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Atiim
Living Like Larry Schwag
3410
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Posted - 2014.01.13 03:12:00 -
[1] - Quote
Title Is Self-Explanatory
If yes, then how is it working as intended?
If no, then why isn't it working as intended, and what would you do to improve it?
-HAND
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Atiim
Living Like Larry Schwag
3413
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Posted - 2014.01.13 14:02:00 -
[2] - Quote
Rynoceros wrote:If hardeners and speed remain as is, I want the old lock range back. While I do agree that 175m is far too short, 400m was far too long.
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Atiim
Living Like Larry Schwag
3414
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Posted - 2014.01.13 14:33:00 -
[3] - Quote
Beck Weathers wrote:AV is working very well as intended, proto swarms and advanced forgeguns make tanks run or kill them if they dont, REs are common and deadly and i have been finished off by random guys packing av nades quite often. Its just people who used to solo tanks with std swarms all day that are crying. Tho i willl say large rail turrets need a nerf. Has anyone here ever been killed by a single STD Swarm Launcher?
Pretty sure that the people complaining about AV don't use STD Swarms
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Atiim
Living Like Larry Schwag
3415
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Posted - 2014.01.13 14:41:00 -
[4] - Quote
CCP has confirmed that WP for vehicle damage will make a return in 1.8
Though I do believe that thg WP given for a vehicle destruction should be increased, that way we don't have AVers playing FarmVille.
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Atiim
Living Like Larry Schwag
3415
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Posted - 2014.01.13 16:01:00 -
[5] - Quote
Any more thoughts?
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Atiim
Living Like Larry Schwag
3421
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Posted - 2014.01.13 19:25:00 -
[6] - Quote
Charlotte O'Dell wrote:8213 wrote:No. CCP stated that AV would windows of oppurtunity to take out tanks. That was simply a lie because modules can be stacked and activated in overlapping duration. Not to mention you need prototype AV to be competitive.
Now, CCP wants to go back to an old system of WP awarded for damaging tanks because AV is to high risk and ineffective against Tanks and DSes. The best AV can hope to do is push a tank off the lines for awhile, as only clown car tankers are able to be destroyed in 1.7.
The 3 AV to 1 HAV ratio is nonsense. You can field 7 tanks on an enemy team(14 if you cheat). that means the other team needs 21 AV players and all are defenseless against the 8 regualr enemy infantry. Or one Unicorn Fixed :P
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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Atiim
Living Like Larry Schwag
3475
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Posted - 2014.01.15 02:16:00 -
[7] - Quote
echo47 wrote:Atiim wrote:Title Is Self-Explanatory
If yes, then how is it working as intended?
If no, then why isn't it working as intended, and what would you do to improve it?
-HAND Yes. AV is working as intended, it now takes more than on player to destroy a properly skilled tank. One player can persuade a tank to take a different route. And from what I understand that was the intention. Did you really need that many line spaces?
Atiim (Wyrikomi Swarm Launcher) Tank Spammer
Tank Spammer (Soma - MLT 80GJ Blaster) Atiim
And this is why I drink.
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