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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
714
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Posted - 2014.02.03 18:53:00 -
[31] - Quote
Aero,
First, I appreciate how well you completed KAGEOSHI's homework assignment he flipped to you!
On to my question...I posed the comments below to some of the recent candidates and thought I would see what your thoughts are on the subject.
I have often considered that it would be very beneficial for the CPM if one of the members WASN'T an elite player, Beta vet, or corp leader. The vast majority of players don't fall into those categories and I sometimes wonder if we would be well served by having a quality person with a fresher look or still struggling through the SP climb with minimal ISK...basically the average player.
I have noticed the majority of the candidates are leaders in elite corps (I.e. the upper 10%) and some have deserved reputations as outstanding or even elite level solo players. This is not a bad thing...however, it begs the question of how you and some of the other candidates will represent the majority of players not in your level of corp or skill.
So...Much of the conversation in the forums relates to the disparity in ISK, PC, general opportunities between the small upper tier and everyone else. Can you please elaborate on how you intend to represent the rest of the community, i.e. the other 90%? How we will know you aren't soley shaping things for the elites?
"Third star to the right...straight ahead 'till morning."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6348
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Posted - 2014.02.03 19:22:00 -
[32] - Quote
Jaysyn Larrisen wrote:Aero,
First, I appreciate how well you completed KAGEOSHI's homework assignment he flipped to you!
On to my question...I posed the comments below to some of the recent candidates and thought I would see what your thoughts are on the subject.
I have often considered that it would be very beneficial for the CPM if one of the members WASN'T an elite player, Beta vet, or corp leader. The vast majority of players don't fall into those categories and I sometimes wonder if we would be well served by having a quality person with a fresher look or still struggling through the SP climb with minimal ISK...basically the average player.
I have noticed the majority of the candidates are leaders in elite corps (I.e. the upper 10%) and some have deserved reputations as outstanding or even elite level solo players. This is not a bad thing...however, it begs the question of how you and some of the other candidates will represent the majority of players not in your level of corp or skill.
So...Much of the conversation in the forums relates to the disparity in ISK, PC, general opportunities between the small upper tier and everyone else. Can you please elaborate on how you intend to represent the rest of the community, i.e. the other 90%? How we will know you aren't soley shaping things for the elites? I am a long time player, played a bit in the closed beta and really actively throughout the open beta. But if you go look up my character, he wasn't created until May of 2013. Part of this was because I wanted to be on an equal footing with the rest of the players, experience the game the way they experience it (of course I couldn't truly do that because of my knowledge of the game prior to creating Aero).
I don't really agree with you that we need someone on CPM who isn't a long time player. Sure we don't necessarily need all "elite" players, but we definitely need people who have proven through their time and dedication to Dust that they really care about the game and are up for the job. And as far catering to "the other 90%," you are absolutely correct that the CPM needs to look out for these players as well. I am absolutely sicked by the people who pull exploits in public matches and shake it off with, "lol it's a pub match who cares?" as if them participating in PC makes them a superior gamer and customer. In the end we're all playing the same game, and whether you are playing in the shallow end or the deep end it needs to be fun for everyone. I can't say I will represent the shallow end players as a shallow end player, but I can say I will definitely continue to look out for them.
Specifically, here are a few of my stances:- Creating different tears of Public Contracts with meta restrictions is a bad idea and not the solution. The problem is the elite players have no other place to go, PC is effectively shutdown and FW has poor payouts and has become extremely one-sided. So they go to Public Contracts. What needs to happen is not restricting gear in public matches, but creating far more enticing places to use the top end gear at.
- Squad sizes for Public Contracts are too big. With 16 people on your team, you can fill 6 spots with highly coordinated players. This can too easily turn into a lopsided match. Ideally with any competitive shooter I would say a player should be allowed to bring in no more than 25% of a team to a match for a public game. So for Dust, this either means reducing the squad size for public matches to 4 players or increasing the player count to 24 players per team. This isn't about "nerfing teamwork," you can have all the teamwork you want in a fixed up FW or PC. This is about creating a fun and competitive environment for everyone to enjoy even if they are playing solo.
