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Aero Yassavi
Paladin Survey Force Amarr Empire
4586
|
Posted - 2014.01.09 19:47:00 -
[1] - Quote
I was trying to wait for CCP to make an official announcement, but it would appear that CCP and CPM0 are already looking at the pool of people who expressed interest, and even contacting some, so figure I should get this out there. I, Aero Yassavi, am interested in running for CPM1.
About myself; I have been playing Dust 514 actively since the start of Chromosome and have been an active member of the forum community here since the start of Uprising. Over that time, I have put much time into virtually everything there is to do in Dust. Some people may know me as a strong Amarr supporter, but I through the use of alts I have played many matches in all dropsuits and vehicles of all race and size, so do not fear that any feedback I would provide to CCP would have a skewed bias to my Amarr interests.
If you would like some examples of feedback I would provide, here is my feedback on how to improve the state of Factional Warfare, not just on an individual level but on a big picture level. Multi stage Factional Warfare battles - Dust players seeing the big picture If you want to see some more recent feedback, here is some I put up regarding the recent Sisi "leaks" Common Sense: Make the Assault class mirror the Logistics class
Needless to say, I do not want to be seen as a candidate running for anyone one platform, but rather someone who would cover the grand scope of Dust 514. Also something important before I end this post, I am a man of integrity. I do not want this to be a popularity race. So please, if I were to make it onto the ballet, do not vote for me simply because we are friends or such. I only want your vote if you truly think I would be good for the position and would represent you well.
If anyone has any questions whether it be about my stance on controversial topics or whathave you, you can leave your questions here. And if you simply would like to get in contact with me, my Skype ID is Seventy_x_seven77 and my Google+ ID is Aero Yassavi.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
558
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Posted - 2014.01.09 22:35:00 -
[2] - Quote
What is your stance on the following statements.
1: Racial rifles are too powerful 2: Active Scanners are too effective 3: Scouts are UP 4: Logi's are OP
Note: These are not neccesarily my opinions, just topic I've seen thrown around.
I am part shovel, part man, full scout, and a little bit special.
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7747
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Posted - 2014.01.09 23:05:00 -
[3] - Quote
I know these are topics you're familiar with; I'd like to ask you what you think of a few things in faction warfare.
1) What do you think of LP payouts? 2) What do you think of standings gain? 3) What do you think of the LP stores? 4) What do you think of the friendly fire mechanic? Bugs aside.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Aero Yassavi
Paladin Survey Force Amarr Empire
4604
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Posted - 2014.01.09 23:29:00 -
[4] - Quote
Spademan wrote:What is your stance on the following statements.
1: Racial rifles are too powerful 2: Active Scanners are too effective 3: Scouts are UP 4: Logi's are OP
Note: These are not neccesarily my opinions, just topic I've seen thrown around. 1. Racial rifles for the most part are not too powerful, but complications arise when you're have people stacking multiple damage mods along with high proficiency. Of course, the ability to make your gun do more damage is great, but how much more damage proficiency and damage mods do should be reexamined, as well as potentially fitting costs for damage mods. I'm not saying that any of these should change, only reexamined.
Also some weapons which should not be great at firing from the hip are because of aim assist. This is mainly referring to the Rail Rifle and Scrambler Rifle. As a fix, I would suggest CCP to apply different aim assist values when firing from the hip and when aiming down sights.
2. Active scanners are definitely too effective, if you don't have someone in your squad using them you are at a severe disadvantage. Going against good competition, you are pretty much getting scanned constantly
Active scanners need tweaks by a) preventing 360 scans, b) reexamining scan durations, c) reexamining scan recharge delays and, if still necessary, look at providing negative side effects such as revealing your position on enemy radar when scanning.
Scanning is a great tool and it's been mostly beneficial to Dust, but with how frequently it is being used you might as well just be on enemy radar the whole time.
3. Scouts aren't really UP or OP, they just don't really have a role yet. Currently, a lot of people like to use the scout as a fast and sneaky assault player, but in the end the scout suit is squishy and isn't fit to fill any variation of an assault style suit. The scouts should be about avoiding combat and focus on infiltration, hacking enemy objectives and installations (and eventually equipment) behind their back, and generally distracting the enemy for your team by becoming a nuisance. I believe the new cloaking module is a good step in this direction.
That said, you can't deny the fact that there are a bunch of people who want to take the light frame suit and use it as speedy assault player, so it would definitely be great if we could get a new specialization class of light frames that are designed around this more guerrilla style mentality.
