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Ephraim Ghanlai
BATTLE TAXI INC.
4
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Posted - 2014.01.10 01:09:00 -
[1] - Quote
I've been meaning to post something about this for awhile now. The smart deploy a.i. must have brain damage or some form of mental retardation since it just decided to deploy me into the middle of an enemy orbital that was striking before i decided to use smart deploy. I mean, who would do something so blatently stupid as to intentionally place their deploying soldiers into an incoming strike? Could we perhaps get some individual preferences for the "smart deploy". I personally would like to be placed 100 meters from the nearest enemy unit. I'm tired of being caught in a building completely surrounded by enemies, taking fire from tanks, being grenade spammed, with nowhere to go. You die, thinking, " finally, i'm out of that mess," but oh no, you're thrown right back into the grinder to play the fish in the barrel once again. It seems the only way out of this is to stop spawning, hope the rest of your team does the same, and pray the a.i. doesn't do it to you again. Also, what's up with enemy teams spawning on top of buildings in ambush? It's was at the start of my first match today. 20 seconds in and i'm taking fire from a roof that is only accessible with a dropship, and not just 1 or 2 guys, but the entire team spawned there. Wtf is going with that? |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
165
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Posted - 2014.01.10 01:56:00 -
[2] - Quote
I went through three ambush matches that were just massacres. I'd spawn in and get instakilled. That's why I don't play them anymore.
Either fix the smart deploy or introduce a redline. |
GuyBelowMeSuxs
Forty-Nine Fedayeen
13
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Posted - 2014.01.10 02:29:00 -
[3] - Quote
Akdhar Saif wrote: introduce a redline.
So you have a place to camp ?
Dustmerc: GuyBelowMeSuxs 17.2M sp
Capsuleer: Newest Guys 870k sp
updated: 19/12/2013
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
102
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Posted - 2014.01.10 16:24:00 -
[4] - Quote
Happy New Year, Ephraim. And I always like to ask, have you been playing Dust for more than a month yet (because that month DOES actually make a difference for players' puzzlement/understanding----Dust takes a LOT OF UNDERSTANDING to deal with).
Ambush matches are INTENDED To be Fast-Ruthless-Massacres... Not much assistance from redZONE (not to be confused with red-LINE, which means something different in Dust matches), no quarter or relief given, not much wiggle room for vehicle support, and deliberately very quick match endings. And I think that's the WAY it's going to stay... It's DELIBERATE.
Some of the only tactics the design allows PLAYERS to use are in the EQUIPMENT you bring with you: I know it's "Ambush-Match" so you're impulse is brandish your weapon and rush to find a first red to murder---but the players who take the time to insert an uplink or nano in helpful places are making the most vital hinge-pin moves in the match. Once they have planted the right items in the right places, the SECOND tactic the match allows you to use becomes available: that tactic is NOT to use Smart Deploy. Seriously, everytime you are about to respawn on the map, pray a buddy placed an uplink somewhere useful and OPT-OUT of ever using Smart Deploy. (If a team could rely on having smart uplink-placers in each of their matches, they would WIN EVERY MATCH... that's MY slanted observation.)
But since "winning with an uplink in my hand" will never replace the impulse of trying to "win with a missile launcher in my hand", LOL, you'll never be able to get the benefit of attentive, smart-placing, uplink carriers being on your team often enough. Players instead complained about the Auto-Spawn-My-Location-For-Me-Please-Because-My-Thumb-Is-Too-Sore-From-That-Last-Guy-I-Tried-To-Kill so much,... that CCP tried to give us a "Smart" Deploy (as in "Smart" Phone, whatever that actually is), as a little bit of a DEFENSE in the match, not a TACTIC against getting camped, ambushed, or entrapped.
My best guess is that the "Smart" in any game's Smart-Deploy will only ever be able to detect gun-discharge or moving-traffic CURRENTLY at a location, and avoid spawning you there. It will NEVER be able to TACTICALLY assess places where snipers crouched motionless on the adjoining rooftop, five reds are silently waiting for you to regenerate one at a time, or some wise-acker has just called in a Warbarge Strike on an uplink because she spots a lot of reds JUST STARTING to spawn there.
I wish I could express a more helpful point of view for you fellas, but... cultivating tactics is the difficult-but-sometimes-only way to fight the Dust design.
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Ephraim Ghanlai
Ostrakon Agency Gallente Federation
4
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Posted - 2014.01.11 12:18:00 -
[5] - Quote
I've been playing since May and have 20 mil hard earned sp. I know to look for links but for some reason there is usually some "smart" guy who throws down a link as soon as he is first deployed. I wish they would wait for first contact before deploying their links, or run in the opposite direction as the main body of friendlies, since it seems to be that both teams are usually deployed 50 meters apart now. I'm a dedicated heavy and have been for quite some time now. They don't let me carry equiptment because i would be way too dangerous. I'm already the scourge of of any vehicle on the battlefield and have other suits for dealing with any situation that requires killing. the problem i speak of arises when the team is pinned, completely surrounded, with no way out. The server knows exactly where everyone is and even if though my side doesn't know where all the enemy players are (whetever happened to infrared spy satellite camers? Guns, suits, and vehicles generate heat.) i'm requesting that we as players get some parameters to control our smart deploy. No intelligent being would continue to dump their troops in the same place just to be slaughtered. Once your team loses x amount of. clones within x meter radius under x amount of time, "smart" deploy should look for a new place for deployment away from that kill zone. I think x amounts should be 10% of starting clone count, within 10 meters of eachother, in less than 10 seconds. Another alternative, since ambush is the only game mode with smart deploy, why not give us some preset locations to deploy to after our initial deployment. As our team gathers visual intel of where the enemy team is located, the battle computer developes 2 or 3 alternate locations for smart deployments that you could chose from, or have one randomly imposed on you.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
109
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Posted - 2014.01.13 16:35:00 -
[6] - Quote
Ephraim, let me give you a compliment,... you appear to have all the markings of a truly TACTICAL player, and I suspect it would be a pleasure squading up with you in some of these matches we'll be facing in 2014.
Unfortunately, you're WAY AHEAD of many other players in Dust 514 when it comes to THNINKING you're way around the fight. And for better or for worse, Dust wants the PLAYERS to catch up to you and learn to be the tactical thinkers too,...Dust doesn't want to provide tactical auto-mechanisms FOR them. I guess maybe that would be like giving us "auto-thinking" on the belief that we are too, err, um,... "slow" to figure it out ourselves.
Yep, this game is supposed to be, and IS truly, about combat tactics. But the devs want those tactical choices you're looking for to be provided by your fellow mercs in the field (Andrew, make sure we have at least two reliable uplinks on the North side of the map at all times---that's you're secondary job....CELESTA, keep a Dropship w/CRU module undecover near the enemy's homeground, and stay available to hot-drop us when we need you!, etc). Having an "auto" selector or option giving you tactical advantages, is kind of like providing the "speedy HAVs" they mistakenly did recently,... it may end up giving the non-coop, non-tactical game players the luxury to be even more non-coop and non-tactical than before, and may leave tactical gamers like yourself even more alone in your combat objectives. |
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