- Either Battle Academy needs to be extended or the starting SP needs to be increased. You can start creating some decent fits with just around 1 million SP, that is the bare minimum SP needed to get an advanced basic suit with an advanced weapon and a couple advanced modules. Up until that point, Dust can be really frustrating. So either extend the Battle Academy to last about a week, or start players off with 1 million SP. And I know this would be greeted by vets demanding that extra 500,000 SP, but they'll just have to suck it up and move on.
ARC Commander
CPM Info and Q&A - Status: Open
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
715
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Posted - 2014.02.03 19:36:00 -
[33] - Quote
Well said. +1
To be clear, I oversimplified the comment about a less experienced or junior player being on the CPM. The most basic point of entry for CPM candidate is a proven commitment to Dust....didn't mean we should snap up a player who had only been on for a couple months.
I do like your thoughts about extending the Battle Academy and previous comments on putting some serious effort into the NPE.
Curious...would you advocate removing all squads from Pub matches? Perhaps just in Ambush mode?
"Third star to the right...straight ahead 'till morning."
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6348
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Posted - 2014.02.03 19:43:00 -
[34] - Quote
Jaysyn Larrisen wrote: Curious...would you advocate removing all squads from Pub matches? Perhaps just in Ambush mode?
Absolutely not! Playing with friends is one of the fundamental aspects that people enjoy about gaming. I simply believe that if you're trying to have a competitive shooter with a public matchmaking system then you shouldn't be allowed to bring in any more than 25% of the team; create separate game modes where you can bring in more. For Dust those modes already exists. For Faction Warfare there is nothing wrong with current squad sizes, and I would even endorse full team deploy. And of course for PC everything is 100% set up by the players.
ARC Commander
CPM Info and Q&A - Status: Open
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Fox Gaden
Immortal Guides
2400
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Posted - 2014.02.03 19:50:00 -
[35] - Quote
Aero, maybe your campaign slogged should be: GÇ¥I donGÇÖt care if you swim in the shallow end, or the deep end, DonGÇÖt **** in the pool!GÇ¥
Fox Gaden: DUST Wall of Fame, 2014
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Fox Gaden
Immortal Guides
2400
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Posted - 2014.02.03 19:57:00 -
[36] - Quote
Aero Yassavi wrote:You can start creating some decent fits with just around 1 million SP, that is the bare minimum SP needed to get an advanced basic suit with an advanced weapon and a couple advanced modules. Up until that point, Dust can be really frustrating. I have been playing this game for over a year now and I still only run Standard suits. The character I have been playing for the last 6 months is not even skilled into an advanced suit. Am I doing it wrong?
Fox Gaden: DUST Wall of Fame, 2014
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Canari Elphus
Ancient Exiles. Renegade Alliance
1110
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Posted - 2014.02.03 20:01:00 -
[37] - Quote
How do you feel that this game should be expanded for both new players and veterans alike?
What actions do you think CCP should take to give some separation to new and veteran players?
How do you plan to remain impartial towards individual players and groups to look out for the whole of the playerbase?
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1287
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Posted - 2014.02.03 20:03:00 -
[38] - Quote
Jaysyn Larrisen wrote:Curious...would you advocate removing all squads from Pub matches? Perhaps just in Ambush mode?
I'm going to pop in here.
I was a longtime supporter of the idea of removing squads from pubs. Particularly back when FacWar was just like pubs anyhow. My mentality was "pubs for solo, FacWar for squads, PC for teams". Though now FacWar has a niche of it's own.
The thing is, Ambush is the perfect candidate for a No Squads mode. It's not objective-based, so teamwork serves no purpose (except stacking your team with better players), and it gives solo players a mode to go play in without getting pubstomped by teams. It's an intro to the shooter mechanics and a great place to test fits and new weapons, and then you move into Skirmish for objective play.
It offers a solo-only mode, without fragmenting the playerbase more than it already is.
I'd like to be your CPM1 candidate
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
717
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Posted - 2014.02.03 20:05:00 -
[39] - Quote
Aero Yassavi wrote:Jaysyn Larrisen wrote: Curious...would you advocate removing all squads from Pub matches? Perhaps just in Ambush mode?
