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Ninja Troll
14
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Posted - 2014.01.12 17:27:00 -
[1] - Quote
I've read most of the Friendly Fire threads and noticed most of the OPs haven't mentioned the 0 WP limit. Unless this has been fixed recently.
Essentially your "team mate" can go on a FF killing spree and remain at 0 WP. Then this deviant can finish the match in the positive.
I recall that there's a negative SP bug from passive SP boosters. So having negative WP and subtracting it at the end of the match SP reward should be possible. The deviant would have to work their way into the positive before the match ends.
Although I think the whole system needs to be reviewed and changed for 1.8. Search "Friendly Fire" to find some good suggestions.
[REQ] Infantry Only Mode or Option- No Vehicles
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Ninja Troll
14
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Posted - 2014.01.13 22:32:00 -
[2] - Quote
Updated OP with possible multipliers for the Punish system.
[REQ] Infantry Only Mode or Option- No Vehicles
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deepfried salad gilliam
Sanguine Knights
374
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Posted - 2014.01.13 22:59:00 -
[3] - Quote
if you finish with negative wp you gain no sp and receive a 1 week ban
Proud Christian
one of the most essential parts of eve is left out of dust: freedom, exploration, open-world gameplay.
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Meee One
Clones Of The Damned Zero-Day
102
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Posted - 2014.01.14 02:10:00 -
[4] - Quote
+1 I would also suggest a stricter penalty of -100 WP (1st) per FF kill,doubling after each consecutive kill. (200,400,800,etc.) Accidental kills could be recovered from,intentional kills couldn't. |
WeapondigitX V7
The Exemplars Top Men.
141
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Posted - 2014.01.14 08:22:00 -
[5] - Quote
I would enjoy the game having the added feature of being able to go below 0 WP. It would allow penalties to not be circumvented.
I support and love the idea of stricter penalties (and having multiplied WP penalties for each additional friendly kill) for friendly fire in action warfare.
Example: -100WP for 1st friendly kill, -200 WP for 2nd friendly kill, -400 WP for 3rd friendly kill.
Making players take small WP penalties for killing oneself more than 2 times might be a good idea. (To prevent constant self killing to give the opposing side an advantage).
Another 2 penalties for a player having a negative WP total at the end of the match could be preventing them from earning SP for 36 hours and not getting the LP at the end of the faction warfare match where they had a negative WP total at the end. |
Ninja Troll
15
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Posted - 2014.01.15 16:53:00 -
[6] - Quote
Thanks for the feedback everyone. Glad to see that others aren't happy with the current FF system. I think CCP set the 0 WP limit because they wanted to see if FF would be abused.
Well it's being abused, there's some threads mentioning medic abuse. Now people are taking turns killing you as the medics revive you. Usually the victim can't press the Punish option and is forced to disconnect from PSN.
[REQ] Infantry Only Mode or Option- No Vehicles
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Grimm Yin
The House Of The Death Vipers
0
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Posted - 2014.01.26 18:08:00 -
[7] - Quote
Something just needs to be done about the team killing it's starting to get ridiculous and worse, getting ran over for your vehicle, getting killed cause your a different race in game or are just trolling, fact is its really getting stupid, have done very poor in games just because I can't get around with out getting tk'd, I've also lost rares because of it, there needs to be some sort of stricter punishment after the second time or something because those normal skirmishes are looking good right about now. |
Ninja Troll
18
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Posted - 2014.01.27 16:50:00 -
[8] - Quote
Grimm Yin wrote:Something just needs to be done about the team killing it's starting to get ridiculous and worse, getting ran over for your vehicle, getting killed cause your a different race in game or are just trolling, fact is its really getting stupid, have done very poor in games just because I can't get around with out getting tk'd, I've also lost rares because of it, there needs to be some sort of stricter punishment after the second time or something because those normal skirmishes are looking good right about now. Yeah I haven't played FW for some time. I mainly played it when I reached my SP cap.
[REQ] Infantry Only Mode or Option- No Vehicles
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Flint Beastgood III
GunFall Mobilization Covert Intervention
478
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Posted - 2014.01.27 20:07:00 -
[9] - Quote
I like how some games have done it in the past - reverse damage friendly fire. So if you shoot a friendly, the damage is dealt to yourself instead. I doubt people would support that for this game though.
EDIT: I believe you should definitely go negative in this current system.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Ninja Troll
19
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Posted - 2014.01.29 15:56:00 -
[10] - Quote
Flint Beastgood III wrote:I like how some games have done it in the past - reverse damage friendly fire. So if you shoot a friendly, the damage is dealt to yourself instead. I doubt people would support that for this game though.
EDIT: I believe you should definitely go negative in this current system. Interesting idea. Although maybe after the first TK or punish, then it could reverse damage.
The FF damage should be tracked per day, not per match. A certain amount of FF damage would have the appropriate bans.
[REQ] Infantry Only Mode or Option- No Vehicles
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Flint Beastgood III
GunFall Mobilization Covert Intervention
484
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Posted - 2014.01.29 16:52:00 -
[11] - Quote
WeapondigitX V7 wrote:I would enjoy the game having the added feature of being able to go below 0 WP. It would allow penalties to not be circumvented.
I support and love the idea of stricter penalties (and having multiplied WP penalties for each additional friendly kill) for friendly fire in action warfare.
Example: -100WP for 1st friendly kill, -200 WP for 2nd friendly kill, -400 WP for 3rd friendly kill.
