Operative 1171 Aajli
Bragian Order Amarr Empire
1022
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Posted - 2014.01.12 21:20:00 -
[1] - Quote
Kingseeker Kobra wrote:travel time is 0 when you have properly placed uplinks
learn2play
Great, now we just have to tell that to the other 4,000or so players and the game will be great!
Rommel, you magnificent bastard, I read your book!
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Operative 1171 Aajli
Bragian Order Amarr Empire
1022
|
Posted - 2014.01.12 21:24:00 -
[2] - Quote
DeathwindRising wrote:the best games ive had were when both teams were of similar skill, using similar gear. boths teams didnt have anyone not in a squad either.
i havent had one of these games in months now...
the whole match can be decided in the first 60 seconds 90% of the time, and usually leads to one side "giving up" and either not spawning into the match or simply hiding for the remainder of the match.
two games i enjoyed in the past were Call of Duty and the Battlefield series. why?
in COD you have tight maps that helps limit the amount of "traveling" a player needs to do to get back into the action. Dust maps are in a weird place because theyre too big for infantry and too small for vehicles now that vehicles are faster. but as in Battlefield, we need bigger maps for vehicles, but we also need to keep "travel time" to a minimum.
I suggest we have drop pods that can be purchased for isk and used to spawn into the match. they should be weak and should be easily destroyed by vehicles if theyre spotted and can only be used to deploy outside, but they would allow players to minimize the time spent out of the action by being forced to travel large distances do to either no uplinks or being redlined.
another thing we need is a way to actively manipulate the environment. We things like gates to keep out vehicles, and doors for keeping out infantry. it makes no sense that if a district fell under attack, everyone opens the gates and leaves open all the doors. we gates and doors that can be activated and deactivated, destroyed, or hacked.
its not fun when you have to run across the map everytime you die because the uplink you dropped was destroyed when ONE guy scanned the area and revealed all you teams uplinks. its not fun when you cant leave a building because there are 5 tanks outside.
idk ccp... i know that there are many solutions to the frustrations many player are having with dust right now, but alot of it is just basic stuff for a game like this. anyways im done ranting
Hopefully GÇö bigger maps, MAVs, speeders, more contrast to terrain.
Rommel, you magnificent bastard, I read your book!
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