Absolutely not! Playing with friends is one of the fundamental aspects that people enjoy about gaming. I simply believe that if you're trying to have a competitive shooter with a public matchmaking system then you shouldn't be allowed to bring in any more than 25% of the team; create separate game modes where you can bring in more. For Dust those modes already exists. For Faction Warfare there is nothing wrong with current squad sizes, and I would even endorse full team deploy. And of course for PC everything is 100% set up by the players.
Good deal...I concur. Team play and the social aspect of the game has been the bubblegum holding the airplane together.
"Third star to the right...straight ahead 'till morning."
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Canari Elphus
Ancient Exiles. Renegade Alliance
1110
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Posted - 2014.02.03 20:14:00 -
[40] - Quote
Soraya Xel wrote:Jaysyn Larrisen wrote:Curious...would you advocate removing all squads from Pub matches? Perhaps just in Ambush mode? I'm going to pop in here. I was a longtime supporter of the idea of removing squads from pubs. Particularly back when FacWar was just like pubs anyhow. My mentality was "pubs for solo, FacWar for squads, PC for teams". Though now FacWar has a niche of it's own. The thing is, Ambush is the perfect candidate for a No Squads mode. It's not objective-based, so teamwork serves no purpose (except stacking your team with better players), and it gives solo players a mode to go play in without getting pubstomped by teams. It's an intro to the shooter mechanics and a great place to test fits and new weapons, and then you move into Skirmish for objective play. It offers a solo-only mode, without fragmenting the playerbase more than it already is.
I have to agree with Aero on this one. I think one of the great aspects of this game is its ability to create communities and player interactions. Removing this from the options only dulls gameplay. Again, I think CCP should be working towards expanding the game rather than finding ways to restrict it.
Canari Elphus for CPM1
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Fox Gaden
Immortal Guides
2401
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Posted - 2014.02.03 20:19:00 -
[41] - Quote
Soraya Xel wrote:The thing is, Ambush is the perfect candidate for a No Squads mode. It's not objective-based, so teamwork serves no purpose (except stacking your team with better players), and it gives solo players a mode to go play in without getting pubstomped by teams. It's an intro to the shooter mechanics and a great place to test fits and new weapons, and then you move into Skirmish for objective play. Of course Ambush also offers a short game mode to keep the squad occupied while one of your squad is rebooting their play station, or takes the dogs out.
It is also a short mode that you can run with the 4 people in your squad when no one else if responding to the RF2 that you have placed in four or five chat channels. Then you can try to find people again 5 to 8 minutes later when the Ambush is over.
Fox Gaden: DUST Wall of Fame, 2014
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Soraya Xel
The Corporate Raiders Top Men.
1287
|
Posted - 2014.02.03 20:45:00 -
[42] - Quote
True, Fox. Though I'd say the pain of losing that would be far less than the massive gains of giving solo players a place to play on fair ground. Yes, this is a team game, but there is a massive number of solo players here. A ton of people without corps. Those are the new players, and they need a place to play and experience the game, so they stick around long enough to get involved. I think in many ways, a good NPE hinges on the game having a place to cater to solo players.
I'd like to be your CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1111
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Posted - 2014.02.03 20:52:00 -
[43] - Quote
Soraya Xel wrote:True, Fox. Though I'd say the pain of losing that would be far less than the massive gains of giving solo players a place to play on fair ground. Yes, this is a team game, but there is a massive number of solo players here. A ton of people without corps. Those are the new players, and they need a place to play and experience the game, so they stick around long enough to get involved. I think in many ways, a good NPE hinges on the game having a place to cater to solo players.
But shouldnt it also have aspects that make them aware of the benefits of corporations and what this game has to offer? Dont you think that so much more can be gained by joining up and achieving a common goal?
I just feel that catering the game to those that are least invested dilutes the game as a whole. Im not saying that there doesnt need to be a place for new players to get their feet wet and learn New Eden at their own pace but I dont believe it should be at the detriment of other players.
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1291
|
Posted - 2014.02.03 21:14:00 -
[44] - Quote
You have to have a hook, Canari. If a solo player steps into a team game, and is instantly obliterated, and has a bad time, why would he stick around to get invested? The NPE needs to push corps and squads, especially by suggesting, say, with Skirmish, that they should find a squad in the squad finder before entering that game mode. For a new player, it wouldn't be bad to put a one-time notification there, that it's a very squad-based game mode.