4. There absolutely was a slight problem with logis since Uprising. They got more module slots than Assaults and more CPU/PG as well to accommodate for all the equipment slots, but they did not have to fit anything in the equipment slots and could instead use that extra CPU/PG to get more and better defense modules and damage mods, making them potentially better than Assaults.
However, with the new bonuses planned putting more of a focus on Assaults being more efficient with their weapons, it would seem this issue of logis being better assaults than assaults should be fixed. Still need to wait and see how it all plays out. And for the record, I DO NOT believe logis should be limited to a sidearm, that is just stupid.
NOTE: While these may be my opinions now, the CPM are suppose to represent the community so I will keep an open mind to anyone who wants to debate.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4604
|
Posted - 2014.01.09 23:50:00 -
[5] - Quote
Arkena Wyrnspire wrote:I know these are topics you're familiar with; I'd like to ask you what you think of a few things in faction warfare.
1) What do you think of LP payouts? 2) What do you think of standings gain? 3) What do you think of the LP stores? 4) What do you think of the friendly fire mechanic? Bugs aside. 1) LP payouts have the right idea, generally speaking. Faction Warfare is a step up in organization and general competition you will face in Dust, so it should reward far more payout for winning than losing, while Public Contracts continue to give roughly similar payouts win or lose. And not rewarding ISK in FW is also good for when we finally get the player market (though I would of liked them to have delayed all of this until the player market was available or temporarily give ISK payouts until that point. Luckily, CCP has stated it is looking into the latter).
The main problem with LP payouts though are they are simply too low. I know this, the current CPM knows this, and CCP knows this. How much they should increase should be determined very carefully, but they definitely need to increase or else queue times will get very long. No one is going to play an ISK sink game mode if the incentives aren't good enough.
2) I absolutely love how your standings is not something you can max out quickly, but rather something you set as a long term goal. I am open to the idea of reexamining it, however, to include a small standing gain simply for participating, as well as potentially increased standings gain for going on a winning streak to make winning a match that much more urgent. The more competition we can get in Faction Warfare, the better.
3) Quite honestly, the items in the LP store come as a lazy effort by CCP to fill the store with "stuff," but it is all rehashed stuff. The LP stores need some more unique gear. Not necessarily better gear, just different gear. For instance, this would be a great way to re-implement the Type-II/B-Series style suits and have them only available through the LP store to give more value to them and value to winning for your faction.
4) Bugs aside, the friendly fire mechanic is a wonderful addition to Faction Warfare and really helps separate it from public contracts even further. It should definitely remain. With that said, some tweaks should be made. I'd say remove the kicks from damage dealt, as that seems to be the main source of problems. Also there is no way to forgive friendly damage dealt, which removes the tactical option of damaging friendlies in a situation that ultimately benefits the team. There's really no way for the game to tell the difference, so just more reason to remove that criteria for getting kicked.
I'd also extend this to not counting TK's from orbital strikes, but there needs to be some adjustments made on calling down orbitals. For example, if you are in a squad by yourself you are technically the squad leader, but you shouldn't be able to request an OB. I'd say only squads of at least 4 players can request orbitals. Additionally, there should be a "Squad Leader Orbital Performance Stat" of sorts that the EVE pilots can look at and will tell them how many enemies this squad leader's OBs have killed and how many friendlies. That will allow EVE pilots to use some better judgement when deciding who on the team to drop the OB for.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Mithridates VI
Imperfects Negative-Feedback
2633
|
Posted - 2014.01.10 01:40:00 -
[6] - Quote
How much time can you spare for CPM duties?
How hard do you expect the job to be?
What's the first thing you're going to make CCP do?
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Aero Yassavi
Paladin Survey Force Amarr Empire
4622
|
Posted - 2014.01.10 02:50:00 -
[7] - Quote
Mithridates VI wrote:How much time can you spare for CPM duties?
How hard do you expect the job to be?
What's the first thing you're going to make CCP do? My activity on the forums should be a sign of how much time I have to spare for taking part in improving a game I really care about and want to succeed.
I expect the job to be a lot of hours, pretty much like a second job but without pay. I also expect a lot of work involved with this, from giving CCP specific feedback, to understanding what the community at large is feeling about every aspect of Dust at all times, and especially to continuing where CPM0 left off in establishing the connection between CCP Shanghai, the CPM, and the community. So do I think it will be hard? Well, all I can say is I expect it to be a lot of hard work, but I am up for it.
