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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
149
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Posted - 2014.01.09 09:53:00 -
[1] - Quote
Anyhow, yes, the game is f***ed up, it never really left Beta. Here's some quick fixes, and I'd appreciate constructive posts, not just QQing. I know that's a lot to ask on here, but please restrain yourselves.
1. Pubstomping. It's killing the game. No new user wants to sign up to go 0/10 against protostompers. The corps that do this know who you are as the rest of us do, no need to call you out. The solution is make an option to disable protogear in pubs, meaning they can't use it, but neither can you. Let gameplay be about skills, not gear. The older users will still have an advantage because of prof., etc. but at least new users would stand a chance. Leave adv. gear in the mix to keep the vets happy. For example, a militia AR can stand a chance against a GEK. Not a Duvolle.
2. PC. Disable timers. Make it so the attacker has to meet the defenders schedule. If they want the district bad enough, make THEM get up at 4am. Also tie EVE to PC like in FW. Make it a true team effort, make alliances between the 2 games more relevant.
3. Tanks are OP. I put this in another thread. Any machine that takes punishment doesn't work properly. Make it so when tanks take to much damage, they don't function as well. Mobility, targeting, ROF, whatever. Make proxies blow the treads off or axles out. I don't know specifics, but you get the idea. Also add AV turrets to LAV's and dropships.
4. Decrease the range of the CR. The railrifle is supposed to be the long range weapon, make the CR more CQC based. Increase the damage, reduce the range.
5. Abandon the cloaks. Instead, give Scouts a shield/armor/damage mod buff.
6. Introduce the armory. It's been too long. I understand the marketplace will take a while to develop.
7. Let passengers in vehicles not on a turret shoot their weapons.
8. Make it so a corp cannot exist without at least 8 ACTIVE members, no alts. This will make people join more mid-to large corps, or form new ones, and increase interest in PC because corps that do exist will have more manpower and resources.
That's 8 solid ideas, non biased to my personal gameplay. In the off chance a Dev reads this, I'd appreciate the input. |
Viktor Hadah Jr
Critical-Impact
1807
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Posted - 2014.01.09 09:59:00 -
[2] - Quote
excillon wrote: 8. Make it so a corp cannot exist without at least 8 ACTIVE members, no alts. This will make people join more mid-to large corps, or form new ones, and increase interest in PC because corps that do exist will have more manpower and resources.
How about you go f*ck yourself.
Selling Templar BPO 300Mil
Earn 25Mil+ ISK in Dust
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
149
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Posted - 2014.01.09 10:01:00 -
[3] - Quote
Viktor Hadah Jr wrote:excillon wrote: 8. Make it so a corp cannot exist without at least 8 ACTIVE members, no alts. This will make people join more mid-to large corps, or form new ones, and increase interest in PC because corps that do exist will have more manpower and resources.
How about you go f*ck yourself.
And there we go...your logic impresses me. *Ahem* NEXT. |
Viktor Hadah Jr
Critical-Impact
1807
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Posted - 2014.01.09 10:07:00 -
[4] - Quote
excillon wrote:Viktor Hadah Jr wrote:excillon wrote: 8. Make it so a corp cannot exist without at least 8 ACTIVE members, no alts. This will make people join more mid-to large corps, or form new ones, and increase interest in PC because corps that do exist will have more manpower and resources.
How about you go f*ck yourself. And there we go...your logic impresses me. *Ahem* NEXT. It was not an argument against you, it just a statement from me to you. No logic was even needed.
Selling Templar BPO 300Mil
Earn 25Mil+ ISK in Dust
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R F Gyro
Clones 4u
911
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Posted - 2014.01.09 10:11:00 -
[5] - Quote
excillon wrote:Anyhow, yes, the game is f***ed up, it never really left Beta.
excillon wrote:In the off chance a Dev reads this, I'd appreciate the input. I realise I'm not contributing to your thread here, but can I ask why you believe that starting the OP the way you did was a good way to encourage dev input?
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7691
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Posted - 2014.01.09 10:15:00 -
[6] - Quote
The reason CCP ignores these posts is because the suggestions are terrible. You don't seem to understand how PC timers work.