But even as someone who runs an alliance and participates in PC, sometimes I just want a nice fun match by myself. I don't want to squad up and chat with people. Right now, that leaves me with a poor experience. Solo play sucks. And given the number of solo players I see in the game, CCP not tailoring a portion of the game for them is leaving money on the table.
I'd like to be your CPM1 candidate
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Canari Elphus
Ancient Exiles. Renegade Alliance
1112
|
Posted - 2014.02.03 21:28:00 -
[45] - Quote
Soraya Xel wrote:You have to have a hook, Canari. If a solo player steps into a team game, and is instantly obliterated, and has a bad time, why would he stick around to get invested? The NPE needs to push corps and squads, especially by suggesting, say, with Skirmish, that they should find a squad in the squad finder before entering that game mode. For a new player, it wouldn't be bad to put a one-time notification there, that it's a very squad-based game mode.
But even as someone who runs an alliance and participates in PC, sometimes I just want a nice fun match by myself. I don't want to squad up and chat with people. Right now, that leaves me with a poor experience. Solo play sucks. And given the number of solo players I see in the game, CCP not tailoring a portion of the game for them is leaving money on the table.
Dont you feel that that would lead to further segregation of a playerbase that is small compared to other FPS games? As an alternative, I think that solo play could give greater rewards than squading up. In EVE, if you decide to solo PVP you take the risk of being at a deficit during engagements but you also get access to all of the loot from the ships that you kill.
I fear that segregation would cure a symptom but the disease. I would like to have a firm basis for this game that mimics EVEs risk/reward scenario.
Canari Elphus for CPM1
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Killar-12
The Corporate Raiders Top Men.
2164
|
Posted - 2014.02.03 21:37:00 -
[46] - Quote
Soraya Xel wrote:You have to have a hook, Canari. If a solo player steps into a team game, and is instantly obliterated, and has a bad time, why would he stick around to get invested? The NPE needs to push corps and squads, especially by suggesting, say, with Skirmish, that they should find a squad in the squad finder before entering that game mode. For a new player, it wouldn't be bad to put a one-time notification there, that it's a very squad-based game mode.
But even as someone who runs an alliance and participates in PC, sometimes I just want a nice fun match by myself. I don't want to squad up and chat with people. Right now, that leaves me with a poor experience. Solo play sucks. And given the number of solo players I see in the game, CCP not tailoring a portion of the game for them is leaving money on the table. first part yes second no Newbies need help I got 4 new members from SOCOM and a few others from MAG I am incredibly happy I have a staff of trainers in the corp.
(aimed at Canari) It's odd dealing with people so new seriously ever squadded with someone new to dust?
Listen
I'll change the song every week
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Canari Elphus
Ancient Exiles. Renegade Alliance
1112
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Posted - 2014.02.03 21:40:00 -
[47] - Quote
Killar-12 wrote:Soraya Xel wrote:You have to have a hook, Canari. If a solo player steps into a team game, and is instantly obliterated, and has a bad time, why would he stick around to get invested? The NPE needs to push corps and squads, especially by suggesting, say, with Skirmish, that they should find a squad in the squad finder before entering that game mode. For a new player, it wouldn't be bad to put a one-time notification there, that it's a very squad-based game mode.
But even as someone who runs an alliance and participates in PC, sometimes I just want a nice fun match by myself. I don't want to squad up and chat with people. Right now, that leaves me with a poor experience. Solo play sucks. And given the number of solo players I see in the game, CCP not tailoring a portion of the game for them is leaving money on the table. first part yes second no Newbies need help I got 4 new members from SOCOM and a few others from MAG I am incredibly happy I have a staff of trainers in the corp. (aimed at Canari) It's odd dealing with people so new seriously ever squadded with someone new to dust?
Killar - lets move this to my thread as I dont want to start promoting myself in someone elses thread. Your answer will be waiting there.
Canari Elphus for CPM1
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Soraya Xel
The Corporate Raiders Top Men.
1295
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Posted - 2014.02.03 21:47:00 -
[48] - Quote
Canari Elphus wrote:Dont you feel that that would lead to further segregation of a playerbase that is small compared to other FPS games?
