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B1G Boss
From The Mist
13
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Posted - 2014.01.12 06:09:00 -
[1] - Quote
As the title says why are tanks so goddamned OP?
I like killing stuff while I relax. So that's why I'm in From The Mist.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
790
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Posted - 2014.01.12 06:21:00 -
[2] - Quote
B1G Boss wrote:As the title says why are tanks so goddamned OP? cus multiple hardeners means invincibility, which means they have a get out of jail free card that they can abuse.
That's "MR." Pothead to you.
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B1G Boss
From The Mist
13
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Posted - 2014.01.12 06:23:00 -
[3] - Quote
bad tank bad tank
I like killing stuff while I relax. So that's why I'm in From The Mist.
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Sinboto Simmons
SVER True Blood Public Disorder.
3936
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Posted - 2014.01.12 06:32:00 -
[4] - Quote
1:Cost too litle.
2: are too fast.
My personal opinion.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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True Adamance
Kameira Lodge Amarr Empire
5572
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Posted - 2014.01.12 07:02:00 -
[5] - Quote
B1G Boss wrote:As the title says why are tanks so goddamned OP?
They aren't. Individually tanks are weak.
However accessibility has made tanks spammable.
All you even need to take out any vehicle on the map is a Sica with and MLT turret.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Iron Wolf Saber
Den of Swords
11969
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Posted - 2014.01.12 07:03:00 -
[6] - Quote
For me lately? The hostile Infantry surrounding them.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Atiim
Living Like Larry Schwag
3374
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Posted - 2014.01.12 07:03:00 -
[7] - Quote
inb4 tankers saying "Get Gud"
CoD ----->
<----- WoT
Please AR Scrubs and Tank Spammers, go to your respective games. Leave DUST alone!
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B1G Boss
From The Mist
13
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Posted - 2014.01.12 07:05:00 -
[8] - Quote
True Adamance wrote:B1G Boss wrote:As the title says why are tanks so goddamned OP? They aren't. Individually tanks are weak. However accessibility has made tanks spammable. All you even need to take out any vehicle on the map is a Sica with and MLT turret.
But the thing is you should be able to destroy a tank with AV. Not another tank.
I like killing stuff while I relax. So that's why I'm in From The Mist.
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MINA Longstrike
2Shitz 1Giggle
203
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Posted - 2014.01.12 09:23:00 -
[9] - Quote
They aren't. You only perceive them to be because they've had 6+ months of being absolute crap, now things are a lot closer to balance. |
Blaze Ashra
Ametat Security Amarr Empire
113
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Posted - 2014.01.12 09:32:00 -
[10] - Quote
At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive. |
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
460
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Posted - 2014.01.12 09:33:00 -
[11] - Quote
THEAMAZING POTHEAD wrote:B1G Boss wrote:As the title says why are tanks so goddamned OP? cus multiple hardeners means invincibility, which means they have a get out of jail free card that they can abuse.
Tanks with double hardeners? I've seen plenty of them go down to infantry fire in under 20 seconds.
If you can read this, it means you are reading.
Unless you are skimming
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Sinboto Simmons
SVER True Blood Public Disorder.
3940
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Posted - 2014.01.12 09:36:00 -
[12] - Quote
Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive. I have never seen anyone stupid enough to just sit and take that much AV without running away or activating hardeners, and if he does he's insane.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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True Adamance
Kameira Lodge Amarr Empire
5575
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Posted - 2014.01.12 09:37:00 -
[13] - Quote
B1G Boss wrote:True Adamance wrote:B1G Boss wrote:As the title says why are tanks so goddamned OP? They aren't. Individually tanks are weak. However accessibility has made tanks spammable. All you even need to take out any vehicle on the map is a Sica with and MLT turret. But the thing is you should be able to destroy a tank with AV. Not another tank.
Yeah I agree with that but not nearly in the same way you could back in 1.6.
AV was too potent at the time to allow tanks to compete with 400m locking swarms and rapid firing forge guns....
AV could have its damages returned to normal to compensate I feel but not really any more or less will do.
Tanks in 1.6 were too cumbersome and expensive to be used effectively which is why you only saw dedicated and skilled tankers using them.
