Outer Raven
Capital Acquisitions LLC Public Disorder.
113
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Posted - 2014.01.16 00:31:00 -
[31] - Quote
Appia Vibbia wrote:I like my Gallente Scout right where it is. I don't need a bonus to cloak and I don't need an extra equipment slot.
I'm queen of the CQC. Inside an Outpost is where I shine. I am dampened to the point when only the focused scanner will find me (**** that thing. seriously. **** it in the eye socket).
The 36m passive scan range is a bit litimited and I'd love it to be around 45 (return scout base scan range to 25m, 50% bonus from skill, and 25% from SiSi gallente scout skill). I lets me defend or push for points inside those Outposts. The Gallente Lag facility is fun with a Gallente Scout with a Shogun near [C] and [A] on the 3 point map. On orbital artillery the two points there make running Gal-Scout so much fun. The entirety of Biomass Outpost and Communications Outpost is so much fun too.
When playing a Gallente Scout the things that cause my death the most, since they toned down aim assist (I wish it didn't exist) has been Tanks, Assault Dropships, and getting caught out in the open.
Sure, a cloak would stop those deaths but in would increase my 1v1 rate of death by a lot. If the cloak works as posted by CCP- not these terrible, terrible ideas that have come from kain spero, IWS, or the rest of the forumites- then ever if I could fire a shotgun from cloak and immediately be uncloaked it would not change the number of shots to kill. 1 shot from a shotgun to kill a STD suit with only STD armor or shield. 2 shots to kill an ADV suit with ADV HP extenders, and 2 shots for the lightly armored/shielded protosuits while 3-4 shots to tanked Assaults and 4-5 shots against Gallente Logi. While 5-6 shots to take out a proto Heavy/Sentinel
This, All assuming it is does at Optimal Range which is 4.8m. By 10m i'm doing 13% damage efficacy. If you take away my sidearm on my scout, then I might as well play as a Logistics suit which can sprint just as fast and have more armor, and can use damage mods to reduce the number of shots fired. The loss of a sidearm is such a huge nerf. If myGallente Scout loses its sidearm, then I'll be switching to an Assault Suit for shotgun. I'll lose a little stealth and all my scanning for damage and HP. Cal-Assault for shotguns
CCP has to realize that this cloak is going to be a tool for logistics. Anything a Scout can do, a Logi can do better. The only way to get a Scout to use a Cloak better than a Logi is to give the Scout a free slot to use it with. Scouts Need 2 EQ slots (maybe only the protosuit like in Chromosome) and a sidearm Or we just need to have it have 2 variants again, one with the normal layout and one trading the sidearm for an equipment slot. Appia Vibbia wrote this perfectly, without a side arm this is just a major nerf in the works again. Turning scouts into light Logistics with an emphasis on "light", without the slot versatility or ehp of said suits is just going to be a recipe for disaster.
Scouts need more tools not less to make up for the steep changes of old. Why does the scout suit always need a knee capping when other suits are always being reworked or buffed with little or no grief.
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