That is why I suggested changing the behavior of an existing mode (Ambush) that already doesn't benefit from team coordination much, rather than trying to add a new mode. Most people seem to agree Ambush has serious problems, and this would give it a particular niche design-wise that would make it more appealing to some.
I'd like to be your CPM1 candidate
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Fire of Prometheus
Alpha Response Command
3452
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Posted - 2014.02.04 01:49:00 -
[49] - Quote
Do you, Aero Yassavi, solemnly swear to be an advocate for commandos if they should be underpowered?
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
723
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Posted - 2014.02.06 22:08:00 -
[50] - Quote
Aero,
Did you ever post up an in-game channel for folks looking to squad with you?
"Endless money forms the sinews of War." - Cicero
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6439
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Posted - 2014.02.07 00:03:00 -
[51] - Quote
Canari Elphus wrote:How do you feel that this game should be expanded for both new players and veterans alike?
What actions do you think CCP should take to give some separation to new and veteran players?
How do you plan to remain impartial towards individual players and groups to look out for the whole of the playerbase? As stated before, I believe the first steps in expanding the games for both new players and veterans is fixing up FW and PC. Creating more of a reason for veterans to want to spend their top end gear on these modes rather than pubs will indirectly help the new players out. And creating smaller scale PC districts would also help new players experience something more meaningful than lobby shooter public matches. Say there are some districts that are only 4v4 so you don't need too many friends in a corp to get rocking, and then having districts of all sizes come in different payout ranges so perhaps some it is impractical to run proto gear but others it is worth the risk. That would be something in my opinion that would help tell the new players, "Hey, you don't have to wait 4+ months before you can do anything meaningful" while at the same time not shitting on the veteran players. As far as Faction Warfare goes I believe CCP made the wrong choice when deciding to not restrict at all how easy it is to hop between factions. Their argument was they didn't want to create a situation where you can't fight with your friends, but that is what the other two modes (Pubs and PC) are for. FW can be a great medium to give you the sense of being apart of a mega sized corporation and whatnot. This would be great for new players while also allowing the older players a chance to have a more direct impact on the battle direction and such, but that is a post for a separate topic.
In regards to remaining impartial, I would simply recommend you squad with me and get a sense for who I am. Yeah I favor the Amarr and have a core group of Amarr-based friends, but I also have a ton of friends who favor the other three or friends who simply don't care and are all in it for the ISK. I am frequently squadding with players I have never met before whether it be from the various channels I'm apart of, setting up a public squad finder, or just tagging along with a squad mid-match or having someone tag along with me. I can relate to everyone's reasons for playing the game and what they want out of it, and I'll be sure to make sure I convey those feelings to CCP.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6439
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Posted - 2014.02.07 00:04:00 -
[52] - Quote
Jaysyn Larrisen wrote:Aero,
Did you ever post up an in-game channel for folks looking to squad with you? I'll set up the channel either tonight or tomorrow, whenever I hop on next
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6439
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Posted - 2014.02.07 00:08:00 -
[53] - Quote
Fire of Prometheus wrote:Do you, Aero Yassavi, solemnly swear to be an advocate for commandos if they should be underpowered? Yes. And not just the Commandos, but all roles in Dust 514. Everyone deserves to find a niche that they can be proud of and have a lot of fun with.
And having every role at least at advanced, a few at proto, and using all vehicle roles, I would say I have a good base understanding for all the roles in Dust. Of course, that doesn't mean I wouldn't consult say the experts in the Scout Registry when forming my stances on Scouts for example.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6523
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Posted - 2014.02.07 17:30:00 -
[54] - Quote
A meet up channel has been opened. Decided to make it simple to remember, so "Aero CPM1 Channel" is where to go if you're looking to squad up with me or just want to ask me something.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Killar-12
The Corporate Raiders Top Men.
2245
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Posted - 2014.02.07 17:57:00 -
[55] - Quote
Aero Yassavi wrote:Jaysyn Larrisen wrote:Aero,
Did you ever post up an in-game channel for folks looking to squad with you? I'll set up the channel either tonight or tomorrow, whenever I hop on next There is a channel already in place CPM1 Candidates, some Campaign managers and some Election junkies are there too.
