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Qn1f3
Gallente Federation
33
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Posted - 2014.01.12 16:01:00 -
[1] - Quote
Reiki Jubo wrote:Matticus Monk wrote: And instead of the ability to spot targets for the team, only for the squad. We don't need people alerting our prey prior to an attack (by them firing on targets we are stalking), it puts us at risk for retaliation prior to us achieving our ideal striking positions. sounds remarkably similar to "dont want anyone stealing my kills." kids these days.
You sire, clearly are not a scout or are not playing the suit as it's role is meant to be played. If you do not understand what Matticus means.
I'll try to compose my thoughts a little later, cause there is a lot of fine-tuning need to be done to our beloved suit. |
Qn1f3
Gallente Federation
34
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Posted - 2014.01.12 21:57:00 -
[2] - Quote
Ludvig Enraga wrote:knight of 6 wrote:everyone you ask will have a different opinion what the scout does, CCP has done a really good job of making sure it does all those roles but doesn't do them all at the same time. in fact they have done too good a job in that regard, the scout is amazing it can have 100+ meters of passive scan, or 700 hitpoints, or be completely unscanable. doing any of these things though means that it is hopelessly incompetent in all other areas.
rolls of the scout: assassin (Rogues do it from behind) recon (I saw you coming from a mile away) ninja (you didn't see me coming) disruption specialist (in your base hacking your cannons) sniper ("it's a legitimate tactic!")
if a scout has decent ehp, it isn't playing to it's strengths and relying too heavily on it's passives if a scout is fast; it isn't stealthy, has no scan range, and its made of tissue paper and nitroglycerin if a scout has a good scan range; it isn't stealthy, fast, and its made of tissue paper and nitroglycerin if a scout is stealthy; it isn't fast, has poor scan range, and its made of tissue paper and nitroglycerin if a scout is sorta fast and sorta stealthy, it's relying on it's passives(which aren't very good) and isn't very good at anything. if a scout is a sniper, a logi is doing it better.
at low tiers the scout is slot starved at all tiers the scout is ehp starved (scouts shouldn't have a lot of HP but they need more than they have) at all tiers is is cpu/pg starved it needs more stamina and speed and a longer scan range
if I could fit a range extender, a cardiac reg, and the necessary tank on an ADV scout i would be so happy.
a combination of slot starvation and well thought out but less than Ideal base stats forces the scout to specialize into one role at the complete neglect of all the necessary elements of a well balanced fit with good synergy. Truer words have never been spoken.
Agreed, I'll add some a tomorrow. But this pretty much sums it all up.
I miss the Type B so terrbly much, cause I'd love to sacrifice the sidearm for extra equipment, and the extra punch in the melee power was hilarious(should'nt scout be martial experts and know about weakpoints in armor and anatomically). |
Qn1f3
Gallente Federation
36
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Posted - 2014.01.12 22:38:00 -
[3] - Quote
I would like them to introduce mass-based calculations towards how well you are able perform manueverability(jumping, running, ladders, vertical climbing, falling(applies to fall damage as well), turning speed).
That way the scout should be the nimblest of suits, which it is and will be if we apply any kind of logic considering mass vs. gravity.
We need the scan precision, scan range and profile dampening to be sorted out. Rebalance that thorougly, we should have better intel, be better at snatching up foes on the radar as well as avoiding ending up on theirs.
As a scout, you should not have to spend all your low slots to be able to avoid getting scanned. But you should'nt be getting away to easily either.
I think the base scan range needs a small boost to be really useful, but that also depends on what is intended. Cause as of lately I've fallen deeply in low with the range amplifiers(?correct?, boosting scan range), passively scanning my surroundings all the time. It's really useful when sneaking around in the shadows.
There is some kind of problem with vehicles and scanning, cause it shows up on radar if you see it. But if it's behind the slightest objective and just a few meters from you it magically disappears. And I guess vehicles should have a higher profile then suits, which you see on the radar given the same criteria.
I think that's all for me! |
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