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        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 892
 
 
      | Posted - 2014.01.12 22:16:00 -
          [1] - Quote 
 GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short given the substandard range the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 
 {:)}{3GÇó> Please help me save the Gal scout!: linky | 
      
      
        |  Tectonic Fusion
 
 967
 
 
      | Posted - 2014.01.12 22:18:00 -
          [2] - Quote 
 Before or after a damage nerf?
 
 Solo Player Squad status: Locked | 
      
      
        |  LEHON Xeon
 Pradox XVI
 Proficiency V.
 
 59
 
 
      | Posted - 2014.01.12 22:22:00 -
          [3] - Quote 
 
 Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 
 I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR.
 
 Necrophillia: That Uncontrollable Urge To Crack Open A Cold One. | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 895
 
 
      | Posted - 2014.01.12 22:23:00 -
          [4] - Quote 
 
 Tectonic Fusion wrote:Before or after a damage nerf? 
 All numbers are calculated using stats as they exist now (I can't see into the future
  silly rabbit). Any potential change to any stats in the future should result in a proportionate reworking of the numbers I have detailed above. 
 {:)}{3GÇó> Please help me save the Gal scout!: linky | 
      
      
        |  Tectonic Fusion
 
 967
 
 
      | Posted - 2014.01.12 22:24:00 -
          [5] - Quote 
 
 LEHON Xeon wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR. Learn2Strafe. Of course if you're fighting in PC battles, you're screwed.
 
 Solo Player Squad status: Locked | 
      
      
        |  True Adamance
 Kameira Lodge
 Amarr Empire
 
 5601
 
 
      | Posted - 2014.01.12 22:30:00 -
          [6] - Quote 
 
 LEHON Xeon wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR. 
 As it should be...you are using a Gallentean weapon after all.
 
 Sig wanted...... | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 7825
 
 
      | Posted - 2014.01.12 22:31:00 -
          [7] - Quote 
 I agree with the idea of ensuring that the plasma rifle actually is the dominant rifle in CQC as it is intended to be, but I don't agree with much more rifle buffing tbh.
 I would prefer to see all the other rifles nerfed to help TTK.
 
 Level 7 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 898
 
 
      | Posted - 2014.01.12 22:35:00 -
          [8] - Quote 
 Oops
 
 {:)}{3GÇó> Please help me save the Gal scout!: linky | 
      
      
        |  BL4CKST4R
 WarRavens
 League of Infamy
 
 1557
 
 
      | Posted - 2014.01.12 22:38:00 -
          [9] - Quote 
 
 Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 
 I suggested something similar but I realized it would lower the TTK even more. What should be done is the opposite of your suggestion and nerf the long range weapons to be below in DPS than short range weapons. While also buffing weapon variants to be slightly below the original in effectiveness while adding the racial pros and cons. For example the Tactical would have a higher RoF than the ScR but shorter range and smaller damage. The Breach would again have higher RoF than the RR but shorter range and smaller damage. Following this pattern short range weapons will have the best DPS but the smallest range and weapon variants would not surpass the original while operating in their "home field".
 | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 899
 
 
      | Posted - 2014.01.12 22:48:00 -
          [10] - Quote 
 
 BL4CKST4R wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 I suggested something similar but I realized it would lower the TTK even more. What should be done is the opposite of your suggestion and nerf the long range weapons to be below in DPS than short range weapons. While also buffing weapon variants to be slightly below the original in effectiveness while adding the racial pros and cons. For example the Tactical would have a higher RoF than the ScR but shorter range and smaller damage. The Breach would again have higher RoF than the RR but shorter range and smaller damage. Following this pattern short range weapons will have the best DPS but the smallest range and weapon variants would not surpass the original while operating in their "home field". 
 Anh, the numbers I listed should be accurate given my caveat in the last paragraph. If you want to increase TTK, do the recommended buffs then subtract 10% from weapons damage across the board, or subtract 5% from weapons damage and add maybe 10% base dropsuit eHP (eHP/speed for scouts).
 
