CELESTA AUNGM
Kang Lo Directorate Gallente Federation
102
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Posted - 2014.01.10 16:24:00 -
[1] - Quote
Happy New Year, Ephraim. And I always like to ask, have you been playing Dust for more than a month yet (because that month DOES actually make a difference for players' puzzlement/understanding----Dust takes a LOT OF UNDERSTANDING to deal with).
Ambush matches are INTENDED To be Fast-Ruthless-Massacres... Not much assistance from redZONE (not to be confused with red-LINE, which means something different in Dust matches), no quarter or relief given, not much wiggle room for vehicle support, and deliberately very quick match endings. And I think that's the WAY it's going to stay... It's DELIBERATE.
Some of the only tactics the design allows PLAYERS to use are in the EQUIPMENT you bring with you: I know it's "Ambush-Match" so you're impulse is brandish your weapon and rush to find a first red to murder---but the players who take the time to insert an uplink or nano in helpful places are making the most vital hinge-pin moves in the match. Once they have planted the right items in the right places, the SECOND tactic the match allows you to use becomes available: that tactic is NOT to use Smart Deploy. Seriously, everytime you are about to respawn on the map, pray a buddy placed an uplink somewhere useful and OPT-OUT of ever using Smart Deploy. (If a team could rely on having smart uplink-placers in each of their matches, they would WIN EVERY MATCH... that's MY slanted observation.)
But since "winning with an uplink in my hand" will never replace the impulse of trying to "win with a missile launcher in my hand", LOL, you'll never be able to get the benefit of attentive, smart-placing, uplink carriers being on your team often enough. Players instead complained about the Auto-Spawn-My-Location-For-Me-Please-Because-My-Thumb-Is-Too-Sore-From-That-Last-Guy-I-Tried-To-Kill so much,... that CCP tried to give us a "Smart" Deploy (as in "Smart" Phone, whatever that actually is), as a little bit of a DEFENSE in the match, not a TACTIC against getting camped, ambushed, or entrapped.
My best guess is that the "Smart" in any game's Smart-Deploy will only ever be able to detect gun-discharge or moving-traffic CURRENTLY at a location, and avoid spawning you there. It will NEVER be able to TACTICALLY assess places where snipers crouched motionless on the adjoining rooftop, five reds are silently waiting for you to regenerate one at a time, or some wise-acker has just called in a Warbarge Strike on an uplink because she spots a lot of reds JUST STARTING to spawn there.
I wish I could express a more helpful point of view for you fellas, but... cultivating tactics is the difficult-but-sometimes-only way to fight the Dust design.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
109
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Posted - 2014.01.13 16:35:00 -
[2] - Quote
Ephraim, let me give you a compliment,... you appear to have all the markings of a truly TACTICAL player, and I suspect it would be a pleasure squading up with you in some of these matches we'll be facing in 2014.
Unfortunately, you're WAY AHEAD of many other players in Dust 514 when it comes to THNINKING you're way around the fight. And for better or for worse, Dust wants the PLAYERS to catch up to you and learn to be the tactical thinkers too,...Dust doesn't want to provide tactical auto-mechanisms FOR them. I guess maybe that would be like giving us "auto-thinking" on the belief that we are too, err, um,... "slow" to figure it out ourselves.
Yep, this game is supposed to be, and IS truly, about combat tactics. But the devs want those tactical choices you're looking for to be provided by your fellow mercs in the field (Andrew, make sure we have at least two reliable uplinks on the North side of the map at all times---that's you're secondary job....CELESTA, keep a Dropship w/CRU module undecover near the enemy's homeground, and stay available to hot-drop us when we need you!, etc). Having an "auto" selector or option giving you tactical advantages, is kind of like providing the "speedy HAVs" they mistakenly did recently,... it may end up giving the non-coop, non-tactical game players the luxury to be even more non-coop and non-tactical than before, and may leave tactical gamers like yourself even more alone in your combat objectives. |