What is the first thing I'll make CCP do? Nothing. The CPM doesn't make CCP do anything, that is not the relationship. All I would be able to do is try to always provide the best feedback to CCP that is representative of the community. I can tell you this, I would be relentless in encouraging CCP to continue and be transparent with the direction they are taking and the road map they have.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
677
|
Posted - 2014.01.10 04:01:00 -
[8] - Quote
Aero,
This thread is a great example of what a candidate's campaign thread should start off like. Kudos for well thought out and articulate responses; I may not agree with a couple of them but I respect your position. I brief forum search on your posts also happens to indicate you are pretty consistent in the positions you make here and in other posts of similar topic.
A few brief questions of my own:
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM?
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make?
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
Thanks for your time.
ps...will you be creating a channel for folks to meet and sqd with you during the period before the election?
3) |
straya fox
Sad Panda Solutions
159
|
Posted - 2014.01.10 04:29:00 -
[9] - Quote
It does not really matter what what happens now, every CPM candidate is being a lot more active with there campaigns and ideas etc.
Aero has over the long haul, without thought of a CPM election, actively invested time and energy into this game. He has well thought out ideas (see his faction warfare thread) about how to improve this game.
In every thread i have read of Aero's he has taken a bipartisan approach to the issue at hand. I personally admire this quality in a CPM candidate and you have my vote Aero.
You have my vote not for what you are about to do and say, but because you have always done so as a regular member of the dust 514 community. |
Aero Yassavi
Paladin Survey Force Amarr Empire
4639
|
Posted - 2014.01.10 04:57:00 -
[10] - Quote
Jaysyn Larrisen wrote:Aero,
This thread is a great example of what a candidate's campaign thread should start off like. Kudos for well thought out and articulate responses; I may not agree with a couple of them but I respect your position. I brief forum search on your posts also happens to indicate you are pretty consistent in the positions you make here and in other posts of similar topic.
A few brief questions of my own:
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance.
2) What level of interaction would you like to establish between the CPM and CSM?
3) What are the top 3 short term (next 2mo's) changes you would encourage CCP to make?
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make?
5) In Spring of 2015, when CPM1's term is up, what would you want people to have said about your tenure as a CPM member?
Thanks for your time.
ps...will you be creating a channel for folks to meet and sqd with you during the period before the election?
3) 1) I communicate with people outside my corp/alliance far more than I do people within, actually. As for besides the forums, I am present on the IRC as well as Skype and Google+, as mentioned in the first post, which I have used frequently in the past to communicate with members of the community, including current CPM and CSM members.
If elected, I would hold myself responsible to communicating to far more people than I do now, as the information I possess will be very important to those in the community. Thus, I would look into communicating in as many mediums as I can, including Twitter, Facebook, and others.
And of course, not to forget my personal favorite way of communicating with the players of Dust, which is through Dust itself!
2) EVE and Dust share the same universe, and that connection is what makes Dust unique in a large sea of shooters. Naturally, that's where a strong focus should lay. Honestly, I have never played EVE nor even heard of EVE before playing Dust, but since joining I have always had a strong connection with the EVE players whether they are in my alliance, in one of the many channels in game shared between EVE and Dust, or on third party programs like Skype or Google+.
So I would love to establish a very close relation with the CSM. And from my experience with the CSM, they are great to work with. Of course, there are many, many things different about Dust and EVE and many, many things that are not very relevant to both games. However, if I had my way I would speak with CSM members on my own time and would have regular to semi-regular meetings between the CPM and CSM on what can be done to strengthen the EVE-Dust link, and then use what we gain from that to provide better feedback to CCP.
3) My first top short term change I would encourage CCP to make is right in line with what the current CPM is doing, and that is encouraging more transparency. It has come a long way, but still isn't quite there yet. We really shouldn't be finding out about all this information (information hinting at dramatic changes) from Sisi before we hear them from CCP. And even then when CCP is being transparent, they have a tendency to share the information in a way that doesn't reach very many fans (like in the the middle of megathreads).
My second top short term change I would encourage CCP to make is to hurry up the missing racial vehicles and changing their release mentality such that they don't release new content unless all the racial variants of that content are also ready to release. The most important part of any game is the gameplay, and the biggest part of that is the balance. You cannot truly work on balance until you have all your core content in the game. Otherwise, it's like trying to play Rock, Paper, Scissors without Scissors.
