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Summ Dude
OSG Planetary Operations Covert Intervention
96
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Posted - 2014.01.11 09:39:00 -
[1] - Quote
Just thought I'd pop in real quick to say: Attim, I think this is a very good question to ask. And also, I can't help but notice that no one on the anti tank nerf side has actually answered it yet. I've seen a lot of random ideas given, and some anecdotes here and there, but really no solid logical definitive answer.
Anyway, I'm actually really liking the idea of HAVs requiring 3 people to run effectively, and then requiring 3 AVers to be destroyed. |
Summ Dude
OSG Planetary Operations Covert Intervention
97
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Posted - 2014.01.11 09:49:00 -
[2] - Quote
R F Gyro wrote:If you search back through the forums you'll see that people have been asking this question for at least 6 months. And no, there has never been a decent answer.
I am grateful to Atiim for keeping at it, and taking on all the hate and rage that resulted. I pretty much gave up months ago. He has stuck with it and it looks like he just might be finally getting somewhere.
I'll add that I feel like most of the AV grief comes from Swarm Launcher users. I only use the FG, and I mean, it's actually not terrible as a tank-deterrent. Of course I'll never finish one off by myself unless the tanker happens to be particularly terrible. Of course this could be somewhat solved by adding points for deterring/damaging vehicles (soon please CCP?), but that's a debate for another time. But anyway, yea I don't really see why multiple people of one role should be required to take out one person of another role. That would seem to make the latter role ostensibly better. |
Summ Dude
OSG Planetary Operations Covert Intervention
97
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Posted - 2014.01.11 10:02:00 -
[3] - Quote
Breakin Stuff wrote:"It's a tank, you cannot solo a tank IRL" -Go look up the word "Javelin" on wikipedia. See also: T.O.W. Missiles.
One more quick thing on this subject, as I believe Attim already mentioned, this is a video game. It's not real life. Real life warfare isn't dictated by balance or very specific roles with strengths and weaknesses designed purposefully. Real life warfare is about doing whatever gets the job done in the most efficient way. But I don't want that here, and I don't think anyone else really does either. If this were to be more "realistic", shouldn't we just have a handful of guns that are designed to be way better than everything else? There's no diversity in this kind of realism, so honestly it really has no place in Dust. That's my opinion, anyway. |
Summ Dude
OSG Planetary Operations Covert Intervention
101
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Posted - 2014.01.11 23:48:00 -
[4] - Quote
Glad to see the discussion moving along in a pretty constructive direction. Just thought I'd quickly add this video for everyone's viewing enjoyment. I think I've posted it at least twice before on these forums, but damn if it doesn't keep having relevance in these balance discussions.
If you're not in the mood to watch it (although you totally should), the basic idea is just that in a competitive multiplayer game, any action/tactic/weapon/skill/ability/whatever used by one player should be engaging and interesting for both the player using it, and the player it's being used on. |
Summ Dude
OSG Planetary Operations Covert Intervention
101
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Posted - 2014.01.12 03:17:00 -
[5] - Quote
Blaze Ashra wrote:Wall of text.
I...what? How disappointing that such a giant post would be so completely off topic and close with a bunch of random arbitrary junk. |
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