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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
642
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Posted - 2014.01.12 10:33:00 -
[1] - Quote
abarkrishna wrote:
Railguns are pretty much the only counter to Assault dropships. Swarms are ******* useless. Forge guns are ok but leave the user very vulnerable. The reason I say terrible map design is that one side always has a huge advantage. Manus peak is a perfect example of that. So basically people just got bored of bitching about tanks and found something else instead.
Bunch of whiny entitled brats.
Nope forge guns are quite effective. Especially to a dropship that fits with side guns. I would say the forge gun dropship balance is very good right now. Swarms could probably use a little bit more damage but just a little, they shouldn't be as effective as a forge gun.
Then there is the rail tank, which is overly effective at killing dropships. It only takes two shots, and since it can fire so fast dropships barley have time to react. Combine that with fits like triple DMG mod that wouldn't survive without being protected by the redline and you get redline complaints. To sum it up, I can't kill or fight the rail tank, but he can kill me in 1.2 seconds at an 8th of the cost and with no risk. Breaks the bank, the balance and the fun.
This problem has existed since beta, but now tanks are running amuck and a milita sica can blow a dropship out of the sky faster than a 1.0 ishukone assault forge gun. Its not fun, which is why pilots are asking for action. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
642
|
Posted - 2014.01.12 10:58:00 -
[2] - Quote
Dovallis Martan JenusKoll wrote:
I take it you don't know that dropships can fly higher than a rail tank can shoot? Literally. If the dropship was directly above the tank at max height and the tank turret was pointing straight up, on most maps it's out of range. That is a massive area for dropships to travel in unhindered. How long does it take to get up there? About 3 seconds of just jamming in the boosters button.
I use to think that too, until a rail tank that was so far back in the red I couldn't engage rolled onto a slight incline and shot me down at height ceiling on their red line. Bet you didn't know that most rail tanks just go far back enough into their red until they can hit the dropship, doesn't sound like you fly much.... It takes much longer than 3 seconds to get up there. Not that it really matters how high you go.
Dovallis Martan JenusKoll wrote: In other words, it had nothing to do with "the only counter of x shouldn't be x". That is just an assumption you shoved in there. Currently the only effective counter to a red line rail tank is another rail tank. I might, and I stress might, be able to get one sitting on the edge. I have to dive on him while me and my gunners open up and chase him into the red then burn out in 8 seconds before my dropship explodes. Still more time than it takes for me to be shot down. If he goes any farther back than the red I can't fight him. I'm seeing quite a few dropship pilots switch to tanks, and why shouldn't they? They cost an 8th of my dropship and don't even have to leave the redline to shoot down prototype vehicles?! Or slaughter infantry for 82,000, so what if I loose one? Still making a profit! Hell I think I might even take up milita tanking just to make some money after so many pythons lost to red line rail tanks. Its bad, very bad. Ask any pilot, they will tell you the same.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
643
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Posted - 2014.01.12 11:45:00 -
[3] - Quote
abarkrishna wrote:Railguns have always crippled dropships in 2 shots. How is this new? So instead of having the redline you would rather 9 people sit in the mcc and hide?
Scrubs will always be scrubs. If they are just gunna sit and hide they will whether their is a redline or not. It should be obvious to you that if there is a redline railgunner being a ***** maybe don't fly around in an assault dropship. Will it kill you that much?
I do agree that it is stupid redline railgunners are nearly impossible to counter is stupid. But to fix that is as simple as adding in some buildings to hide line of sight. Make it so that they can not see objectives from the redline. That is a much better idea than removing the redline. You wanna talk about breaking the bank. Try losing 20 suits a round and make only 100 000 isk.
All removing the redline would do is make the already small playerbase even smaller. Woah, I'm not saying remove the redline, personally I think the best fix would be to disable vehicles weapons in friendly redlines. Sure it has always been two shots, but now the rail tank fires faster than assault forge guns. There is no time to react and most redlines give rail tanks perfect via for their 600m range cannons. Yes not flying sucks quite a bit for me. I'm a dedicated dropship pilot. What your asking is if all the millions of skill points and months I've spent training and getting good becoming worthless because of a no skill milita tank that I can't even fight. Sh!t hurts bro....
Were those proto suits? Because anything short of that is better than what I've lost. Try loosing 707k isk per game trying to do your profession, which now requires you to fly into the redline. 100k is a typical payout for pilots, didn't you know? 120k is a good game, 200k if they don't have any av or rail tanks, those are once in a blue moon. Oh and the 113+ mil I spent learning how to fly dropships like an ace for all the good its do e me... |
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