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Thread Statistics | Show CCP posts - 0 post(s) |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
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Posted - 2014.01.12 17:53:00 -
[1] - Quote
Rail gun is fine. Railgun w/damage mods is OP, but that is a discusion for another thread. I can destroy them with mlt blasters in CQC at least 70% of the time. The slow turning of the Rail turret is slow. 25% of my deaths to them in CQC is due to my own bad driving, running into terrain and getting stuck. If a rail is hitting you, dont park and try to engage sitting still. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
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Posted - 2014.01.12 18:24:00 -
[2] - Quote
It is true my mlt/std blaster has a hard time vs a well fit tank, but they have just as much of an issue taking my tank down as my tank is heavy survivability in lue of alpha damage. Most of these engagements vs a decent tank/tanker, ends in a stalemate, and both parties just driving their seperate directions.
There is also the fact that skilled players have adapted to the slow turn speed and can use them in cqc succesfully. A players skill is not "game breaking" and should not be punished.
Not to mention the fact that most missle tankers are relatively new at using them atm, due to the fact that missles always were a sp sink and did not work well. As these tankers learn to use them properly, they can and will own in cqc 80% of the time. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
|
Posted - 2014.01.12 19:36:00 -
[3] - Quote
So many QQ posts about railguns lately. Railguns are designed to destroy other vehicles with great prejudice. The blasters do the same to infantry. Why are all of you complaining that your apple does not taste like my banana? Seems that everything is working as intended. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
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Posted - 2014.01.12 19:51:00 -
[4] - Quote
Missle tank 2 shot a hardned shield tank or madruger without damage mods. Id imagine with they could easily one shot. The reason we are not seeing as many missle tankers is due to having to sink extra sp into a turret that nobody is used to using seems a bit far fetched. And no offense to to missle tankers, but almost all that I do see, come barreling straight at me. Most any tank fight I start, I do it from a flank, not head on "HULK SMASH" style. |
Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
160
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Posted - 2014.01.12 19:58:00 -
[5] - Quote
Doshneil Antaro wrote:I do agree that tanks need to be better adjusted between tiers. No skill double damage mod is ********. Truthfully all damage mods, infantry and tank, makes the game unbalanced and should be completely removed from the game.
Another key issue that makes tank vs tank fights unfair is the map design. High terrain in the redzones should not exist. That terrain could still be in those locations, just no longer as the redzone. Also calling in a madruger onto towers is unacceptable.
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