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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
892
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Posted - 2014.01.12 22:16:00 -
[1] - Quote
GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short given the substandard range the AR variant sould be puting out more damage than their counterparts.
Thankyou.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
895
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Posted - 2014.01.12 22:23:00 -
[2] - Quote
Tectonic Fusion wrote:Before or after a damage nerf?
All numbers are calculated using stats as they exist now (I can't see into the future silly rabbit). Any potential change to any stats in the future should result in a proportionate reworking of the numbers I have detailed above.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
898
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Posted - 2014.01.12 22:35:00 -
[3] - Quote
Oops
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
899
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Posted - 2014.01.12 22:48:00 -
[4] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle.
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. I suggested something similar but I realized it would lower the TTK even more. What should be done is the opposite of your suggestion and nerf the long range weapons to be below in DPS than short range weapons. While also buffing weapon variants to be slightly below the original in effectiveness while adding the racial pros and cons. For example the Tactical would have a higher RoF than the ScR but shorter range and smaller damage. The Breach would again have higher RoF than the RR but shorter range and smaller damage. Following this pattern short range weapons will have the best DPS but the smallest range and weapon variants would not surpass the original while operating in their "home field".
Anh, the numbers I listed should be accurate given my caveat in the last paragraph. If you want to increase TTK, do the recommended buffs then subtract 10% from weapons damage across the board, or subtract 5% from weapons damage and add maybe 10% base dropsuit eHP (eHP/speed for scouts).
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
899
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Posted - 2014.01.12 22:57:00 -
[5] - Quote
Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles
Yet the variants of the other racial weapons are superior to or as good as the std AR.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1111
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Posted - 2014.02.03 12:32:00 -
[6] - Quote
Bump
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1112
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Posted - 2014.02.03 14:57:00 -
[7] - Quote
Vrain Matari wrote:Jacques Cayton II wrote:Son-Of A-Gun wrote:GLU-5 and Duvolle tactical: in crease RoF to 510 r/m.
GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior to the combat rifle).
GB-9 and CreoDron breach: increase magazine size to 53 rounds (this brings the damage per mag up to 2973.1 for the CreoDron AR, where as, the Kaalakiota RR has a damage per mag of 2,541; this should adiquately make up for the loss of range and RoF that the breach AR suffers, while at the same time giving it a unique playstyle).
Standard AR: increase RoF to 800 r/m at all tiers.
This should some what fix the AR debacle. Though. Considering that the AR variants suffer from substandard range when compared to each variants counterpart, I would recomend a proportionate damage increase to make up for this. In short, given the substandard range, the AR variant sould be puting out more damage than their counterparts.
Thankyou. No all of those variants are meant to be by far inferior. If anything nerf the assault variant of all rifles I'm pretty sure that the original intention was that the variants would be sidegrades , with different strengths and weaknesses, but not inferior to the standard model. They've ended up inferior out of benign neglect and reactive ad-hoc balancing from CCP.
+1 Son-Of A-Gun. Your proposal would get the AR back in the game and make the sidegrades interesting again for the first time in a long time.
Well, thank you kind sir.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1113
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Posted - 2014.02.03 15:58:00 -
[8] - Quote
Vapor Forseti wrote:800 RoF for all tier ARs? Then shouldn't Balac's AR get a RoF buff as well considering its RoF difference from the other ARs is what distinguished itself from them?
I dont see why not. What is it right now? Like 857 r/m or something! So 907 r/m. Sounds good to me.
{:)}{3GÇó>
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