Your CR balance changes are moronic considering that it would enable the CR to even further outperform the plasma rifle in CQC. I would already rather have a CR at close range than a shotgun.
Passengers being able to fire weapons... Alright. I'll use a dropship full of forge guns to deny the entire field to every vehicle. Or maybe mass drivers.
As much as I like tiericide you are using terrible examples. The difference between a militia AR and a Duvolle is about 10%. That's not exactly game breaking. The problem is in the suits and modules.
Disabling vehicles would be a hugely frustrating mechanic for any vehicle user - EWAR would be more interesting for both the infantry and vehicles. Webifiers, suchlike. Though tanks are OP presently, I agree.
8 is pointless. If someone wants to have a small group of friends, why would you stop them?
Suggesting making scouts more like medframes is not exactly scoutly.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Iron Wolf Saber
Den of Swords
11737
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Posted - 2014.01.09 10:51:00 -
[7] - Quote
1. Teiricide
2. In discussion and considerations on fixes; CPM put a hot stove underneath it recently.
3. We're still looking at the dust to settle form the vehicle chances right now I am seeing an increasing number of tanks gettings destroyed by infantry so people are learning something. There are complaints that the militia tanks are too good but I caution about over nerfing them to make the military grade tanks too superior.
4. I rather see the kick increase to be just as unwieldy as the rail rifle.
5. There is no need for two assualt classes there are other options on the table.
6. Define armory? there are dozens of ways of going about the term.
7. Technical hurdle last I checked and ultimately I rather spend resources elsewhere first
8. Unenforceable so why waste developer time making it enforced?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
906
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Posted - 2014.01.09 10:56:00 -
[8] - Quote
Scrap point 8, if I want to play solo I should be able to do so. Forcing people to do stuff is not the sandbox. Larger corps perhaps need to become better at recruiting and attracting people instead.
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
149
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Posted - 2014.01.09 10:58:00 -
[9] - Quote
ChribbaX wrote:Scrap point 8, if I want to play solo I should be able to do so. Forcing people to do stuff is not the sandbox. Larger corps perhaps need to become better at recruiting and attracting people instead.
Clarification: Im not saying people can't run solo or play with friends. You can still squad with people from different corps, can't you? I'm in a small corp as well, and we can at least manage to field a couple full squads.
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excillon
Nova Corps Marines Ishuk-Raata Enforcement Directive
149
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Posted - 2014.01.09 11:01:00 -
[10] - Quote
Iron Wolf Saber wrote:1. Teiricide
2. In discussion and considerations on fixes; CPM put a hot stove underneath it recently.
3. We're still looking at the dust to settle form the vehicle chances right now I am seeing an increasing number of tanks gettings destroyed by infantry so people are learning something. There are complaints that the militia tanks are too good but I caution about over nerfing them to make the military grade tanks too superior.
4. I rather see the kick increase to be just as unwieldy as the rail rifle.
5. There is no need for two assualt classes there are other options on the table.
6. Define armory? there are dozens of ways of going about the term.
7. Technical hurdle last I checked and ultimately I rather spend resources elsewhere first
8. Unenforceable so why waste developer time making it enforced?
Armory is defined as being able to share equipment with corp mates. I have 30 officer forge guns I will NEVER use, and we have a proto forge guy. So why can't I just let him have them? If I want to loan out my BPO's to my corp, why can't I? I have a ton of Caldari assault suit BPO's, and don't need to use all of them. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
907
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Posted - 2014.01.09 11:44:00 -
[11] - Quote
excillon wrote:ChribbaX wrote:Scrap point 8, if I want to play solo I should be able to do so. Forcing people to do stuff is not the sandbox. Larger corps perhaps need to become better at recruiting and attracting people instead. Clarification: Im not saying people can't run solo or play with friends. You can still squad with people from different corps, can't you? I'm in a small corp as well, and we can at least manage to field a couple full squads. Sorry I meant solo corp/alliance. In the spirit of New Eden, solo corps/alliances (or smaller) can and want to make a name for themselves as well, thus limiting that doesn't align (imo of course).
/c
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