Harken Torkal
Forty-Nine Fedayeen Minmatar Republic
26
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Posted - 2014.01.10 00:16:00 -
[1] - Quote
Kain Spero wrote:Cyrius Li-Moody wrote:All I have to say the delay between decloak and shooting for scouts better be short as hell. Like, insanely short. I can get within 3m of an enemy without a cloak, fire, and have him turn around and kill me in a couple shots. If I have to decloak with a loud ass noise, wait a second, then fire you will have more scout deaths than before because it will hinder more than it will help.
GǪ
This should not be used to merely help a scout cross an open field or cross the street. This needs to help them IN COMBAT as well as out of it. Some really good points. For me the line in the sand is that you have to decloak before you fire. Everything else is up in the air. There just needs to be a firewall between actively cloaking and firing a weapon. I agree it needs to be fluid process, but the line of shooting while cloaked should not be crossed.
Having the "cloaking cortex" equitable and thus having to switch to a weapon to shoot solves the issue: you can switch and be shooting as your cloak dissolves (loud noise or not).
The philosophy in EVE used to be "release new features pre-nerfed." That is: release a new feature in such a state that players are not scrambling over each other to get to it. If you release a feature and everyone wants to use it all the time, it's overpowered. If a few adventurous players pick it up and start playing with it, you know you've got it pre-nerfed correctly. Once the feature is working as designed (and common bugs/glitches are sorted out) you can then work on improving the feature.
So for example introduce the cloak with a half second decloaking delay (i.e.: from the time you switch weapons to the time pressing the trigger actually causes the weapon to fire), have any interaction decloak the user (e.g.: summoning a vehicle, boarding a vehicle, hacking, activating a repper of any kind), and then work on improved cloak modules which reduce decloaking delay and allow certain actions to be taken while cloaked, such as a non-equip cloak which allows a sniper to aim while cloaked, with a re-cloaking delay after shooting which prevents the sniper simply popping out of cloak to fire, then immediately recloaking.
Whether cloaking ends up as a baked-in feature of some suits or not, it should start in a "nerfed" state in which "nobody" will use it. Then gradually improve the utility of the feature until people are using it. If everyone uses it, it's OP. |