into. Add this idea and MIL variants of every weapon and we are really improving the NPE.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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