Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
416
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Posted - 2014.01.11 16:56:00 -
[1] - Quote
honestly i think cloaks are more likely to be implemented like the plasma cannon was. pre-nerfed to absolute ****.
All the threads i have read about cloaks made me not want the thing. movement penalties on a scout, no sheids when cloaked, decloak when near anything that is not terrain, showing up on enemies radar when you decloak, 5 seconds of cloaking for a full minute of cooldown, and the list justgoes on and on. All of which with the shimmer not full invisibility. When i hear shimmer i think of the cloaks from the first halo where you turned into an transparent blob. I still got sniped whle invisible.
On the other i do think cloaks shouldnt be game breaking and have drawbacks. The shimmer im fine with. The high fitting requirements i am fine with. Still being scanable im fine with ( i actually am in favor of cloaks not effecting scan profiles). Even manually deactivating my cloak with a short delay before fireing i am ok with. but some people hav just went into a fear induced frenzy. we stil have about a month til 1.8 (february) and then we will see how they are.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
416
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Posted - 2014.01.11 18:10:00 -
[2] - Quote
TheD1CK wrote:Why wait and see when we can express our views and potentially have it changed before it is implemented
I agree with you on one point, the more threads I read the less I want one, As for being scannable??? Are u crazy??? what is the point in cloaks if you are scannable??? I get you on the first one. It is jut that we are trying to change somethng that we still dont know a lot about.
For being scanable. i would be ok with that because it is a viable counter to someone who is cloaked and precision enhancers and profile dampners would still be used rather than fitting cloak to easily beat scanners. The purpose of profile dampners are to help you hide from scanners. The purpose of cloaks are to help you hide from enemy eyes. If cloaks were ment to hide people from scanners then they would be called active dampners.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
419
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Posted - 2014.01.12 02:47:00 -
[3] - Quote
Appia Vibbia wrote:Why would a sniper use a cloak? Simple answer: they wouldn't unless they are a logi. In fact, even on my logi-sniper fit I wouldn't use the cloak because it'll have a higher fitting cost than the wiyrkomi triage. Sniping in this game is underpowered, hated by the DEVs, intentionally made ineffective by map design since Uprising began, and the damage is too low to kill ADV or PRO gear effectively. The typical sniper will use every high slot for damage mod, get 1-3 nanohives, and as much armor plates in the lows as they can fit. Snipers in Uprising are the mosquitoes of this game. They are annoying, they hurt but don't kill, nearly impossible to swat, but even if you do they just come back.
Logi with a Shotgun is going to be no more or no less effective than a scout with a shotgun. With the loss of the dampening effect of the Scout operation skill, it'll take 2 dampeners for both the Med-Frame and the Light-Frame to avoid proto scanners (and 4 complex profile dampeners to avoid a Gal-Logi's proto scanner). The shotgun itself is just like the sniper rifle, it depends on that high damage from the first shot as its DPS is very low. Shotguns one-hit-kill STD suits, 2 shots from ADV suits, 2 shots fro PRO Assault, 3-4 Shots for PRO Logi, and Heavies take 3-5 shots depending on level of gear using.
If you're running against protogear, be afraid of the stealth'ed CR or aRR, because they have significantly higher DPS, and when it takes more than 1 full second to kill a suit- and it does for a shotgun- those Fine Rifles are going to be more deadly
Unless significant improvements to Scout's base stats for profile signature, scan radius, scan precision, movement speed, and sprint speed, the return of a proto scout's 6th slot, and a second equipment slot there is absolutely no real reason a Logi will not out perform a scout.
hopefully the error of making a cloaking device an equipment slot will show how terrible an idea this was and just how dreadfully underpowered a scout suit is.
btw, I'm not just complaining about these things, I've been a scout-sniper since closed beta, and over the course of uprising I've accrued access to Caldari Logi, Gallente Logi, and Amarr Assault at proto levels; Caldari & Gallente Assault and Amarr Logi at ADV level, and 4 proto light weapons, 3 proto sidearms, (nova knives at lvl 1) and the other 6 light weapons at lvl 3 And what I don't have access to on this character, I have several alts that specialize in those weapons and suits
Cloak is not for scouts, it is for logistics suits. Cloak is not for snipers or shotgunners, it is for people running around with 1 of the 4 Fine Rifles. I presume this may be worse then just shadow logis.
IF CCP goes through with switching the scouts profile bonus with a cloak fitting bonus, scouts will have a lot harder time hiding from scanners. Which means more sacrafice for stealth without cloaks.
And IF CCP decides to go through with the gal logi's active scanner bonus on top of scouts losing their profile bonus, no one will be able to from scanners.
I don't know if cloaks effect scan profiles, but if they do. The entire scout role would need to gimp themselves to have one or else be unviable. Scouts would solely depend on cloaks just to be as viable as the are now. And people already want to nerf the hell out of cloaks.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
423
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Posted - 2014.01.12 03:47:00 -
[4] - Quote
Denn Maell wrote:There are major changes coming in Dust. The reveal of the SISI stats is proof of this. What those changes are and what they are not is something everyone is keen on.
I'm worried that it will be so OP that everyone will be blindly, invisibly bumbling around a battlefield and cloaking tools are so OP that they literally will be the only way to play.
Also, I'm a little concerned that the Gallente Logi seems to be potentially typecast into the role of info gatherer. And for that matter that Scouts in general seem to be forced to use a cloak or waste their skill bonuses. cloaks being OP is always a concern but they changes some people want for cloaks would just make them useless and more hindering then helping.
So I do hope cloaks aren't OP when they come out but I also don't want another useless item in Dust, ie precision enhancers and plasma cannon.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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