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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
851
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Posted - 2014.01.09 14:39:00 -
[1] - Quote
CCP wrote:Scout Suit Bonus: +10% bonus to PG/CPU of cloak field per level. Gallente Scout Bonus: 5% to dropsuit scan radius and 5% reduction to scan profile per level.
So, the old bonus used to give 10%/Lv. Now you may be thinking, ah come on, that's not that big a deal, and that's why I'm going to show you just how big a deal it really is.
Currently, I run two complex range amps on my Gal scout. This puts my passive scan at 73m or a scan area of-á16,556.03 square meters. With the reduced bonus given by the new Gal scout suit my new passive scan will be 60m or a scan area of 11,304 square meters. This results in a reduction to my current scan area by-á31.52%. And that is a serious chunk of change. The original bonus was the entire reason why I skilled into the Gal scout in the first place, because with three range amps (roughly 91m) you can fill out the entire possible range of the radar bubble at the to left of the screen while in battle (I believe the range is either 85m or 90m). but now, with three range amps, that range will be reduced to-á76m and a scan area reduction down from 26,002.34-ásquare meters to 18,136.64-ásquare meters, or a reduction of-á33.05% to my current scan area.
My solution to this problem, as was stated in the beginning of this post is to increase the base scan radius of all scouts from 16m to 20m (I would even settle for 19m)
The current scan radius, only modified by base skills and modules, is pretty pathetic as it stand now:
Base skills Lv 5: 24m or scan area of-á1,808.64 square meters(have you ever tried this out? it is terrible.)
Plus one complex range amplifier:-á35m or a scam are of-á3,846.5 square meters (I have played with this range as well while leveling up my scout. It is not good
Plus two-ácomplex range amplifier:-á48m or a scan area of 7,234.56 square meters (it is only when you start to get upward of 50m that this type of role - low health but high visibility - begins to become viable)
If the scout base scan radius were to be changed to 20m the following would be the results:
Base skills Lv 5: 30m or a scan are of-á2,826 square meters.
Plus one complex range amplifier:-á43m or a scan area of-á5,805.86 square meters
Plus two complex range amplifier:-á60m or a scan are of-á11,304 square meters.
With the Gal scout bonus the scan radius works out to be the following (I will not list the square meters because similar numbers have already been listed:
No mod:-á37m
One mod:-á54m
Two mods:-á76m-á
Three mods:-á95m
As you can see these numbers are slightly higher than the current numbers (52, 73 an 91) which is why I said I would be willing to settle for 19m as a base stat, but this works out to be a little lower than our current numbers.
CCP, I hope that this post finds you well and that you give it some serious thought, and I hope that you can understand how hard of a hit this is to anyone who went into scout because they enjoy this kind of roll (stealth).
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
851
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Posted - 2014.01.09 15:20:00 -
[2] - Quote
mr musturd wrote:Umm gal scout still gets to keep the 5% reduction to profile when minny loses that it will be lit up on almost every scanner out there IMO minny scouts are the ones that should be flipping out
Which is why my proposed "fix" is a buff in scan radius to all scout. And why should the Gal scouts be any less upset.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
851
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Posted - 2014.01.09 15:21:00 -
[3] - Quote
Oops
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
851
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Posted - 2014.01.09 15:28:00 -
[4] - Quote
OZAROW wrote:mr musturd wrote:Umm gal scout still gets to keep the 5% reduction to profile when minny loses that it will be lit up on almost every scanner out there IMO minny scouts are the ones that should be flipping out This dude is correct
Why is this an issue? They are both being nerfed. Now all of a sudden the Gal scouts can just go **** themselfs? Wth man? Maybe some of the minjas should get off their buts and figure out a way to save their suits.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
853
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Posted - 2014.01.09 21:02:00 -
[5] - Quote
Stefan Stahl wrote:Sana Rayya wrote:I'd be curious to know how many scouts actually used range amplifiers. I did on an alt and wanted to skill this up on my main, but the direction CCP seems to be leaning makes me hesitant to try anything stealth related until 1.8 is set in stone. Needless to say, I doubt that many Gal scouts took advantage of this particular benefit to the extent that CCP decided it should be nerfed. I also invested quite a few SP into a passive scanning for my Gallente Scout. It's what drives the suit. With two range amps it's as powerful as any other suit in the game, without them it's a mess. Edit @Son-Of A-Gun: If you expressed the nerf to scanning range in terms of volume covered the numbers would be much higher! You'd arrive at a 44% nerf to scanned volume. Such reduction. Very nerf. Wow.
Yes volume, an oversight on my part. Good catch.
I can't give you +2 but if I could I would.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
853
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Posted - 2014.01.09 21:14:00 -
[6] - Quote
Stefan Stahl wrote:Son-Of A-Gun wrote:Stefan Stahl wrote:Sana Rayya wrote:I'd be curious to know how many scouts actually used range amplifiers. I did on an alt and wanted to skill this up on my main, but the direction CCP seems to be leaning makes me hesitant to try anything stealth related until 1.8 is set in stone. Needless to say, I doubt that many Gal scouts took advantage of this particular benefit to the extent that CCP decided it should be nerfed. I also invested quite a few SP into a passive scanning for my Gallente Scout. It's what drives the suit. With two range amps it's as powerful as any other suit in the game, without them it's a mess. Edit @Son-Of A-Gun: If you expressed the nerf to scanning range in terms of volume covered the numbers would be much higher! You'd arrive at a 44% nerf to scanned volume. Such reduction. Very nerf. Wow. Yes volume, an oversight on my part. Good catch. I can't give you +2 but if I could I would. I would like to bring to your attention that the fourdimensional hypersphere of passive scanning is being reduced by 54%! Outrageous!
Lol
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
867
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Posted - 2014.01.09 23:52:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:I think a good solution to the current problems with scouts is that they don't really have a niche that can't be overrun by assaults or logislayers. My idea would be to increase several innate characteristics of the different racial scout suits.
Gallente-increase base scan precision/range Minmitar-increase base move/sprint speed Caldari- reduction in scan profile(will also probably receive the highest module count of any scout) Amarr-increase in base stamina and stamina regeneration rate
Gal should get two equipment slots.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
970
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Posted - 2014.01.17 18:31:00 -
[8] - Quote
Thank you.
Scout changes look amazing, especially the Gal.
Good job CCP. 100% satisfied.
{:)}{3GÇó>
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