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Qn1f3
Gallente Federation
32
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Posted - 2014.01.11 11:23:00 -
[1] - Quote
Thaddeus Reynolds wrote:Personally, I think that vehicle kills are far too limited in Dust currently. Taking a look at tanks, you can only get a "catastrophic kill" currently. Introducing other ways of eliminating tanks and other vehicles as threats on the battlefield opens up more options for game balance around features. Other kills include Mobility Kill (Disable tank/vehicle propulsion, but the vehicle retains full use of its weapons), Firepower Kill (Disable offensive capabilities of a vehicle, even if one turret at a time), and maybe a visual kill? (Knocking out the Camera Drones that give vehicles their magic 3rd person view, forcing the operator into first person)
Use a mobility kill to keep a tank in one place, and either run it out of ammo, or disable its main gun, do the actual killing with demolition charges...
Should an infantry be able to solo a tank? Absolutely, provided the infantry is outfit to do basically just that...and as a tanker and true logi, infantry EHP needs buffed...Also, tanks are used as more than just mobile killing machines, they should also be looked at as potential mobile cover...and all the other applications tanks where designed for...I want to be able to deploy an HAV Frame with ONLY DEFENSIVE/SUPPORT MODS ON IT
These are interesting thoughts, that might require a dedicated logi or yourself being a logi to return your vehicle to an effective state. This applies to all vehicles, singularly be able to target turrets and other devices on vehicles with both offensive and restoring measures. Maybe with a repair gun or a new piece of equipment.
When I was reading through this thread and many other threads with the same or similar topics, I came up with the idea. That the ability to mount "vechicular mines" onto vehicles would've been an interesting addition to the current pretty straight forward way of battling with vehicles. And for DS maybe some kind of "sink mine" or "carpet bombing". I realize this might not be in agreement with lore. But it would tip the strategical scale of vehicular combat, to induce more strategical combat. If you are chased and have mines eqiupped, that could save you or make you the victor. If the interceptor is seeing red for that easy kill.
Also I wish that guerilla warfare would be a more valid tactic than it actually is today. As of now, the team that stacks most tanks wins(if we consider the drivers equal in skill). Maybe but Flux Launchers on LAV's to enable them helping out with taking tanks down but not being able to do so by themselves. Couple that with another LAV using mines driving past a HAV and locking him in. I'm trying to visualize potential scenarios.
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Qn1f3
Gallente Federation
33
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Posted - 2014.01.12 14:01:00 -
[2] - Quote
Ludvig Enraga wrote:Charlotte O'Dell wrote:well, an 80k isk sica should be soloed, yes, but my half million isk tank should be right about where it is bc i invested half my Sp in it.
So, to answer your question, a very expensive, very well planned tank piloted by a high SP and highly skilled and seasoned pilot should be nigh invincible.
A mlt tank piloted by a noob should get soloed every single time someone tries.
The quickest fix would be to nerf mlt tank fitting power AND buff AV so that AV can actually punch through tanks when their hardeners are off. It usually takes 3 shots from a swarm or forge, but a bad tanker is gone by the time the second shot lands, and a good tanker will only let one hit. What do you mean 'nigh invincible'? I run scout suit and have ALL of my SP invested into it and I am skilled since it's the only suit I've been playing for nigh two years. It costs me 100K + at proto level - should not it be nigh invincible too?
Or at least nigh invisible(which you probably are, and will be in a higher extent when cloaking comes into play)! The rest of this message endorses your vision, the joke aside.
That way of reasoning clearly does'nt work, even a highly invested SP suit or vehicle should've to apply tactics and wits to survive and advance the team objectives in each individiual battleground. A low SP toon should stand a chance against a higly specialized SP invested toon, even though the chances should be slim. It should handle about skill in the end, but if to equally skilled players end up against eachother the one with higher SP should be the one rendered victorious in most engagements.
For AV purposes I have a Skinweave Heavy Suit fitted with a DAU and Complex Damage Mod, it goes for 20k ISK or so and is able to put down most vehicles and or pose a serious threat to them. The nerfed range aside it's a near perfect AV build in my opinion. It's highly effective as long as your team is'nt getting stomped, which occurs in a much higher frequency then wished for(mainly because I solo queue all the time, I believe). I realize Skinweave is not attainable, but still that's just a ~10k ISK more per fitting.
Also the main trouble with the HAV domination lies within the matches that are organized by our dear Scotty. As for the corporation matches involve a much higher degree of tactics(I hope, since I've never been to one). |
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