My third top short term change I wound encourage CCP to make is to reexamine the skill trees and all the various skills and their skill multiplier. Currently it takes multiple months for a new player to really become remotely competitive in Dust, that is ridiculous. They should look into lowering a lot of the skill multipliers such that it is easier to get into a role at the start, but then add more skills which makes it take long to get to the higher end of a specialization. This would likely include moving around what is unlocked with what skills and such, but if done properly you could have it so anything you can currently run you would still be able to, thus no respec required. And in the end, it would result in new players coming into the game and more quickly becoming able to make an impact.
CONTINUED BELOW
Proud member of the Commando 6
Long live the Commando ak.0!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4639
|
Posted - 2014.01.10 04:58:00 -
[11] - Quote
reserved
Proud member of the Commando 6
Long live the Commando ak.0!
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Aero Yassavi
Paladin Survey Force Amarr Empire
4640
|
Posted - 2014.01.10 05:18:00 -
[12] - Quote
straya fox wrote:It does not really matter what what happens now, every CPM candidate is being a lot more active with there campaigns and ideas etc.
Aero has over the long haul, without thought of a CPM election, actively invested time and energy into this game. He has well thought out ideas (see his faction warfare thread) about how to improve this game.
In every thread i have read of Aero's he has taken a bipartisan approach to the issue at hand. I personally admire this quality in a CPM candidate and you have my vote Aero.
You have my vote not for what you are about to do and say, but because you have always done so as a regular member of the dust 514 community. Thank you straya, that means a lot, especially that last bit.
Proud member of the Commando 6
Long live the Commando ak.0!
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Vinsarrow
New Eden Blades Of The Azure Zero-Day
172
|
Posted - 2014.01.10 19:19:00 -
[13] - Quote
Got my vote XD mostly due to multi-stage factional warfare. lol
I really would like to see more debates on advancing Dust as a game & to especially get it onto PS3 & PS4.
Currently my top desire to be put in is multi-stage Factional warfare that idea desperately needs put in.
2nd to that I really would like to see all factional MCC's, vehicles, dropsuits & weapons without them the game really isn't finnished atleast in my perspective.
3rd be Drones I really want to fight them since Day 1 of Dust.
4th PC to expand.
The next is trees, weather, daytimes in game, new maps. People would love them. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
679
|
Posted - 2014.01.10 21:08:00 -
[14] - Quote
Thanks for the detailed responses, Aero.
I'll be back from traveling in a few weeks and will look forward to meeting you in a squad. You and a couple others seem to be the most serious of those that are actively seeking a seat on CPM1. I like what I see from you so far. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
7811
|
Posted - 2014.01.12 11:30:00 -
[15] - Quote
I endorse this candidate as an intelligent human being and someone I would actually consider voting for.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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True Adamance
Kameira Lodge Amarr Empire
5603
|
Posted - 2014.01.12 23:25:00 -
[16] - Quote
Thus far the most competent and intelligent candidate worth standing for. Not to mention how enjoyable it is to be able to talk shop with Aero on a regular basis and hear out these idea he has.
Edit: I know what brought this decision on.....it was a good decision. You'd make a good CPM.
"Face the enemy as a solid wall.
For faith is your armour and through it, the enemy will find no breach"
-Askura 10:3
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Mithridates VI
Imperfects Negative-Feedback
2733
|
Posted - 2014.01.13 00:18:00 -
[17] - Quote
Can you travel internationally?
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4781
|
Posted - 2014.01.13 00:21:00 -
[18] - Quote
Mithridates VI wrote:Can you travel internationally? Yes.
ARC Commander
CPM Info and Q&A - Status: Open
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Mithridates VI
Imperfects Negative-Feedback
2733
|
Posted - 2014.01.13 00:45:00 -
[19] - Quote
How would you react to CCP casually dismissing your input and forging ahead with developments you advised them against?
Please refrain from utilizing such inflammatory sarcasm in the future. GÇö CCP Eterne
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4783
|
Posted - 2014.01.13 01:05:00 -
[20] - Quote
Mithridates VI wrote:How would you react to CCP casually dismissing your input and forging ahead with developments you advised them against? Same way I go about it now, just on a slightly higher degree as I would have a more direct role in feedback. As you said, the CPM are but advisors, CCP still has to make the call that they believe is best. I will thoroughly keep track of all the instances where I or anyone from CPM advise CCP one way only for them to go another way, and see how it goes and use that as data for the next time.
For instance, I advise CCP against Decision X for a set of reasons, yet CCP carries out Decision X anyways and then flops because of the same set of reasons, I would use that as arguing material next time there is a related issue at hand. Of course, at the end this is CCP's game it is always their call, but I would do the best I could to ensure they have the best feedback possible to make these calls.
