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          The Robot Devil 
          Molon Labe. Public Disorder.
  1441
  
          
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        Posted - 2014.01.09 05:20:00 -
          [1] - Quote 
          
           
          The DUST killer. LOL http://www.pcgamer.com/2014/01/08/titanfall-draws-fire-over-6v6-max-player-count-respawn-respond/
 GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."  
Hunter S. Thompson 
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          Foundation Seldon 
          Gespenster Kompanie
  370
  
          
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        Posted - 2014.01.09 05:25:00 -
          [2] - Quote 
          
           
          Number of players =/= quality of game.
 Saga v. Methana Balance 
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          mollerz 
          Minja Scouts
  1647
  
          
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        Posted - 2014.01.09 05:26:00 -
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          If it is because of A.I., and the A.I. is truly amazing- then 6 vs 6 could be fine. The A.I. is not just some bs thing it sounds like, but that you can leave your mech, and it would still be a participant automatically supporting you.
  It depends how it is done. Could be awesome 
 
 
 
 
 You gotta hustle if you wanna make a dolla 
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          Jadek Menaheim 
          Xer Cloud Consortium
  1563
  
          
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        Posted - 2014.01.09 06:45:00 -
          [4] - Quote 
          
           
          Foundation Seldon wrote:Number of players =/= quality of game.   Yes. If the gameplay interaction is designed well for the space it could certainly shine. The match size also appears to be a game design choice for a different type of player experience. Look at mass effect 3's multiplayer. How would that have felt if you went beyond the 4 player co-op missions. The limited size of squads helped promote tighter squad play and interaction.
 Borne Velvalor, bested my last signature with style. I present a new challenge. 
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          The Robot Devil 
          Molon Labe. Public Disorder.
  1441
  
          
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        Posted - 2014.01.09 06:51:00 -
          [5] - Quote 
          
           
          Jadek Menaheim wrote:Foundation Seldon wrote:Number of players =/= quality of game.  Yes. If the gameplay interaction is designed well for the space it could certainly shine. The match size also appears to be a game design choice for a different type of player experience. Look at mass effect 3's multiplayer. How would that have felt if you went beyond the 4 player co-op missions. The limited size of squads helped promote tighter squad play and interaction.   
 
  I could care less about the the player count. All the talk of TitanFall killing DUST makes me laugh, it is just like saying Hearthstone is going to kill DUST. The games can't even be compared, I am going to tell you what will kill DUST. The players calling for constant nerf and buffs, slow development, limited game modes and things like that. Just like the GTAV and the PS4 killed this game, I doubt it.
 GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."  
Hunter S. Thompson 
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          Jadek Menaheim 
          Xer Cloud Consortium
  1564
  
          
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        Posted - 2014.01.09 07:21:00 -
          [6] - Quote 
          
           
          The Robot Devil wrote:Jadek Menaheim wrote:Foundation Seldon wrote:Number of players =/= quality of game.  Yes. If the gameplay interaction is designed well for the space it could certainly shine. The match size also appears to be a game design choice for a different type of player experience. Look at mass effect 3's multiplayer. How would that have felt if you went beyond the 4 player co-op missions. The limited size of squads helped promote tighter squad play and interaction.   I could care less about the the player count. All the talk of TitanFall killing DUST makes me laugh, it is just like saying Hearthstone is going to kill DUST. The games can't even be compared,   That was my point exactly
 Borne Velvalor, bested my last signature with style. I present a new challenge. 
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