Now the opposite is true. There is no weight to tanks, nor SP requirement so all you see are poor infantrymen trying to farm kills out of rather powerful vehicle units.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
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Blaze Ashra
Ametat Security Amarr Empire
113
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Posted - 2014.01.12 09:44:00 -
[14] - Quote
Sinboto Simmons wrote:Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive. I have never seen anyone stupid enough to just sit and take that much AV without running away or activating hardeners, and if he does he's insane. But what about while it's getting deployed. Or 2 proto swarmers hop out of an LAV right after your hardeners hit cooldown (except triple hardenered builds). Plates and extenders are only there to give you enough time to react, alone they dont amount to much.
And I have seen nobes who think stacking extenders and plates is the way to go. |
Sinboto Simmons
SVER True Blood Public Disorder.
3942
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Posted - 2014.01.12 09:48:00 -
[15] - Quote
Blaze Ashra wrote:Sinboto Simmons wrote:Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive. I have never seen anyone stupid enough to just sit and take that much AV without running away or activating hardeners, and if he does he's insane. But what about while it's getting deployed. Or 2 proto swarmers hop out of an LAV right after your hardeners hit cooldown (except triple hardenered builds). Plates and extenders are only there to give you enough time to react, alone they dont amount to much. Which is sad, extra health should be useful not useless, and if someone catches you when your hardeners are off it's a misjudgment on your part and you deserve to be killed.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Blaze Ashra
Ametat Security Amarr Empire
114
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Posted - 2014.01.12 10:00:00 -
[16] - Quote
I agree. Was just trying to answer the OP's question. |
Kierkegaard Soren
Forsaken Immortals Top Men.
102
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Posted - 2014.01.12 10:01:00 -
[17] - Quote
Speed. Firepower. Blasters can handle all enemy types. Hardeners nullify all AV save rail cannons. Hardener scan be cycled for extended windows of invincibility. Third person view renders sneak attacks unviable. Cost of loss is negligible. Scanners on vehicles are crazy good.
From experience, one tank is workable, two is a real issue, more than that is carnage for the opposing team.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Emerald Bellerophon
Nenikekamen
79
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Posted - 2014.01.12 11:18:00 -
[18] - Quote
Iron Wolf Saber wrote:For me lately? The hostile Infantry surrounding them.
How many?
And how properly skilled do those infantry happen to be?
Have you been in many matches with one side fielding >1 tanks more than the other? You'd know, then, the likelihood of losing with superiority of armor (that's cheaper than most ADV infantry) is very small.
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Emerald Bellerophon
Nenikekamen
79
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Posted - 2014.01.12 11:24:00 -
[19] - Quote
Iron Wolf Saber wrote:For me lately? The hostile Infantry surrounding them.
Also, this was true enough before 1.7, although at that tanks point didn't dominate everything that happened in a match.
Don't pretend there's equivalence here. Infantry who go AV have to sacrifice a grenade slot or a light weapon slot or both. This means not killing other infantry in order to confront tanks, and not even one of these choices is enough to take down a tank.
Tankers sacrifice nothing: blasters kill infantry, railguns kill slightly less infantry, and both can fight other tanks better than any infantry.
Let's not even start to pretend like this is balanced. |
Emerald Bellerophon
Nenikekamen
79
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Posted - 2014.01.12 11:25:00 -
[20] - Quote
MINA Longstrike wrote:They aren't. You only perceive them to be because they've had 6+ months of being absolute crap, now things are a lot closer to balance.
Farther. Just, in the other direction.
There are none so blind as those who *will* not see, |
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Kierkegaard Soren
Forsaken Immortals Top Men.
105
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Posted - 2014.01.12 11:26:00 -
[21] - Quote
Emerald Bellerophon wrote:Iron Wolf Saber wrote:For me lately? The hostile Infantry surrounding them. Also, this was true enough before 1.7, although at that tanks point didn't dominate everything that happened in a match. Don't pretend there's equivalence here. Infantry who go AV have to sacrifice a grenade slot or a light weapon slot or both. This means not killing other infantry in order to confront tanks, and not even one of these choices is enough to take down a tank. Tankers sacrifice nothing: blasters kill infantry, railguns kill slightly less infantry, and both can fight other tanks better than any infantry. Let's not even start to pretend like this is balanced.
Amen to that. +1.
Dedicated Commando.
So it's a good job KDR doesn't bother me, really.
