Atiim wrote:Leonid Tybalt wrote:
Because it's stupid.
A good tank costs a LOT more than a couple of av grenadea carried by one infantryman. They even tend to cost more than a proto heavy suit with a proto forge gun.
Also, real world infantry rarely "solo kill" real world tanks. Then why should sci-fi infantry "solo kill" sci-fi tanks?
Because it's stupid? So your saying that I should be able to pull 3-6 people out of combat just by driving a tank? isn't that buying a WIN button if I field enough of them then?
And how many times are you likely to die in your AV fit? 2-4 times. And at 150-215k a pop, an AVer can easily match the price of a good tank. ~ Lets not go there.
This isn't real life, this is a video game. And in real life a solo infantry man can OHK a tank ~ Lets not go there.
Look up the Javelin on YouTube and get back to me on that one. ~ Mkay?
And while we are bringing up real life facts, 1 = 1. Just saying.
Erm, you're not in any position to school me about tanks buddy.
I know about the javelin. I also happen to know that the Javelin relies on a thermal signatures to guide the payload, which is fine... When you use it against old, outdated and obsolete WW2-era tanks (the kind most 3rd world countries use, which are the expected enemies for most industrial nations).
However, when you look at MODERN tanks (like the more recent version of the Leopard 2), equipped with Saab Barracuda camouflage system, smoke launchers, tungsten/ceramic alloy turret with slatted armor (that covers pretty much the entire top of the tank, usually considered to be a tanks weakest point besides the tank treads, designed SPECIFICALLY to counter anti-tank missiles like the javelins top attack angle function) it's a veeeery different story, because it's rarely even a question if your puny, man portable javelin missile will be able to destroy the tank, but more a question if you'll even be able to get it to lock on target due to the tank having a ****** up heat signature that your little javelin won't be able to recognize.
Most serious, modern tanks of today have these kinds or countermeasures making it pretty much impossible for a singular man-portable anti-tank system to destroy them. And then we haven't even begun to cover prototype systems in development that features anti-missile capabilities (they shoot down the missile before it hits).
So yeah, I went there...
As to your other questions, no I don't think it should take 3-6 people, but 2-3 would be reasonable. And no, it's not a "win button" because tanks still can't enter buildings, climb stairs or hack objectives (you know that little detail required to WIN the match?)
And no, your good AV-fit will not match a GOOD tank fit. Do you even know what prototype large turrets cost?