ARC Commander
CPM Info and Q&A - Status: Open
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
560
|
Posted - 2014.01.16 23:13:00 -
[21] - Quote
Got one more question for you.
As I understand it, Planetary Conquest is largely dominated by a few large corps and alliances. What would you suggest to CCP to make it feel more competitive and alive?
I am part shovel, part man, full scout, and a little bit special.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5192
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Posted - 2014.01.17 00:56:00 -
[22] - Quote
Spademan wrote:Got one more question for you.
As I understand it, Planetary Conquest is largely dominated by a few large corps and alliances. What would you suggest to CCP to make it feel more competitive and alive? CCP already has a pretty big plan in place with PC 2.0, so I'd need to hear more on that before I could give proper feedback. However, things that definitely needs to be changed is that it shouldn't be even remotely possible to make a profit while self locking, and that there needs to be a lot more districts available and some of the districts must be smaller sized (8v8 or even 4v4) but with less payout as well. This would allow newer players to Dust to able to come in an at least try to take land for themselves with just a small handful of friends, which is one of the bigger selling points of Dust. Additionally it would serve as a good building block to help corps grow.
Of course, there is also the issue that gameplay doesn't exactly feel competitive because of equipment lag, map designs, weapon imbalance, and which can generally make playing Dust at the most competitive level not very fun. This is something I feel CCP has been making good progress on, and my stance on the current batch of gameplay changes can be viewed around the forums. If there is a particular issue you'd like me to go more in detail on, I'd be happy to do so and listen to your arguments as well.
ARC Commander
CPM Info and Q&A - Status: Open
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
561
|
Posted - 2014.01.17 22:01:00 -
[23] - Quote
Well my main interest in regards to PC is encouraging new people to jump in and stake their claim.
I hadn't thought about the smaller sized districts before, but it seems like quite a good idea
I am part shovel, part man, full scout, and a little bit special.
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Fire of Prometheus
DUST University Ivy League
3030
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Posted - 2014.01.18 00:48:00 -
[24] - Quote
I vote Aero!!!
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8307
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Posted - 2014.01.22 17:51:00 -
[25] - Quote
What are your thoughts on dropsuit tiercide? (thread here) Basically: Only 2 tiers, MLT and STD.
MLT basic frames equivalent to the current ADV basic frames.
STD basic frames equivalent to the current PRO basic frames.
STD specialized dropsuits (assault, logi, sentinel, commando, scout) equivalent to the current PRO specialized dropsuits.
Main incentive to spend SP in a specialization skill past level 1 should be the skill bonus. On a related note, basic frame skills need a bonus that applies to all suits of a racial frame (like Amarr medium skill gives bonus to Amarr basic medium, assault, and logi) to justify having 5 levels.
What are your thoughts on making basic frames have a purpose? (thread here) Problems: They cost more than specialized suits despite being inferior, so you can't even use them as a money-saving alternative (which is odd because basic vehicles cost less compared to specialized ones).
Specialist suits are not really specialized if they're basically copy and pasted generalist suits with bonuses slapped on (basic mediums to assaults, basic heavies to sentinels). Generalist suits provide a way to est drive one specialization's role, but not another's; for example, the basic medium lets you test-drive the assault role in a way, but not logi. Basically the basic frames are nt generalized enough for specialized suits to be truly specialized by comparison.
My proposed solutions. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot in exchange for removing a high slot or something). This would let players try out more roles before deciding what to specialize into.
I would like to hear your thoughts on these things.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5872
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Posted - 2014.01.22 23:08:00 -
[26] - Quote
KAGEHOSHI Horned Wolf, that is a lot of questions and if I were to do a write-up it would be extremely long and I doubt many would want to read it. Perhaps we can set up a hang-out on Google+ or Skype chat and you can ask me these questions and I'll record it?
ARC Commander
CPM Info and Q&A - Status: Open
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8323
|
Posted - 2014.01.23 00:04:00 -
[27] - Quote
Aero Yassavi wrote:KAGEHOSHI Horned Wolf, that is a lot of questions and if I were to do a write-up it would be extremely long and I doubt many would want to read it. Perhaps we can set up a hang-out on Google+ or Skype chat and you can ask me these questions and I'll record it? You can just do it here, split it into 2 or 3 posts. You're one of the candidates that can actually win, so I'm sure others would be interested; even if they're not, won't be any worse than typing it on Skype.