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Emerald Bellerophon
Nenikekamen
80
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Posted - 2014.01.12 11:32:00 -
[22] - Quote
Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive.
Listen to yourself. 6 volleys? if hardeners or nitro AREN'T active?
Really?
What you're saying is that any tanker whatsoever should get off scott free almost without regard for the other team.
Considering how fast tanks are, any situation-aware tanker should be able to get away before 3 opposing infantry get off 6 volleys combined. Now your team has sacrificed one (you) tanker for three swarmers. What do you think your other infantry are going to do to that team, now with a +2 advantage in AP infantry? What do you think will happen after the <60 seconds it'll take for the opposing AV infantry to die without any kills of their own, beckoning you to come back and continue the pointless slaughter? If you think that's balanced, you need to take some harder drugs to spin your head farther than the 180 degrees its already gone. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 11:46:00 -
[23] - Quote
MINA Longstrike wrote:They aren't. You only perceive them to be because they've had 6+ months of being absolute crap, now things are a lot closer to balance.
Absolute crap? They spent as much as a proto suit- at least- and never expected to treat it with the same care that a squad might necessarily provide for any other proto suit?
Did tankers think they could go on their own and fare any better than proto-equipped infantry?
Apparently, now that they can, the answer is "yes." Let's hear for genuine, intellectually-honest narcissism.
I've been a protobear plenty often myself, and it certainly isn't a "pwn-everyone" pass.
Before 1.7, though, many have said to them: "HTFU."
I didn't say any such thing myself, having been killed by many-a tank turret, since clearly they weren't really useless before.
Now: I say that it is unbalanced.
Maybe MLT tanks have not nearly the risk/reward ratio of MLT infantry to consider, or maybe higher-level tanks are harder to kill than any reasonable assessment should allow, but either way, your comment sucks.
Think again.
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Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 11:49:00 -
[24] - Quote
B1G Boss wrote:As the title says why are tanks so goddamned OP?
http://songmeanings.com/songs/view/32810/
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LudiKure ninda
Black Phoenix Mercenaries Legacy Rising
60
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Posted - 2014.01.12 11:50:00 -
[25] - Quote
I really like how many people cry about tanks.... It makes me wanna buy 500 more maddys |
LudiKure ninda
Black Phoenix Mercenaries Legacy Rising
60
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Posted - 2014.01.12 11:55:00 -
[26] - Quote
Cry infantry cry |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 11:59:00 -
[27] - Quote
Blaze Ashra wrote:At a basic level all vehicles are weak. Even now a single proto swarmer can kill any tank in less than 6 volleys if hardeners or nitro isn't active. All of our modules are meant to give us a chance to survive against AV. 1 slot dedicated to killing vs 4+ dedicated to surviving. Adding in the grid management and core calibration skills to lower vulnerability, its 3 skills to kill vs 10 to survive.
Once upon a time, I could crash a militia murder jeep trying to run me over with a couple AV grenades. BOOM, kill.
Now, the same jeep isn't likely to kill me, but I am sure not to blow them up as they might have been.
This doesn't tell the whole story about balance- I appreciate the readjustment regarding murderLAVs- but is isn't exactly like those fitting AV grenades changes as well with that update.
Now, those of us left to that end get stuck in out end out in the vast, unseeming DUST. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:00:00 -
[28] - Quote
LudiKure ninda wrote:I really like how many people cry about tanks.... It makes me wanna buy 500 more maddys
How many of them do you think you'd go through before this game goes belly-up?
Tell us. |
Emerald Bellerophon
Nenikekamen
81
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Posted - 2014.01.12 12:04:00 -
[29] - Quote
LudiKure ninda wrote:Cry infantry cry
One time, infantry said the same.
I didn't pile on, so you're welcome.
Now? How long do you want DUST to last?
A year? That's already up. Open beta started looong ago.
Two years? Have fun with out me. I wouldn't be so smug in saying so if others weren't clearly without me.
Every dog has his day. You haven't, and you have.
You can do something that shows you can give a ****, or you can do something that shows you'd rather be king of the hill before that hill disappears rather soon.
Choose. |
Takahiro Kashuken
Red Star. EoN.
2199
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Posted - 2014.01.12 12:04:00 -
[30] - Quote
Tanks are OP because its no longer ARSCAN514 and they happen to be useful
Intelligence is OP
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