 {:)}{3GÇó> Please help me save the Gal scout!: linky | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 Covert Intervention
 
 505
 
 
      | Posted - 2014.01.12 22:54:00 -
          [11] - Quote 
 
 Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Arkena Wyrnspire
 Fatal Absolution
 Covert Intervention
 
 7826
 
 
      | Posted - 2014.01.12 22:56:00 -
          [12] - Quote 
 
 Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles 
 Why are they meant to be inferior?
 They simply need to be different.
 
 Having a weapon as 'inferior' is poor balancing. Why does it need to exist?
 
 Level 7 Forum Warrior Lenin of the glorious armoured revolution | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 899
 
 
      | Posted - 2014.01.12 22:57:00 -
          [13] - Quote 
 
 Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles 
 Yet the variants of the other racial weapons are superior to or as good as the std AR.
 
 {:)}{3GÇó> Please help me save the Gal scout!: linky | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1111
 
 
      | Posted - 2014.02.03 12:32:00 -
          [14] - Quote 
 Bump
 
 {:)}{3GÇó> | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 571
 
 
      | Posted - 2014.02.03 13:40:00 -
          [15] - Quote 
 
 True Adamance wrote:LEHON Xeon wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 I agree entirely. I used to use ARs for nearly all matches there was and I had finally gotten really good with them (had no choice, used logi suits without sidearms). They're next to useless these days outside of building complexes or CQC so I had to convert to CR and RR. As it should be...you are using a Gallentean weapon after all. 
 And this would be totally acceptable if the AR would be superior in CQC which it is not.
 
 The CR can simply out dps any AR user (even the std CR will greatly out dps the proto AR)
 The ACR has the same dps but higher rof and range
 The RR and ARR have basicly the same DPS (ARR slightly higher) while having roughly double the range "balanced" by ingorable charge up
 The SCR can simply out dps any AR user (even the std CR will greatly out dps the proto AR) "balanced" by manageable overheating mechanic
 The ASCR has basicly the same dps with more range and damage per clip.
 
 Currently there is really no point in using the AR as all Rifle deliver similar performance while having better Range and accuracy
  . 
 The only part where the AR can shine is damage per clip but only if compared to the CR/ACR
 | 
      
      
        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 1521
 
 
      | Posted - 2014.02.03 14:23:00 -
          [16] - Quote 
 
 Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles I'm pretty sure that the original intention was that the variants would be sidegrades , with different strengths and weaknesses, but not inferior to the standard model.
 
 They've ended up inferior out of benign neglect and reactive ad-hoc balancing from CCP.
 
 
 +1 Son-Of A-Gun. Your proposal would get the AR back in the game and make the sidegrades interesting again for the first time in a long time.
 
 I support SP rollover. | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1112
 
 
      | Posted - 2014.02.03 14:57:00 -
          [17] - Quote 
 
 Vrain Matari wrote:Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
 GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
 
 GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
 
 Standard AR: increase RoF to 800 r/m at all tiers.
 
 This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
 
 Thankyou.
 No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles I'm pretty sure that the original intention was that the variants would be sidegrades , with different strengths and weaknesses, but not inferior to the standard model. They've ended up inferior out of benign neglect and reactive ad-hoc balancing from CCP. 
 +1 Son-Of A-Gun. Your proposal would get the AR back in the game and make the sidegrades interesting again for the first time in a long time. 
 Well, thank you kind sir.
 
 {:)}{3GÇó> | 
      
      
        |  Vapor Forseti
 THE-TITANS
 
 74
 
 
      | Posted - 2014.02.03 15:20:00 -
          [18] - Quote 
 800 RoF for all tier ARs? Then shouldn't Balac's AR get a RoF buff as well considering its RoF difference from the other ARs is what distinguished itself from them?
 
 Recruitment: https://dust514.com/recruit/Dk19AN/ | 
      
      
        |  Son-Of A-Gun
 3dge of D4rkness
 SoulWing Alliance
 
 1113
 
 
      | Posted - 2014.02.03 15:58:00 -
          [19] - Quote 
 
 Vapor Forseti wrote:800 RoF for all tier ARs? Then shouldn't Balac's AR get a RoF buff as well considering its RoF difference from the other ARs is what distinguished itself from them? 
 I dont see why not. What is it right now? Like 857 r/m or something! So 907 r/m. Sounds good to me.
 
 {:)}{3GÇó> | 
      
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