Making players take small WP penalties for killing oneself more than 2 times might be a good idea. (To prevent constant self killing to give the opposing side an advantage).
Another 2 penalties for a player having a negative WP total at the end of the match could be preventing them from earning SP for 36 hours and not getting the LP at the end of the faction warfare match where they had a negative WP total at the end.
I like these ideas!
Increasing penalties for each subsequent TK. The ability to go negative. Negative WP = no LP and no faction standings gained.
You've got my vote there!
Gÿó +¦ +¦ Gÿó
Trained Skills
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Emo Skellington
The Neutral Zone
2
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Posted - 2014.01.29 17:05:00 -
[12] - Quote
Flint Beastgood III wrote:[quote=WeapondigitX V7]I would enjoy the game having the added feature of being able to go below 0 WP. It would allow penalties to not be circumvented.
I support and love the idea of stricter penalties (and having multiplied WP penalties for each additional friendly kill) for friendly fire in action warfare.
Example: -100WP for 1st friendly kill, -200 WP for 2nd friendly kill, -400 WP for 3rd friendly kill.
Making players take small WP penalties for killing oneself more than 2 times might be a good idea. (To prevent constant self killing to give the opposing side an advantage).
Another 2 penalties for a player having a negative WP total at the end of the match could be preventing them from earning SP for 36 hours and not getting the LP at the end of the faction warfare match where they had a negative WP total at the end.
To be honest I don't like this because every one has had a stupid blueberry walk right in front of the trying to hog a kill and walked into our aim of fire. We should keep the same penalties except I do agree where people should be able to go negative and for every friendly kill they get a deduction of SP and LP per kill |
Flint Beastgood III
GunFall Mobilization Covert Intervention
484
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Posted - 2014.01.29 19:27:00 -
[13] - Quote
Emo Skellington wrote:Flint Beastgood III wrote:[quote=WeapondigitX V7]I would enjoy the game having the added feature of being able to go below 0 WP. It would allow penalties to not be circumvented.
I support and love the idea of stricter penalties (and having multiplied WP penalties for each additional friendly kill) for friendly fire in action warfare.
Example: -100WP for 1st friendly kill, -200 WP for 2nd friendly kill, -400 WP for 3rd friendly kill.
Making players take small WP penalties for killing oneself more than 2 times might be a good idea. (To prevent constant self killing to give the opposing side an advantage).
Another 2 penalties for a player having a negative WP total at the end of the match could be preventing them from earning SP for 36 hours and not getting the LP at the end of the faction warfare match where they had a negative WP total at the end. To be honest I don't like this because every one has had a stupid blueberry walk right in front of the trying to hog a kill and walked into our aim of fire. We should keep the same penalties except I do agree where people should be able to go negative and for every friendly kill they get a deduction of SP and LP per kill
It says you quoted me, but that is someone elses post :/
Gÿó +¦ +¦ Gÿó
Trained Skills
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Ninja Troll
23
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Posted - 2014.02.11 17:27:00 -
[14] - Quote
Played some FW matches a few days ago with my main character. There wasn't a lot of TK abuse, so that's a good sign.
However, there have been some new threads about the TK revive problem. Hopefully CCP release the 1.8 notes soon or make a new FW feedback thread.
[REQ] Infantry Only Mode or Option- No Vehicles
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
664
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Posted - 2014.02.11 19:41:00 -
[15] - Quote
they tk because they want to.. punishments dont seem to work. it really only pisses off the ppl that do it by accident.
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KalOfTheRathi
Nec Tributis
956
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Posted - 2014.02.11 19:46:00 -
[16] - Quote
Nice Troll.
And so it goes.
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Sylwester Dziewiecki
Interregnum.
267
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Posted - 2014.02.11 19:49:00 -
[17] - Quote
Ninja Troll wrote:I've read most of the Friendly Fire threads and noticed most of the OPs haven't mentioned the 0 WP limit.
Your "team mate" can go on a FF killing spree and remain at 0 WP. Then this deviant can finish the match in the positive.
I recall that there's a negative SP bug from passive SP boosters. So having negative WP and subtracting it at the end of the match SP reward should be possible. The deviant would have to work their way into the positive before the match ends.
Although I think the whole system needs to be reviewed and changed for 1.8. Search "Friendly Fire" to find some good suggestions.
EDIT- How about if the Punish system used multipliers for each intentional FF kill.
Example: 1st kill -75WP (1.5x), 2nd kill -100WP (2x), 3rd kill -150WP (3x).
I'm still not clear on how many Punishes it takes to ban a person. The patch notes don't specify, it just says "multiple". I recall some one killed over 5 team mates and he finished the match in the positive. WP have no value, player that kill other team player should be forced to pay ISK for his suit.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Flint Beastgood III
GunFall Mobilization Covert Intervention
525
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Posted - 2014.02.19 17:24:00 -
[18] - Quote
Sylwester Dziewiecki wrote: WP have no value, player that kill other team player should be forced to pay ISK for his suit.
WPs are directly linked to active SP earnings, so they do have value.
Gÿó +¦ +¦ Gÿó
Trained Skills
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Ninja Troll
DUST University Ivy League
33
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Posted - 2014.02.24 18:25:00 -
[19] - Quote
I played some FW matches last night with my Min Scout alt. There were few FF kills. The long wait times may have got rid of most these FF deviants.
CCP should still review the punish system. Hopefully the upcoming dev blogs mention any changes.
Adv Scout with SG + RE
I enjoy killing Heavies, Snipers, and Scanemies.
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