Listen
I'll change the song every week
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
189
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Posted - 2014.02.12 20:04:00 -
[56] - Quote
Still rooting for you Aero! |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3205
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Posted - 2014.02.20 01:39:00 -
[57] - Quote
You plagiarized me Aero. Bam right on the money you add one more phase than me and basically split my phase I into your first 2. Slapped your FW on it.....
Which is why I would be more lenient towards your CPM candidacy but I can't agree with some points on your Assault work.
Anyways question; Lock Timers for FW?
Bojo - Adding chili powder to your experience since early times
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6842
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Posted - 2014.02.20 16:24:00 -
[58] - Quote
Bojo The Mighty wrote:You plagiarized me Aero. Bam right on the money you add one more phase than me and basically split my phase I into your first 2. Slapped your FW on it..... Which is why I would be more lenient towards your CPM candidacy but I can't agree with some points on your Assault work. Anyways question; Lock Timers for FW?
I promise you I had never seen that before. A few differences I have spotted though: Your idea appears to go straight through the phases while mine is more of a tug-o-war back and forth between the phases until one side meets their unique winning conditions, my idea also goes on to emphasize how battles will traverse between districts, planets, and systems on the star map. Also your idea incorporates elements to the game which are not yet present, such as more players in Ambush OMS, more objectives in Skirmish, and Domination style mode with one team lacking an MCC. My idea is comprised 100% of assets currently in the game.
Again, I assure you I did not plagiarize you, and even then the idea of incorporating all of the Dust's game modes into one large multi-stage battle seems broad enough that many people have probably at least thought about it many times before, just haven't fleshed out many details.
As for lock timers for FW, that topic is discussed in the first post of my Multi-Stage thread. In short yes, but not a very long timer. Just long enough that players EVE side can have a window of opportunity to take advantage of what you just captured. I think we can all agree that it is stupid when you have to attack/defend the same district 5 or more times in a row with each outcome resulting in a total control flip to the winner.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3218
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Posted - 2014.02.20 22:39:00 -
[59] - Quote
Chill I'm not here to witch hunt you I will address my attorney's firm (Boblob Law) later
What I want you to do is be a pawn in the act of balanced and fun Faction Warfare. One where:
- Districts are locked long enough after a successful assault
- Battles are different than just skirm skirm skirm
- Rewards that are worth the battle
- Heavier standing penalties and better standing gains
- FW market includes Specialist Scrambler pistols (is a must)
And on the other hand I want someone who will try to advocate for further economic introductions into the game. I don't think CCP stands a chance at good FPS mechanics so I'd rather see economic play introduced as well, the game is too one-trick-pony atm for what the Dust/Eve concept stands for.
And lastly can I get Pass code for PIE Ground Control? My corp has decided once and for all they will never follow me down the rabbit hole known as Amarr FW again. + I lost hell of a lot of standing with Amarr by being accidentally dragged along with my corp mates into Minnie FW (which I do have a use for though......mmmm specialist mass drivers)
Anyways, you stand for FW and economy huh?!?!
Bojo - Adding chili powder to your experience since early times
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Killar-12
The Corporate Raiders Top Men.
2382
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Posted - 2014.02.21 01:40:00 -
[60] - Quote
Bojo The Mighty wrote:Chill I'm not here to witch hunt you I will address my attorney's firm (Boblob Law) later What I want you to do is be a pawn in the act of balanced and fun Faction Warfare. One where: - Districts are locked long enough after a successful assault
- Battles are different than just skirm skirm skirm
- Rewards that are worth the battle
- Heavier standing penalties and better standing gains
- FW market includes Specialist Scrambler pistols (is a must)
And on the other hand I want someone who will try to advocate for further economic introductions into the game. I don't think CCP stands a chance at good FPS mechanics so I'd rather see economic play introduced as well, the game is too one-trick-pony atm for what the Dust/Eve concept stands for. And lastly can I get Pass code for PIE Ground Control? My corp has decided once and for all they will never follow me down the rabbit hole known as Amarr FW again. + I lost hell of a lot of standing with Amarr by being accidentally dragged along with my corp mates into Minnie FW (which I do have a use for though......mmmm specialist mass drivers) Anyways, you stand for FW and economy huh?!?! Also Breach, Burst, and Tact ScPs at PRO level
Listen
I'll change the song every week
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