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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
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Posted - 2014.01.12 19:29:00 -
[1] - Quote
Noob tank much? You do realize that the blasters are designed for the sole purpose of taking out infantry only. Rails are designed to Bust vehicles. This means there is no balance between them in 1vs1 fights as intended.
I do agree that tanks need to be better adjusted between tiers. No skill double damage mod is ********. Truthfully all damage mods, infantry and tank, makes the game unbalanced and should be completely removed from the game.
Another key issue that makes tank vs tank fights unfair is the map design. High terrain in the redzones should not exist. That terrain could still be in those locations, just no longer as the redzone. Also calling in a madruger onto towers is unacceptable. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
|
Posted - 2014.01.12 22:04:00 -
[2] - Quote
Anoko Destrolock wrote:So you think that a rail should just kill a blaster without a fair fight? If I'm in a blaster tank that costs 450k isk, do you think I should run like a girl into the redline and recall if I see a junky rail? Sorry to burst your bubble, but what Ive been saying is that it is fair fight. The rail most likely is going to win as intended by ccp. Blasters (especially previous build madruger pilots with the glitched overly strong repps) were used to being able to survive easily against gunnlogi rails due to the said glitch. You all are just so used to the blaster being the king of infantry and vehicle combat due to this known bug. This was simply not allowing the rail from being effective.
Now its balanced, but your infantry killing spree is at an end due to AV tanks busting up your spawn camping parties. Now there are consequences as well as counters to prevent you from doing so. This is why it is now balanced. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
|
Posted - 2014.01.13 18:05:00 -
[3] - Quote
[quote=Anoko Destrolock][quote=Doshneil Antaro][quote=Anoko Destrolock] Being killed in 1.3 seconds is far from a fair fight. You obviously have not played a blaster tank lately. A madrugar can die in 2 hits (1.3 secs). It takes 2-3x that long to turn the turret around. You die b4 u see what is shooting you. That's BS. QUOTE That 1.3 secs is still longer than the TTK for infantry. The reason it is so quick is due to the fact that tank speed is so fast. If they slowed the rate of fire, than we would see the Rail useless at all ranges. This is because you would easily be able to drive miles away before a death blow could land. Also, your survivability also comes down to what mods you put on. Most Maddie drivers stack armor reps to be mostly invincible to infantry AV, but this leaves them suspectable to The high alpha damage of the rail. Add on a hardener from time to time, and you will have a chance to get away from rails as long as you dont start off parked out in the open with no cover in sight. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
|
Posted - 2014.01.13 18:26:00 -
[4] - Quote
Another thing blaster tankers are not taking into account is that they are taking damage from multiple sources at the same time. It is not uncommon to see a parked blaster killing infantry with tunnel vision not realizing that there are 2-4 smart forgers assisting in wrecking you at the same time.
I was in a match were there were 3-4 other tankers on my side, that all went negative due to well placed enemy forge gunners and only 2 enemy tanks total. I survived the whole match and went 8-0, only killing 2 forge gunners, the rest of my kills were tankers.
FYI, i was in a madruger with a rail. I pick the right tank for the right map/enemy encounter. If I lose so much as one tank, My next tank I pull out is based on enemy deposition and terrain.
Though modules are limited, Im still finding it easy to have unique tank fits to counter other tanks/infantry AV/ amount of each on the field. I have tanks with long survivability that is suited to survive multiple encounters. I have some that are meant for 1vs1. |
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