If you really want to do it on Skype, I'm available. Tell me your Skype if you really want to do it there (though rather just do it on forums, or email).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5882
|
Posted - 2014.01.23 03:59:00 -
[28] - Quote
I meant record a sort of audio Q&A, but yeah I suppose I can just type it up and split it into a few posts.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5883
|
Posted - 2014.01.23 04:47:00 -
[29] - Quote
On teiricide, You can't even have two tiers with tiericide, it has to be only one. The incentive to skill into things would be to make yourself better in certain areas, of course, but each bonus would have to come with an equal draw back. You make on stat better, you make another stat worse. In the end you'd be able to create a highly specialized class that is extremely good at particular playstyles, but it would be worse than the starter fits at other areas. What you start out with would be a very broadly fit generalist that is sort of your "jack of all trades master of none," and then as you skill into things you gain effectiveness in certain areas while getting worse in others.
This is all fine and dandy, however it comes at the cost of a major game overhaul. This could take a good number of years to balance out, and considering we've just gone through about 8 months of rebalancing since Uprising hit, I'm not sure if the players really want that. Personally I think it would be great, but if it means Dust doesn't start moving forward beyond the lobby-FPS anytime soon then it may not be worth it. It seems the main points for tiercide is it takes too long for the new players to compete, so an alternate and much quicker solution could be to simply make it easier to get into proto gear but still just as long to max it out. Such a method exists here with a revamped Dropsuit Command skill tree.
On making basic suits matter, If we go ahead with the revamped Dropsuit Command skill tree I linked above, that would give basic suits a purpose as they would be an easy access to proto suits very early on for new players. However, after playing Dust for awhile and gaining lots of SP you would still eventually move on and never want them again. So how could we do this?
The first step is making them have different slot layouts and stats then the specialized suits. I'm not sure exactly what that entails, but what I'm thinking now is giving them better base stats then the specialized suits but little to no module slots. So with these basic suits you wouldn't be able to customize them to a specific role you want, but they would their stats would be very good for generalists.
The second step would be giving them a bonus just like all other suits. Except instead of a 5% bonus per level to a specific attribute like most bonuses, it could be a small 1% bonus to a few things to again emphasize the generalists nature of the suits.
As far as a price cut, it depends on how they approach it. If they go with my current proposal for making the base stats better but removing modules, then the price would have to be more expensive than specialist suits so in the end the fittings are around the same cost.
On new gamemodes, If Dust is going to continue with this idea of attacking and defending districts, then it desperately needs game modes that feel different depending on what side you are, attacking or defending. CCP has stated they are working on a new game mode called "Conquest" which ironically enough will work like "Rush" from Battefield, so that is a good step in the right direction. Your idea for a multi-stage game mode that changes mission types between stages sounds very good as well.
I agree that Ambush definitely needs to do away with the random spawns, this is no good for anyone. Adding default spawn points is one way to solve that and could potentially fit in with the "attack/defend" idea, but then you'd have to have a red line in Ambush and I don't think anyone wants that. What I'm thinking is perhaps Ambush is a game mode where no team has any real control over the area, so perhaps both MCCs are flying at much higher altitudes than usual and you are dropping into this neutral zone. The MCC's would be high enough that you would have good control of where you are landing, so even if one team starts to make a push they can't simply camp your landing spot since it would be so large.
In regards to Domination, a cycling objective could work, but if instead of simply changing objectives after a set time the null cannon was destructible and upon destruction a new null cannon dropped somewhere else? This would make it a little more interesting as you could then either try to hack the point or destroy it, and the defenders would have to both defend if from getting hacked and defend it from getting destroyed. Also on the point of Domination, we desperately need an EMP version of the warbarge strike, perhaps unlocked with fewer warpoints, that would destroy all equipment in the area (but leave shields in tact on Dropsuits. It would simply be an equipment destroyer type strike).
As far as PVE goes, I want it too. However I have stated it many times before, we need to get the PVP in better shape first. Many of sited how the PVP has been bad at player retention, and what would happen if they added PVE now is they'd attract a lot of new players to try it out, but then they'd ultimately want to try PVP as well and full symptom to the same problem and leave. And even if the PVE was so godly good that they would stay just for that, surely many would have friends who would ask what the PVP was like and what do you think their answers would be? As much as I want PVE now, I'd highly recommend we wait until PVP is in a good place first so when the day comes that we do get PVE, not only will we get new players but they will stay.
Continued in next post.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5883
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Posted - 2014.01.23 04:48:00 -
[30] - Quote
reserved
ARC Commander
CPM Info and Q&A - Status: Open
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